An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
This is used by svcControlProcessMemory and maps memory as Locked/AliasCode pair.
Also fixed a bug where map didn't apply specified permissions to the alias memory
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
There is no external use of PhysicalToVirtualAddress any more, so it there is no need to have a generic function that handles all physical regions. Also, the previous APT change makes it possible that linear heap has some regions mapped to old and new VAddr regions at the same time, so we need to check both region and mark cached for the mapped one. RasterizerMarkRegionCached would skip the unmapped one in its loop
* Initial flatpak support
* Fix compatibility list directory
* Hard-code SSH mount location
* Add workaround documentation
* Change SSH repo directory
* Change SSH repo directory (again)
* Fix variable name
* Remove temporary testing branch placeholder
* Use a flatpak-specific docker image
* Enable network access during the flatpak build so we can download compatibility list the right way
* Fix flatpak tag support
* Fix typo
* Use cloned git for the build
* Change SSH repo location
* Disable shallow git cloning, needed for tagged building
* Kernel: reimplement memory management on physical FCRAM
* Kernel/Process: Unmap does not care the source memory permission
What game usually does is after mapping the memory, they reprotect the source memory as no permission to avoid modification there
* Kernel/SharedMemory: zero initialize new-allocated memory
* Process/Thread: zero new TLS entry
* Kernel: fix a bug where code segments memory usage are accumulated twice
It is added to both misc and heap (done inside HeapAlloc), which results a doubled number reported by svcGetProcessInfo. While we are on it, we just merge the three number misc, heap and linear heap usage together, as there is no where they are distinguished.
Question: is TLS page also added to this number?
* Kernel/SharedMemory: add more object info on mapping error
* Process: lower log level; SharedMemory: store phys offset
* VMManager: add helper function to retrieve backing block list for a range
Processes can keep some Thread/Timer object alive while the manager is already destructed, resulting use-after-free in Thread::Stop and Timer::dtor. To resolve this, the manager objects should be destructed after all related object destructed.
Fixes a bug where quiting citra causes crash while the game is using a Timer.
Fix a warning where class definition and forward declaration mismatch. CodeSet is a kernel object and have ctor/dtor/private members like others, so in convention it should be a class