BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
gcc 10 no longer lets you get away with not externing global variables in header files. This adds the necessary extern and adds defines in appropriate c files
hekate main always runs in compatibility mode (SDR82).
This ensures speed on boot process.
Nyx will first try SDR104.
If the sd card is a sandisk U1 and fails, it will try the compatibility mode.
After that it fallbacks to lower bus speeds.
Both support 1bit mode for broken sd card readers.
Having the new error checking in the sdmmc driver, allows for all that to work.
It can now fail instead of continuing, like how HOS reacts.
Using the key `emupath` on a boot entry will load the selected emuMMC.
This can also be forced by using the correct boot cfg storage bit and writing the path at the emummc path offset. Check readme for these.
This can only be used if the emuMMC was created via Nyx. because of the raw_based and file_based files that have emuMMC info.
(emupath=emuMMC/RAW1, emupath=emuMMC/SD00, etc)
Some Sandisk U1 sd cards do not behave nicely if they power cycle too fast. A min 100ms wait, is enough to mitigate that.
Fortunately, because of how the code paths are structured, this was never hit.
Currently bpmp loses access to the relevant registers when secmon or exosphere is launched.
This change provides support for all firmwares and properly sanitizes the display.