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Ryujinx/Ryujinx.Graphics.Shader
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
CodeGen/Glsl Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Decoders New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Instructions Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
IntermediateRepresentation Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
StructuredIr New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Translation Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SamplerType.cs
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs
TextureHandle.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00