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nxdumptool/include/views/gamecard_tab.hpp

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/*
* gamecard_tab.hpp
*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __GAMECARD_TAB_HPP__
#define __GAMECARD_TAB_HPP__
#include "root_view.hpp"
#include "layered_error_frame.hpp"
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#include "focusable_item.hpp"
namespace nxdt::views
{
class GameCardTab: public LayeredErrorFrame
{
private:
typedef bool (*GameCardSizeFunc)(u64 *out_size);
RootView *root_view = nullptr;
nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
GameCardStatus gc_status = GameCardStatus_NotInserted;
std::string raw_filename_full = "";
std::string raw_filename_id_only = "";
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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void ProcessGameCardStatus(const GameCardStatus& gc_status);
void PopulateList(void);
void AddApplicationMetadataItems(void);
void AddPropertiesTable(void);
void GenerateRawFilenames(void);
std::string GetFormattedSizeString(GameCardSizeFunc func);
std::string GetCardIdSetString(const FsGameCardIdSet& card_id_set);
public:
GameCardTab(RootView *root_view);
~GameCardTab();
};
}
#endif /* __GAMECARD_TAB_HPP__ */