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nxdumptool/include/core/nxdt_utils.h

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/*
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* nxdt_utils.h
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __NXDT_UTILS_H__
#define __NXDT_UTILS_H__
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/* Included here for convenience. */
#include "nxdt_includes.h"
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#ifdef __cplusplus
extern "C" {
#endif
/* Scoped lock macro. */
#define SCOPED_LOCK(mtx) for(UtilsScopedLock ANONYMOUS_VARIABLE(scoped_lock_) CLEANUP(utilsUnlockScope) = utilsLockScope(mtx); ANONYMOUS_VARIABLE(scoped_lock_).cond; ANONYMOUS_VARIABLE(scoped_lock_).cond = 0)
/* Scoped try lock macro. */
#define SCOPED_TRY_LOCK(mtx) for(UtilsScopedLock ANONYMOUS_VARIABLE(scoped_lock_) CLEANUP(utilsUnlockScope) = utilsTryLockScope(mtx); ANONYMOUS_VARIABLE(scoped_lock_).cond; ANONYMOUS_VARIABLE(scoped_lock_).cond = 0)
/// Used by scoped locks.
typedef struct {
Mutex *mtx;
bool lock;
int cond;
} UtilsScopedLock;
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/// Used to determine which CFW is the application running under.
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typedef enum {
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UtilsCustomFirmwareType_Unknown = 0,
UtilsCustomFirmwareType_Atmosphere = 1,
UtilsCustomFirmwareType_SXOS = 2,
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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UtilsCustomFirmwareType_ReiNX = 3,
UtilsCustomFirmwareType_Count = 4 ///< Total values supported by this enum.
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} UtilsCustomFirmwareType;
/// Used to handle parsed data from a GitHub release JSON.
/// All strings are dynamically allocated.
typedef struct {
struct json_object *obj; ///< JSON object. Must be freed using json_object_put().
const char *version; ///< Pointer to the version string, referenced by obj.
const char *commit_hash; ///< Pointer to the commit hash string, referenced by obj.
struct tm date; ///< Release date.
const char *changelog; ///< Pointer to the changelog string, referenced by obj.
const char *download_url; ///< Pointer to the download URL string, referenced by obj.
} UtilsGitHubReleaseJsonData;
/// Resource initialization.
/// Called at program startup.
bool utilsInitializeResources(void);
/// Resource deinitialization.
/// Called at program exit.
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void utilsCloseResources(void);
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/// Returns a pointer to the application launch path.
const char *utilsGetLaunchPath(void);
/// Returns a pointer to the FsFileSystem object for the SD card.
FsFileSystem *utilsGetSdCardFileSystemObject(void);
/// Returns the nxlink socket descriptor, or -1 if an nxlink connection couldn't be established.
int utilsGetNxLinkFileDescriptor(void);
/// Commits SD card filesystem changes.
/// Must be used after closing a file handle from the SD card.
bool utilsCommitSdCardFileSystemChanges(void);
/// Returns an integer that represents the full Atmosphère release version.
/// Use the HOSVER_* macros to retrieve specific version numbers from it.
u32 utilsGetAtmosphereVersion(void);
/// Returns an integer that represents the global key generation used by Atmosphère.
/// The returned value represents an index, so it doesn't match 1:1 the NcaKeyGeneration enum.
u8 utilsGetAtmosphereKeyGeneration(void);
/// Fills the provided SdkAddOnVersion element with the target firmware set by Atmosphère.
void utilsGetAtmosphereTargetFirmware(SdkAddOnVersion *out);
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/// Returns true if an emuMMC is being used.
bool utilsGetAtmosphereEmummcStatus(void);
/// Returns a UtilsCustomFirmwareType value.
u8 utilsGetCustomFirmwareType(void);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/// Returns true if the application is running under a Mariko unit.
bool utilsIsMarikoUnit(void);
/// Returns true if the application is running under a development unit.
bool utilsIsDevelopmentUnit(void);
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/// Returns true if the application is running under a unit with the Terra platform flag set.
bool utilsIsTerraUnit(void);
/// Returns true if the application is running under applet mode.
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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bool utilsIsAppletMode(void);
/// Blocks HOME button presses, disables screen dimming and auto sleep and overclocks system CPU/MEM.
/// Must be called before starting long-running processes.
/// If state is set to false, regular system behavior is restored.
void utilsSetLongRunningProcessState(bool state);
/// Thread management functions.
bool utilsCreateThread(Thread *out_thread, ThreadFunc func, void *arg, int cpu_id);
void utilsJoinThread(Thread *thread);
/// Formats a string and appends it to the provided buffer.
/// If the buffer isn't big enough to hold both its current contents and the new formatted string, it will be resized.
__attribute__((format(printf, 3, 4))) bool utilsAppendFormattedStringToBuffer(char **dst, size_t *dst_size, const char *fmt, ...);
/// Replaces illegal filesystem characters in the provided NULL-terminated UTF-8 string with underscores ('_').
/// If 'ascii_only' is set to true, all codepoints outside of the [0x20,0x7E] range will also be replaced with underscores.
/// Replacements are performed on a per-codepoint basis, which means the string size in bytes can be reduced by this function.
/// Furthermore, if multiple, consecutive illegal characters are found, they will all get replaced by a single underscore.
void utilsReplaceIllegalCharacters(char *str, bool ascii_only);
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/// Returns a pointer to a dynamically allocated copy of the provided string with all required characters escaped using another specific character.
/// 'chars_to_escape' must represent a NULL-terminated character string with all characters that need to be escaped.
/// Furthermore, 'escape_char' must represent an ASCII character within the [0x20,0x7E] range, and it must also not be part of 'chars_to_escape'.
/// Returns NULL if an error occurs.
char *utilsEscapeCharacters(const char *str, const char *chars_to_escape, const char escape_char);
/// Trims whitespace characters from the provided string.
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void utilsTrimString(char *str);
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/// Generates a NULL-terminated hex string representation of the binary data in 'src' and stores it in 'dst'.
/// If 'uppercase' is true, uppercase characters will be used to generate the hex string. Otherwise, lowercase characters will be used.
void utilsGenerateHexString(char *dst, size_t dst_size, const void *src, size_t src_size, bool uppercase);
/// Parses the hex string in 'src' and stores its binary representation in 'dst'.
/// 'src' must match the regex /^(?:[A-Fa-f0-9]{2})+$/.
/// 'src_size' may be zero, in which case strlen() will be used to determine the length of 'src'. Furthermore, 'src_size' must always be a multiple of 2.
/// 'dst_size' must be at least 'src_size / 2'.
/// Returns false if there's an error.
bool utilsParseHexString(void *dst, size_t dst_size, const char *src, size_t src_size);
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/// Formats the provided 'size' value to a human-readable size string and stores it in 'dst'.
void utilsGenerateFormattedSizeString(double size, char *dst, size_t dst_size);
/// Saves the total size and free space available from the filesystem pointed to by the input path (e.g. "sdmc:/") to 'out_total' and 'out_free', respectively.
/// Either 'out_total' or 'out_free' can be NULL, but at least one of them must be a valid pointer.
/// Returns false if there's an error.
bool utilsGetFileSystemStatsByPath(const char *path, u64 *out_total, u64 *out_free);
/// Returns true if a file exists.
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bool utilsCheckIfFileExists(const char *path);
/// Deletes a ConcatenationFile located at the input path.
void utilsRemoveConcatenationFile(const char *path);
/// Creates a ConcatenationFile at the input path.
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bool utilsCreateConcatenationFile(const char *path);
/// Creates a full directory tree using the provided path.
/// If 'create_last_element' is true, the last element from the provided path will be created as well.
void utilsCreateDirectoryTree(const char *path, bool create_last_element);
/// Calculates the size of a directory by recursively traversing all of its child entries.
/// The provided path must be absolute and it must include the virtual device name it belongs to (e.g. "sdmc:/path/to/dir").
bool utilsGetDirectorySize(const char *path, u64 *out_size);
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
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/// Recursively deletes the directory located at the provided path and all of its contents.
/// The provided path must be absolute and it must include the virtual device name it belongs to (e.g. "sdmc:/path/to/dir").
bool utilsDeleteDirectoryRecursively(const char *path);
/// Returns a pointer to a dynamically allocated string that holds the full path formed by the provided arguments. Both path prefix and file extension are optional.
/// If any elements from the generated path exceed safe filesystem limits, each exceeding element will be truncated. Truncations, if needed, are performed on a per-codepoint basis (UTF-8).
/// If an extension is provided, it will always be preserved, regardless of any possible truncations being carried out.
/// A path separator is automatically placed between the provided prefix and the filename if the prefix doesn't end with one.
/// A dot *isn't* automatically placed between the filename and the provided extension -- if required, it must be provided as part of the extension string.
/// Furthermore, if the full length for the generated path is >= FS_MAX_PATH, NULL will be returned.
Add DataTransferTaskFrame and GameCardImageDumpTaskFrame classes DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message. GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI. DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask. Other changes include: * DataTransferProgressDisplay: rename setProgress() method to SetProgress(). * DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it. * DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled. * DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known. * DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0. * DumpOptionsFrame: remove UpdateOutputStorages() method. * DumpOptionsFrame: update class to use the cached output storage value from our RootView. * DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem. * DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages(). * DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available. * ErrorFrame: use const references for all input string arguments. * FileWriter: fix a localization stirng name typo. * FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier. * FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View. * gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus(). * GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view. * GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack. * GameCardImageDumpTask: move class into its own header and module files. * GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented). * GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known. * GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own. * GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects. * i18n: add new localization strings. * OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask. * OptionsTab: reflect changes made to DataTransferProgressDisplay. * RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value. * RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand. * RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected. * title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles. * title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements. * usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady(). * UsbHostTask: add GetUsbHostSpeed() method.
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/// The allocated buffer must be freed by the caller using free().
char *utilsGeneratePath(const char *prefix, const char *filename, const char *extension);
/// Prints an error message using the standard console output and waits for the user to press a button.
void utilsPrintConsoleError(const char *msg);
/// Returns the current application updated state.
bool utilsGetApplicationUpdatedState(void);
/// Sets the application updated state to true, which makes utilsCloseResources() replace the application NRO.
void utilsSetApplicationUpdatedState(void);
/// Parses the provided GitHub release JSON data buffer.
/// The data from the output buffer must be freed using utilsFreeGitHubReleaseJsonData().
bool utilsParseGitHubReleaseJsonData(const char *json_buf, size_t json_buf_size, UtilsGitHubReleaseJsonData *out);
/// Parses the provided version string and compares it to the application version. Returns true if the application can be updated.
/// If both versions are equal, the provided commit hash is compared to our commit hash - if they're different, true will be returned.
bool utilsIsApplicationUpdatable(const char *version, const char *commit_hash);
/// Frees previously allocated data from a UtilsGitHubReleaseJsonData element.
NX_INLINE void utilsFreeGitHubReleaseJsonData(UtilsGitHubReleaseJsonData *data)
{
if (!data) return;
if (data->obj) json_object_put(data->obj);
memset(data, 0, sizeof(UtilsGitHubReleaseJsonData));
}
/// Simple wrapper to sleep the current thread for a specific number of full seconds.
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NX_INLINE void utilsSleep(u64 seconds)
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{
if (seconds) svcSleepThread(seconds * (u64)1000000000);
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}
/// Introduces a 33.33 milliseconds delay. Suitable to avoid hitting 100% CPU core usage in appletMainLoop() loops.
NX_INLINE void utilsAppletLoopDelay(void)
{
svcSleepThread(THIRTY_FPS_DELAY);
}
/// Wrappers used in scoped locks.
NX_INLINE UtilsScopedLock utilsLockScope(Mutex *mtx)
{
UtilsScopedLock scoped_lock = { mtx, !mutexIsLockedByCurrentThread(mtx), 1 };
if (scoped_lock.lock) mutexLock(scoped_lock.mtx);
return scoped_lock;
}
NX_INLINE UtilsScopedLock utilsTryLockScope(Mutex *mtx)
{
UtilsScopedLock scoped_lock = { mtx, !mutexIsLockedByCurrentThread(mtx), 1 };
if (scoped_lock.lock) scoped_lock.cond = (int)mutexTryLock(scoped_lock.mtx);
return scoped_lock;
}
NX_INLINE void utilsUnlockScope(UtilsScopedLock *scoped_lock)
{
if (scoped_lock->lock) mutexUnlock(scoped_lock->mtx);
}
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#ifdef __cplusplus
}
#endif
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#endif /* __NXDT_UTILS_H__ */