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nxdumptool/source/core/keys.c

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2020-04-16 01:06:41 +01:00
/*
* keys.c
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*
* Copyright (c) 2018-2020, SciresM.
* Copyright (c) 2019, shchmue.
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* Copyright (c) 2020-2023, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "nxdt_utils.h"
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#include "keys.h"
#include "nca.h"
#include "rsa.h"
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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#include "aes.h"
#include "smc.h"
#include "key_sources.h"
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#define ETICKET_RSA_DEVICE_KEY_PUBLIC_EXPONENT 0x10001
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/* Type definitions. */
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typedef struct {
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< AES-128-ECB key used to derive master KEKs from Erista master KEK sources.
///< Only available in Erista units. Retrieved from the Lockpick_RCM keys file.
u8 tsec_root_key[AES_128_KEY_SIZE];
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Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< AES-128-ECB key used to derive master KEKs from Mariko master KEK sources.
///< Only available in Mariko units. Retrieved from the Lockpick_RCM keys file -- if available, because it must be manually bruteforced on a PC after running Lockpick_RCM.
u8 mariko_kek[AES_128_KEY_SIZE];
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Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< AES-128-ECB keys used to decrypt the vast majority of Switch content.
///< Derived at runtime using hardcoded key sources and additional keydata retrieved from the Lockpick_RCM keys file.
u8 master_keys[NcaKeyGeneration_Max][AES_128_KEY_SIZE];
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< AES-128-XTS key needed to handle NCA header crypto.
///< Generated from hardcoded key sources.
u8 nca_header_key[AES_128_KEY_SIZE * 2];
///< AES-128-ECB keys needed to handle key area crypto from NCA headers.
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< Generated from hardcoded key sources and master keys.
u8 nca_kaek[NcaKeyAreaEncryptionKeyIndex_Count][NcaKeyGeneration_Max][AES_128_KEY_SIZE];
///< AES-128-CTR key needed to decrypt the console-specific eTicket RSA device key stored in PRODINFO.
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< Retrieved from the Lockpick_RCM keys file. Verified by decrypting the eTicket RSA device key.
///< The key itself may or may not be console-specific (personalized), based on the eTicket RSA device key generation value.
u8 eticket_rsa_kek[AES_128_KEY_SIZE];
///< AES-128-ECB keys needed to decrypt titlekeys.
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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///< Generated from a hardcoded key source and master keys.
u8 ticket_common_keys[NcaKeyGeneration_Max][AES_128_KEY_SIZE];
///< AES-128-CBC key needed to decrypt the CardInfo area from gamecard headers.
///< Generated from hardcoded key sources.
u8 gc_cardinfo_key[AES_128_KEY_SIZE];
} KeysNxKeyset;
/// Used to parse the eTicket RSA device key retrieved from PRODINFO via setcalGetEticketDeviceKey().
/// Everything after the AES CTR is encrypted using the eTicket RSA device key encryption key.
typedef struct {
u8 ctr[AES_128_KEY_SIZE];
u8 private_exponent[RSA2048_BYTES];
u8 modulus[RSA2048_BYTES];
u32 public_exponent; ///< Stored using big endian byte order. Must match ETICKET_RSA_DEVICE_KEY_PUBLIC_EXPONENT.
u8 padding[0x14];
u64 device_id;
u8 ghash[0x10];
} EticketRsaDeviceKey;
NXDT_ASSERT(EticketRsaDeviceKey, 0x240);
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/* Function prototypes. */
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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static bool keysIsKeyEmpty(const void *key);
static int keysGetKeyAndValueFromFile(FILE *f, char **line, char **key, char **value);
static bool keysParseHexKey(u8 *out, size_t out_size, const char *key, const char *value);
static bool keysReadKeysFromFile(void);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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static bool keysDeriveMasterKeys(void);
static bool keysDeriveNcaHeaderKey(void);
static bool keysDerivePerGenerationKeys(void);
static bool keysDeriveGcCardInfoKey(void);
static bool keysGetDecryptedEticketRsaDeviceKey(void);
static bool keysTestEticketRsaDeviceKey(const void *e, const void *d, const void *n);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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static bool keysGenerateAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, u8 *out_kek);
static bool keysLoadAesKey(const u8 *kek, const u8 *key_src, u8 *out_key);
static bool keysGenerateAesKey(const u8 *kek, const u8 *key_src, u8 *out_key);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
static bool keysLoadAesKeyFromAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, const u8 *key_src, u8 *out_key);
static bool keysGenerateAesKeyFromAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, const u8 *key_src, u8 *out_key);
2020-04-16 11:13:11 +01:00
/* Global variables. */
static bool g_keysetLoaded = false;
static Mutex g_keysetMutex = 0;
static SetCalRsa2048DeviceKey g_eTicketRsaDeviceKey = {0};
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
static KeysNxKeyset g_nxKeyset = {0};
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
static bool g_latestMasterKeyAvailable = false;
Fix building with latest libnx + QoL changes. libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation. Other changes include: * cnmt: add cnmtVerifyContentHash(). * defines: add SHA256_HASH_STR_SIZE. * fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums. * fs_ext: update FsCardId* structs. * gamecard: change all package_id definitions from u64 -> u8[0x8]. * gamecard: fix misleading struct member names in GameCardHeader. * gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet(). * gamecard_tab: fix Package ID printing. * gamecard_tab: add Card ID Set printing. * host: add executable flag to Python scripts. * keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled. * pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase. * pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly. * poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention. * poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default. * poc: simplified output path generation for extracted NCA FS section dumps. * poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA). * poc: implement NCA checksum validation while generating NSP dumps. * romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL. * usb: use USB_BOS_SIZE only once. * workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 01:22:47 +00:00
static bool g_wipedSetCal = false;
bool keysLoadKeyset(void)
2020-04-11 06:28:26 +01:00
{
bool ret = false;
SCOPED_LOCK(&g_keysetMutex)
{
ret = g_keysetLoaded;
if (ret) break;
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Get eTicket RSA device key. */
Result rc = setcalGetEticketDeviceKey(&g_eTicketRsaDeviceKey);
if (R_FAILED(rc))
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("setcalGetEticketDeviceKey failed! (0x%X).", rc);
break;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Read data from the Lockpick_RCM keys file. */
if (!keysReadKeysFromFile()) break;
/* Derive master keys. */
if (!keysDeriveMasterKeys())
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Failed to derive master keys!");
break;
}
/* Derive NCA header key. */
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (!keysDeriveNcaHeaderKey()) break;
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Derive per-generation keys. */
if (!keysDerivePerGenerationKeys()) break;
/* Derive gamecard CardInfo key */
if (!keysDeriveGcCardInfoKey())
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Failed to derive gamecard CardInfo key!");
break;
}
/* Get decrypted eTicket RSA device key. */
if (!keysGetDecryptedEticketRsaDeviceKey()) break;
/* Update flags. */
ret = g_keysetLoaded = true;
}
#if LOG_LEVEL == LOG_LEVEL_DEBUG
LOG_DATA_DEBUG(&g_eTicketRsaDeviceKey, sizeof(SetCalRsa2048DeviceKey), "eTicket RSA device key dump:");
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_DATA_DEBUG(&g_nxKeyset, sizeof(KeysNxKeyset), "NX keyset dump:");
#endif
2020-05-03 00:40:50 +01:00
return ret;
2020-04-11 06:28:26 +01:00
}
const u8 *keysGetNcaHeaderKey(void)
{
const u8 *ret = NULL;
SCOPED_LOCK(&g_keysetMutex)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (g_keysetLoaded) ret = (const u8*)(g_nxKeyset.nca_header_key);
}
return ret;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
const u8 *keysGetNcaKeyAreaEncryptionKey(u8 kaek_index, u8 key_generation)
2020-04-11 06:28:26 +01:00
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
const u8 *ret = NULL;
u8 key_gen_val = (key_generation ? (key_generation - 1) : key_generation);
if (kaek_index >= NcaKeyAreaEncryptionKeyIndex_Count)
2020-04-11 06:28:26 +01:00
{
LOG_MSG_ERROR("Invalid KAEK index! (0x%02X).", kaek_index);
goto end;
2020-04-11 06:28:26 +01:00
}
Rework signature/cert/tik interfaces. * signature: add comments to SignatureType enum entries about the exact signing algorithms and padding schemes used. * signature: rename signatureGetSigType() -> signatureGetTypeFromSignedBlob(). * signature: rename signatureIsValidSigType() -> signatureIsValidType(). * signature: rename signatureGetSigSize() -> signatureGetSigSizeByType(). * signature: rename signatureGetBlockSize() -> signatureGetBlockSizeByType(). * signature: rename signatureGetSig() -> signatureGetSigFromSignedBlob(). * signature: rename signatureGetPayload() -> signatureGetPayloadFromSignedBlob(). * signature: add signatureGetBlockSizeFromSignedBlob(). * cert: add more comments to the code. * cert: update code to match signature interface changes. * cert: add CERT_RSA_PUB_EXP_SIZE macro. * cert: change public_exponent field in CertPublicKeyBlockRsa* structs from u32 to u8 array. * cert: add size field to CertificateChain struct. * cert: rename certGetCommonBlock() -> certGetCommonBlockFromSignedCertBlob. * cert: rename certGetPublicKeySize() -> certGetPublicKeySizeByType(). * cert: rename certGetPublicKeyBlockSize() -> certGetPublicKeyBlockSizeByType(). * cert: rename certIsValidCertificate() -> certIsValidSignedCertBlob(). * cert: rename certGetSignedCertificateSize() -> certGetSignedCertBlobSize(). * cert: rename certGetSignedCertificateHashAreaSize() -> certGetSignedCertBlobHashAreaSize(). * cert: remove certGetPublicKey(), certGetPublicExponent() and certCalculateRawCertificateChainSize(). * cert: add certGetPublicKeyTypeFromCommonBlock(), certGetPublicKeyTypeFromSignedCertBlob(), certGetPublicKeySizeFromSignedCertBlob(), certGetPublicKeyBlockSizeFromSignedCertBlob(), certGetPublicKeyFromSignedCertBlob(), certGetPublicExponentFromSignedCertBlob(), certIsValidCertificate() (w/diff func sig), certGetCommonBlockFromCertificate(), certGetPublicKeyTypeFromCertificate(), certGetPublicKeySizeFromCertificate(), certGetPublicKeyBlockSizeFromCertificate(), certGetPublicKeyFromCertificate(), certGetPublicExponentFromCertificate() and certGetHashAreaSizeFromCertificate() functions. * cert: avoid byteswapping the public key type value in multiple places -- it is now only being done in certGetPublicKeyTypeFromCommonBlock(). * cert: call certFreeCertificateChain() in _certRetrieveCertificateChainBySignatureIssuer() before attempting to retrieve the certificate chain. * cert: other minor changes and corrections. * tik: update code to match signature interface changes. * tik: add missing comments to TikPropertyMask enum entries. * tik: add key_generation, enc_titlekey_str and dec_titlekey_str fields to Ticket struct. * tik: update tikRetrieveTicketByRightsId() to also take in a key_generation argument, instead of getting it from the rights ID (which could fail if it's using a key generation lower than HOS 3.0.1) or the key_generation field from the common ticket block (which could fail if the ticket has been tampered by certain tools). * tik: rename tikGetCommonBlock() -> tikGetCommonBlockFromSignedTicketBlob(). * tik: change function signature for tikGetTicketSectionRecordsBlockSize(). * tik: rename tikIsValidTicket() -> tikIsValidSignedTicketBlob(). * tik: rename tikGetSignedTicketSize() -> tikGetSignedTicketBlobSize(). * tik: rename tikGetSignedTicketHashAreaSize() -> tikGetSignedTicketBlobHashAreaSize(). * tik: rename tikGetEncryptedTitleKeyFromTicket() -> tikGetEncryptedTitleKey(). * tik: add tikIsValidTicket() (w/diff func sig), tikGetCommonBlockFromTicket(), tikGetHashAreaSizeFromTicket(), tikFixTamperedCommonTicket(), tikVerifyRsa2048Sha256Signature() and tikDecryptVolatileTicket() functions. Ticket signature verification is only carried out for common tickets in tikFixTamperedCommonTicket(). * tik: change argument order in tikGetTicketEntryOffsetFromTicketList() and tikRetrieveTicketEntryFromTicketBin(). * tik: add TIK_COMMON_CERT_NAME and TIK_DEV_CERT_ISSUER macros. * tik: use a scoped lock when calling tikRetrieveTicketFromEsSaveDataByRightsId(). * tik: simplify certificate chain retrieval steps in tikConvertPersonalizedTicketToCommonTicket() by always using the XS00000020 certificate. * tik: wipe license_type and property_mask fields in tikConvertPersonalizedTicketToCommonTicket(). * tik: other minor changes and corrections. Other changes include: * keys: fix key generation checks in keysGetNcaKeyAreaKeyEncryptionKey() and keysGetTicketCommonKey(). * rsa: move core logic from rsa2048VerifySha256BasedPssSignature() into a new function: rsa2048VerifySha256BasedSignature(). * rsa: add rsa2048VerifySha256BasedPkcs1v15Signature() function.
2023-10-15 16:53:46 +01:00
if (key_generation > NcaKeyGeneration_Max)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Invalid key generation value! (0x%02X).", key_generation);
goto end;
}
SCOPED_LOCK(&g_keysetMutex)
{
if (!g_keysetLoaded) break;
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
ret = (const u8*)(g_nxKeyset.nca_kaek[kaek_index][key_gen_val]);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (keysIsKeyEmpty(ret))
{
LOG_MSG_ERROR("NCA KAEK for type %u and generation %u unavailable.", kaek_index, key_gen_val);
ret = NULL;
}
}
end:
return ret;
2020-04-11 06:28:26 +01:00
}
bool keysDecryptRsaOaepWrappedTitleKey(const void *rsa_wrapped_titlekey, void *out_titlekey)
2020-04-11 06:28:26 +01:00
{
if (!rsa_wrapped_titlekey || !out_titlekey)
2020-04-11 06:28:26 +01:00
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
2020-04-11 06:28:26 +01:00
}
bool ret = false;
SCOPED_LOCK(&g_keysetMutex)
2020-04-11 06:28:26 +01:00
{
if (!g_keysetLoaded || g_wipedSetCal) break;
size_t out_keydata_size = 0;
u8 out_keydata[RSA2048_BYTES] = {0};
/* Get eTicket RSA device key. */
EticketRsaDeviceKey *eticket_rsa_key = (EticketRsaDeviceKey*)g_eTicketRsaDeviceKey.key;
/* Perform a RSA-OAEP unwrap operation to get the encrypted titlekey. */
/* ES uses a NULL string as the label. */
ret = (rsa2048OaepDecrypt(out_keydata, sizeof(out_keydata), rsa_wrapped_titlekey, eticket_rsa_key->modulus, &(eticket_rsa_key->public_exponent), sizeof(eticket_rsa_key->public_exponent), \
eticket_rsa_key->private_exponent, sizeof(eticket_rsa_key->private_exponent), NULL, 0, &out_keydata_size) && out_keydata_size >= AES_128_KEY_SIZE);
if (ret)
{
/* Copy RSA-OAEP unwrapped titlekey. */
memcpy(out_titlekey, out_keydata, AES_128_KEY_SIZE);
} else {
LOG_MSG_ERROR("RSA-OAEP titlekey decryption failed!");
}
2020-04-11 06:28:26 +01:00
}
return ret;
}
const u8 *keysGetTicketCommonKey(u8 key_generation)
{
const u8 *ret = NULL;
2020-04-11 06:28:26 +01:00
u8 key_gen_val = (key_generation ? (key_generation - 1) : key_generation);
Rework signature/cert/tik interfaces. * signature: add comments to SignatureType enum entries about the exact signing algorithms and padding schemes used. * signature: rename signatureGetSigType() -> signatureGetTypeFromSignedBlob(). * signature: rename signatureIsValidSigType() -> signatureIsValidType(). * signature: rename signatureGetSigSize() -> signatureGetSigSizeByType(). * signature: rename signatureGetBlockSize() -> signatureGetBlockSizeByType(). * signature: rename signatureGetSig() -> signatureGetSigFromSignedBlob(). * signature: rename signatureGetPayload() -> signatureGetPayloadFromSignedBlob(). * signature: add signatureGetBlockSizeFromSignedBlob(). * cert: add more comments to the code. * cert: update code to match signature interface changes. * cert: add CERT_RSA_PUB_EXP_SIZE macro. * cert: change public_exponent field in CertPublicKeyBlockRsa* structs from u32 to u8 array. * cert: add size field to CertificateChain struct. * cert: rename certGetCommonBlock() -> certGetCommonBlockFromSignedCertBlob. * cert: rename certGetPublicKeySize() -> certGetPublicKeySizeByType(). * cert: rename certGetPublicKeyBlockSize() -> certGetPublicKeyBlockSizeByType(). * cert: rename certIsValidCertificate() -> certIsValidSignedCertBlob(). * cert: rename certGetSignedCertificateSize() -> certGetSignedCertBlobSize(). * cert: rename certGetSignedCertificateHashAreaSize() -> certGetSignedCertBlobHashAreaSize(). * cert: remove certGetPublicKey(), certGetPublicExponent() and certCalculateRawCertificateChainSize(). * cert: add certGetPublicKeyTypeFromCommonBlock(), certGetPublicKeyTypeFromSignedCertBlob(), certGetPublicKeySizeFromSignedCertBlob(), certGetPublicKeyBlockSizeFromSignedCertBlob(), certGetPublicKeyFromSignedCertBlob(), certGetPublicExponentFromSignedCertBlob(), certIsValidCertificate() (w/diff func sig), certGetCommonBlockFromCertificate(), certGetPublicKeyTypeFromCertificate(), certGetPublicKeySizeFromCertificate(), certGetPublicKeyBlockSizeFromCertificate(), certGetPublicKeyFromCertificate(), certGetPublicExponentFromCertificate() and certGetHashAreaSizeFromCertificate() functions. * cert: avoid byteswapping the public key type value in multiple places -- it is now only being done in certGetPublicKeyTypeFromCommonBlock(). * cert: call certFreeCertificateChain() in _certRetrieveCertificateChainBySignatureIssuer() before attempting to retrieve the certificate chain. * cert: other minor changes and corrections. * tik: update code to match signature interface changes. * tik: add missing comments to TikPropertyMask enum entries. * tik: add key_generation, enc_titlekey_str and dec_titlekey_str fields to Ticket struct. * tik: update tikRetrieveTicketByRightsId() to also take in a key_generation argument, instead of getting it from the rights ID (which could fail if it's using a key generation lower than HOS 3.0.1) or the key_generation field from the common ticket block (which could fail if the ticket has been tampered by certain tools). * tik: rename tikGetCommonBlock() -> tikGetCommonBlockFromSignedTicketBlob(). * tik: change function signature for tikGetTicketSectionRecordsBlockSize(). * tik: rename tikIsValidTicket() -> tikIsValidSignedTicketBlob(). * tik: rename tikGetSignedTicketSize() -> tikGetSignedTicketBlobSize(). * tik: rename tikGetSignedTicketHashAreaSize() -> tikGetSignedTicketBlobHashAreaSize(). * tik: rename tikGetEncryptedTitleKeyFromTicket() -> tikGetEncryptedTitleKey(). * tik: add tikIsValidTicket() (w/diff func sig), tikGetCommonBlockFromTicket(), tikGetHashAreaSizeFromTicket(), tikFixTamperedCommonTicket(), tikVerifyRsa2048Sha256Signature() and tikDecryptVolatileTicket() functions. Ticket signature verification is only carried out for common tickets in tikFixTamperedCommonTicket(). * tik: change argument order in tikGetTicketEntryOffsetFromTicketList() and tikRetrieveTicketEntryFromTicketBin(). * tik: add TIK_COMMON_CERT_NAME and TIK_DEV_CERT_ISSUER macros. * tik: use a scoped lock when calling tikRetrieveTicketFromEsSaveDataByRightsId(). * tik: simplify certificate chain retrieval steps in tikConvertPersonalizedTicketToCommonTicket() by always using the XS00000020 certificate. * tik: wipe license_type and property_mask fields in tikConvertPersonalizedTicketToCommonTicket(). * tik: other minor changes and corrections. Other changes include: * keys: fix key generation checks in keysGetNcaKeyAreaKeyEncryptionKey() and keysGetTicketCommonKey(). * rsa: move core logic from rsa2048VerifySha256BasedPssSignature() into a new function: rsa2048VerifySha256BasedSignature(). * rsa: add rsa2048VerifySha256BasedPkcs1v15Signature() function.
2023-10-15 16:53:46 +01:00
if (key_generation > NcaKeyGeneration_Max)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Invalid key generation value! (0x%02X).", key_generation);
goto end;
}
SCOPED_LOCK(&g_keysetMutex)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (!g_keysetLoaded) break;
ret = (const u8*)(g_nxKeyset.ticket_common_keys[key_gen_val]);
if (keysIsKeyEmpty(ret))
{
LOG_MSG_ERROR("Ticket common key for generation %u unavailable.", key_gen_val);
ret = NULL;
}
}
end:
return ret;
}
const u8 *keysGetGameCardInfoKey(void)
{
const u8 *ret = NULL;
SCOPED_LOCK(&g_keysetMutex)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (g_keysetLoaded) ret = (const u8*)(g_nxKeyset.gc_cardinfo_key);
}
return ret;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
static bool keysIsKeyEmpty(const void *key)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
const u8 null_key[AES_128_KEY_SIZE] = {0};
return (memcmp(key, null_key, AES_128_KEY_SIZE) == 0);
}
2020-04-11 06:28:26 +01:00
/**
* Reads a line from file f and parses out the key and value from it.
* The format of a line must match /^[ \t]*\w+[ \t]*[,=][ \t]*(?:[A-Fa-f0-9]{2})+[ \t]*$/.
2020-04-11 06:28:26 +01:00
* If a line ends in \r, the final \r is stripped.
* The input file is assumed to have been opened with the 'b' flag.
* The input file is assumed to contain only ASCII.
*
* On success, *line will point to a dynamically allocated buffer that holds
* the read line, whilst *key and *value will be set to point to the key and
* value strings within *line, respectively. *line must be freed by the caller.
* On failure, *line, *key and *value will all be set to NULL.
* Empty lines and end of file are both considered failures.
2020-04-11 06:28:26 +01:00
*
* This function is thread-safe.
2020-04-11 06:28:26 +01:00
*
* Both key and value strings will be converted to lowercase.
* Empty key and/or value strings are both considered a parse error.
* Furthermore, a parse error will also be returned if the value string length
* is not a multiple of 2.
2020-04-11 06:28:26 +01:00
*
* This function assumes that the file can be trusted not to contain any NUL in
* the contents.
*
* Whitespace (' ', ASCII 0x20, as well as '\t', ASCII 0x09) at the beginning of
* the line, at the end of the line as well as around = (or ,) will be ignored.
*
* @param f the file to read
* @param line pointer to change to point to the read line
2020-04-11 06:28:26 +01:00
* @param key pointer to change to point to the key
* @param value pointer to change to point to the value
* @return 0 on success,
* 1 on end of file,
* -1 on parse error (line malformed, empty line)
2020-04-11 06:28:26 +01:00
* -2 on I/O error
*/
static int keysGetKeyAndValueFromFile(FILE *f, char **line, char **key, char **value)
2020-04-11 06:28:26 +01:00
{
if (!f || !line || !key || !value)
2020-04-11 06:28:26 +01:00
{
LOG_MSG_ERROR("Invalid parameters!");
2020-04-11 06:28:26 +01:00
return -2;
}
int ret = -1;
size_t n = 0;
ssize_t read = 0;
char *l = NULL, *k = NULL, *v = NULL, *p = NULL, *e = NULL;
/* Clear inputs beforehand. */
if (*line) free(*line);
*line = *key = *value = NULL;
2020-04-11 06:28:26 +01:00
errno = 0;
/* Read line. */
read = __getline(line, &n, f);
if (errno != 0 || read <= 0)
2020-04-11 06:28:26 +01:00
{
ret = ((errno == 0 && (read == 0 || feof(f))) ? 1 : -2);
if (ret != 1) LOG_MSG_ERROR("__getline failed! (0x%lX, %ld, %d, %d).", ftell(f), read, errno, ret);
goto end;
2020-04-11 06:28:26 +01:00
}
n = (ftell(f) - (size_t)read);
/* Check if we're dealing with an empty line. */
l = *line;
if (*l == '\n' || *l == '\r' || *l == '\0')
{
LOG_MSG_WARNING("Empty line detected! (0x%lX, 0x%lX).", n, read);
goto end;
}
/* Not finding '\r' or '\n' is not a problem. */
/* It's possible that the last line of a file isn't actually a line (i.e., does not end in '\n'). */
/* We do want to handle those. */
if ((p = strchr(l, '\r')) != NULL || (p = strchr(l, '\n')) != NULL)
2020-04-11 06:28:26 +01:00
{
e = p;
2020-04-11 06:28:26 +01:00
*p = '\0';
} else {
e = (l + read + 1);
2020-04-11 06:28:26 +01:00
}
#define SKIP_SPACE(p) do { \
for(; (*p == ' ' || *p == '\t'); ++p); \
} while(0);
/* Skip leading whitespace before the key name string. */
p = l;
2020-04-11 06:28:26 +01:00
SKIP_SPACE(p);
k = p;
/* Validate key name string. */
for(; *p != ' ' && *p != '\t' && *p != ',' && *p != '='; ++p)
2020-04-11 06:28:26 +01:00
{
/* Bail out if we reached the end of string. */
if (*p == '\0')
{
LOG_MSG_ERROR("End of string reached while validating key name string! (#1) (0x%lX, 0x%lX, 0x%lX).", n, read, (size_t)(p - l));
goto end;
}
/* Convert uppercase characters to lowercase. */
2020-04-11 06:28:26 +01:00
if (*p >= 'A' && *p <= 'Z')
{
*p = ('a' + (*p - 'A'));
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continue;
}
/* Handle unsupported characters. */
if (*p != '_' && (*p < '0' || *p > '9') && (*p < 'a' || *p > 'z'))
{
LOG_MSG_ERROR("Unsupported character detected in key name string! (0x%lX, 0x%lX, 0x%lX, 0x%02X).", n, read, (size_t)(p - l), *p);
goto end;
}
2020-04-11 06:28:26 +01:00
}
/* Bail if the final ++p put us at the end of string. */
if (*p == '\0')
{
LOG_MSG_ERROR("End of string reached while validating key name string! (#2) (0x%lX, 0x%lX, 0x%lX).", n, read, (size_t)(p - l));
goto end;
}
/* We should be at the end of the key name string now and either whitespace or [,=] follows. */
2020-04-11 06:28:26 +01:00
if (*p == '=' || *p == ',')
{
*p++ = '\0';
} else {
/* Skip leading whitespace before [,=]. */
2020-04-11 06:28:26 +01:00
*p++ = '\0';
SKIP_SPACE(p);
if (*p != '=' && *p != ',')
{
LOG_MSG_ERROR("Unable to find expected [,=]! (0x%lX, 0x%lX, 0x%lX).", n, read, (size_t)(p - l));
goto end;
}
2020-04-11 06:28:26 +01:00
*p++ = '\0';
}
/* Empty key name string is an error. */
if (*k == '\0')
{
LOG_MSG_ERROR("Key name string empty! (0x%lX, 0x%lX).", n, read);
goto end;
}
/* Skip trailing whitespace after [,=]. */
2020-04-11 06:28:26 +01:00
SKIP_SPACE(p);
v = p;
#undef SKIP_SPACE
/* Validate value string. */
for(; p < e && *p != ' ' && *p != '\t'; ++p)
{
/* Bail out if we reached the end of string. */
if (*p == '\0')
{
LOG_MSG_ERROR("End of string reached while validating value string! (0x%lX, 0x%lX, 0x%lX, %s).", n, read, (size_t)(p - l), k);
goto end;
}
/* Convert uppercase characters to lowercase. */
if (*p >= 'A' && *p <= 'F')
{
*p = ('a' + (*p - 'A'));
continue;
}
/* Handle unsupported characters. */
if ((*p < '0' || *p > '9') && (*p < 'a' || *p > 'f'))
{
LOG_MSG_ERROR("Unsupported character detected in value string! (0x%lX, 0x%lX, 0x%lX, 0x%02X, %s).", n, read, (size_t)(p - l), *p, k);
goto end;
}
}
/* We should be at the end of the value string now and whitespace may optionally follow. */
l = p;
if (p < e)
{
/* Skip trailing whitespace after the value string. */
/* Make sure there's no additional data after this. */
*p++ = '\0';
for(; p < e && (*p == ' ' || *p == '\t'); ++p);
if (p < e)
{
LOG_MSG_ERROR("Additional data detected after value string and before line end! (0x%lX, 0x%lX, 0x%lX, %s).", n, read, (size_t)(p - *line), k);
goto end;
}
}
/* Empty value string and value string length not being a multiple of 2 are both errors. */
if (*v == '\0' || ((l - v) % 2) != 0)
{
LOG_MSG_ERROR("Invalid value string length! (0x%lX, 0x%lX, 0x%lX, %s).", n, read, (size_t)(l - v), k);
goto end;
}
/* Update pointers. */
2020-04-11 06:28:26 +01:00
*key = k;
*value = v;
/* Update return value. */
ret = 0;
end:
if (ret != 0)
{
if (*line) free(*line);
*line = *key = *value = NULL;
}
return ret;
2020-04-11 06:28:26 +01:00
}
static bool keysParseHexKey(u8 *out, size_t out_size, const char *key, const char *value)
2020-04-11 06:28:26 +01:00
{
if (!out || !out_size || !key || !*key || !value || !*value)
2020-04-11 06:28:26 +01:00
{
LOG_MSG_ERROR("Invalid parameters!");
2020-04-11 06:28:26 +01:00
return false;
}
bool success = utilsParseHexString(out, out_size, value, 0);
if (!success) LOG_MSG_ERROR("Failed to parse key \"%s\"!", key);
return success;
2020-04-11 06:28:26 +01:00
}
static bool keysReadKeysFromFile(void)
{
int ret = 0;
u32 key_count = 0;
FILE *keys_file = NULL;
char *line = NULL, *key = NULL, *value = NULL;
2020-04-11 06:28:26 +01:00
char test_name[0x40] = {0};
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
const char *keys_file_path = (utilsIsDevelopmentUnit() ? DEV_KEYS_FILE_PATH : PROD_KEYS_FILE_PATH);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
bool is_mariko = utilsIsMarikoUnit();
bool tsec_root_key_available = false, mariko_kek_available = false;
bool use_personalized_eticket_rsa_kek = (g_eTicketRsaDeviceKey.generation > 0), eticket_rsa_kek_available = false;
keys_file = fopen(keys_file_path, "rb");
2020-04-11 06:28:26 +01:00
if (!keys_file)
{
LOG_MSG_ERROR("Unable to open \"%s\" to retrieve keys!", keys_file_path);
2020-04-11 06:28:26 +01:00
return false;
}
#define PARSE_HEX_KEY(name, out, decl) \
if (!strcasecmp(key, name) && keysParseHexKey(out, sizeof(out), key, value)) { \
key_count++; \
decl; \
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
#define PARSE_HEX_KEY_WITH_INDEX(name, idx, out, decl) \
snprintf(test_name, sizeof(test_name), "%s_%02x", name, idx); \
PARSE_HEX_KEY(test_name, out, decl);
2020-04-11 06:28:26 +01:00
while(true)
{
/* Get key and value strings from the current line. */
/* Break from the while loop if EOF is reached or if an I/O error occurs. */
ret = keysGetKeyAndValueFromFile(keys_file, &line, &key, &value);
if (ret == 1 || ret == -2) break;
/* Ignore malformed or empty lines. */
2020-04-11 06:28:26 +01:00
if (ret != 0 || !key || !value) continue;
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (is_mariko)
2020-04-11 06:28:26 +01:00
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Parse Mariko KEK. */
/* This will only appear on Mariko units. */
if (!mariko_kek_available)
{
PARSE_HEX_KEY("mariko_kek", g_nxKeyset.mariko_kek, mariko_kek_available = true; continue);
}
} else {
/* Parse TSEC root key. */
/* This will only appear on Erista units. */
if (!tsec_root_key_available)
{
PARSE_HEX_KEY_WITH_INDEX("tsec_root_key", TSEC_ROOT_KEY_VERSION, g_nxKeyset.tsec_root_key, tsec_root_key_available = true; continue);
}
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Parse eTicket RSA device KEK. */
/* The personalized entry only appears on consoles that use the new PRODINFO key generation scheme. */
if (!eticket_rsa_kek_available)
{
PARSE_HEX_KEY(use_personalized_eticket_rsa_kek ? "eticket_rsa_kek_personalized" : "eticket_rsa_kek", g_nxKeyset.eticket_rsa_kek, eticket_rsa_kek_available = true; continue);
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Parse master keys, starting with the last known one. */
for(u8 i = NcaKeyGeneration_Current; i <= NcaKeyGeneration_Max; i++)
{
u8 key_gen_val = (i - 1);
PARSE_HEX_KEY_WITH_INDEX("master_key", key_gen_val, g_nxKeyset.master_keys[key_gen_val], break);
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}
}
#undef PARSE_HEX_KEY_WITH_INDEX
#undef PARSE_HEX_KEY
if (line) free(line);
2020-04-11 06:28:26 +01:00
fclose(keys_file);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Bail out if we didn't retrieve a single key. */
if (key_count)
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{
LOG_MSG_INFO("Loaded %u key(s) from \"%s\".", key_count, keys_file_path);
} else {
LOG_MSG_ERROR("Unable to parse keys from \"%s\"! (keys file empty?).", keys_file_path);
2020-04-11 06:28:26 +01:00
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Check if the latest master key was retrieved. */
g_latestMasterKeyAvailable = !keysIsKeyEmpty(g_nxKeyset.master_keys[NcaKeyGeneration_Current - 1]);
if (!g_latestMasterKeyAvailable)
{
LOG_MSG_WARNING("Latest known master key (%02X) unavailable in \"%s\". Latest master key derivation will be carried out.", NcaKeyGeneration_Current - 1, keys_file_path);
/* Make sure we have what we need to derive the latest master key. */
if (is_mariko)
{
if (!mariko_kek_available)
{
LOG_MSG_ERROR("Mariko KEK unavailable in \"%s\"!", keys_file_path);
return false;
}
} else {
if (!tsec_root_key_available)
{
LOG_MSG_ERROR("TSEC root key unavailable in \"%s\"!", keys_file_path);
return false;
}
}
}
if (!eticket_rsa_kek_available)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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LOG_MSG_ERROR("eTicket RSA KEK unavailable in \"%s\"!", keys_file_path);
return false;
}
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return true;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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static bool keysDeriveMasterKeys(void)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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u8 tmp[AES_128_KEY_SIZE] = {0};
u8 latest_mkey_index = (NcaKeyGeneration_Current - 1);
bool is_dev = utilsIsDevelopmentUnit();
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Only derive the latest master key if it hasn't been populated already. */
if (!g_latestMasterKeyAvailable)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (utilsIsMarikoUnit())
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Derive the latest master KEK using the hardcoded Mariko master KEK source and the Mariko KEK. */
aes128EcbCrypt(tmp, is_dev ? g_marikoMasterKekSourceDev : g_marikoMasterKekSourceProd, g_nxKeyset.mariko_kek, false);
} else {
/* Derive the latest master KEK using the hardcoded Erista master KEK source and the TSEC root key. */
aes128EcbCrypt(tmp, g_eristaMasterKekSource, g_nxKeyset.tsec_root_key, false);
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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/* Derive the latest master key using the hardcoded master key source and the latest master KEK. */
aes128EcbCrypt(g_nxKeyset.master_keys[latest_mkey_index], g_masterKeySource, tmp, false);
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Derive all lower master keys using the latest master key and the master key vectors. */
for(u8 i = latest_mkey_index; i > NcaKeyGeneration_Since100NUP; i--) aes128EcbCrypt(g_nxKeyset.master_keys[i - 1], is_dev ? g_masterKeyVectorsDev[i] : g_masterKeyVectorsProd[i], \
g_nxKeyset.master_keys[i], false);
/* Check if we derived the right keys. */
aes128EcbCrypt(tmp, is_dev ? g_masterKeyVectorsDev[NcaKeyGeneration_Since100NUP] : g_masterKeyVectorsProd[NcaKeyGeneration_Since100NUP], \
g_nxKeyset.master_keys[NcaKeyGeneration_Since100NUP], false);
return keysIsKeyEmpty(tmp);
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
static bool keysDeriveNcaHeaderKey(void)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
u8 nca_header_kek[AES_128_KEY_SIZE] = {0};
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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SmcGenerateAesKekOption option = {0};
smcPrepareGenerateAesKekOption(false, SmcKeyType_Default, SmcSealKey_LoadAesKey, &option);
/* Derive nca_header_kek using g_ncaHeaderKekSource and master key 00. */
if (!keysGenerateAesKek(g_ncaHeaderKekSource, NcaKeyGeneration_Since100NUP, option, nca_header_kek))
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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LOG_MSG_ERROR("Failed to derive NCA header KEK!");
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Derive nca_header_key (first half) from nca_header_kek and g_ncaHeaderKeySource. */
if (!keysGenerateAesKey(nca_header_kek, g_ncaHeaderKeySource, g_nxKeyset.nca_header_key))
{
LOG_MSG_ERROR("Failed to derive NCA header key! (#1).");
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Derive nca_header_key (second half) from nca_header_kek and g_ncaHeaderKeySource. */
if (!keysGenerateAesKey(nca_header_kek, g_ncaHeaderKeySource + AES_128_KEY_SIZE, g_nxKeyset.nca_header_key + AES_128_KEY_SIZE))
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Failed to derive NCA header key! (#2).");
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
return true;
}
static bool keysDerivePerGenerationKeys(void)
{
SmcGenerateAesKekOption option = {0};
smcPrepareGenerateAesKekOption(false, SmcKeyType_Default, SmcSealKey_LoadAesKey, &option);
bool success = true;
for(u8 i = 1; i <= NcaKeyGeneration_Max; i++)
{
u8 key_gen_val = (i - 1);
/* Make sure we're not dealing with an unpopulated master key entry. */
if (i > NcaKeyGeneration_Current && keysIsKeyEmpty(g_nxKeyset.master_keys[key_gen_val]))
{
//LOG_MSG_DEBUG("Master key %02X unavailable.", key_gen_val);
continue;
}
/* Derive NCA key area keys for this generation. */
for(u8 j = 0; j < NcaKeyAreaEncryptionKeyIndex_Count; j++)
{
if (!keysLoadAesKeyFromAesKek(g_ncaKeyAreaEncryptionKeySources[j], i, option, g_aesKeyGenerationSource, g_nxKeyset.nca_kaek[j][key_gen_val]))
{
LOG_MSG_DEBUG("Failed to derive NCA KAEK for type %u and generation %u!", j, key_gen_val);
success = false;
break;
}
}
if (!success) break;
/* Derive ticket common key for this generation. */
aes128EcbCrypt(g_nxKeyset.ticket_common_keys[key_gen_val], g_ticketCommonKeySource, g_nxKeyset.master_keys[key_gen_val], false);
}
return success;
}
static bool keysDeriveGcCardInfoKey(void)
{
SmcGenerateAesKekOption option = {0};
const u8 *key_src = (utilsIsDevelopmentUnit() ? g_gcCardInfoKeySourceDev : g_gcCardInfoKeySourceProd);
smcPrepareGenerateAesKekOption(false, SmcKeyType_Default, SmcSealKey_LoadAesKey, &option);
return keysGenerateAesKeyFromAesKek(g_gcCardInfoKekSource, NcaKeyGeneration_Since100NUP, option, key_src, g_nxKeyset.gc_cardinfo_key);
}
static bool keysGetDecryptedEticketRsaDeviceKey(void)
{
u32 public_exponent = 0;
Aes128CtrContext eticket_aes_ctx = {0};
EticketRsaDeviceKey *eticket_rsa_key = (EticketRsaDeviceKey*)g_eTicketRsaDeviceKey.key;
Fix building with latest libnx + QoL changes. libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation. Other changes include: * cnmt: add cnmtVerifyContentHash(). * defines: add SHA256_HASH_STR_SIZE. * fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums. * fs_ext: update FsCardId* structs. * gamecard: change all package_id definitions from u64 -> u8[0x8]. * gamecard: fix misleading struct member names in GameCardHeader. * gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet(). * gamecard_tab: fix Package ID printing. * gamecard_tab: add Card ID Set printing. * host: add executable flag to Python scripts. * keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled. * pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase. * pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly. * poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention. * poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default. * poc: simplified output path generation for extracted NCA FS section dumps. * poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA). * poc: implement NCA checksum validation while generating NSP dumps. * romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL. * usb: use USB_BOS_SIZE only once. * workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 01:22:47 +00:00
bool success = false;
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Decrypt eTicket RSA device key. */
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
aes128CtrContextCreate(&eticket_aes_ctx, g_nxKeyset.eticket_rsa_kek, eticket_rsa_key->ctr);
aes128CtrCrypt(&eticket_aes_ctx, &(eticket_rsa_key->private_exponent), &(eticket_rsa_key->private_exponent), sizeof(EticketRsaDeviceKey) - sizeof(eticket_rsa_key->ctr));
/* Public exponent value must be 0x10001. */
/* It is stored using big endian byte order. */
public_exponent = __builtin_bswap32(eticket_rsa_key->public_exponent);
if (public_exponent != ETICKET_RSA_DEVICE_KEY_PUBLIC_EXPONENT)
{
Fix building with latest libnx + QoL changes. libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation. Other changes include: * cnmt: add cnmtVerifyContentHash(). * defines: add SHA256_HASH_STR_SIZE. * fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums. * fs_ext: update FsCardId* structs. * gamecard: change all package_id definitions from u64 -> u8[0x8]. * gamecard: fix misleading struct member names in GameCardHeader. * gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet(). * gamecard_tab: fix Package ID printing. * gamecard_tab: add Card ID Set printing. * host: add executable flag to Python scripts. * keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled. * pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase. * pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly. * poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention. * poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default. * poc: simplified output path generation for extracted NCA FS section dumps. * poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA). * poc: implement NCA checksum validation while generating NSP dumps. * romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL. * usb: use USB_BOS_SIZE only once. * workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 01:22:47 +00:00
if (public_exponent == 0)
{
/* Bail out if we're dealing with a wiped calibration area. */
LOG_MSG_ERROR("eTicket RSA device key is empty! Personalized titlekey crypto won't be handled. Restore an eMMC backup or disable set:cal blanking options.");
success = g_wipedSetCal = true;
} else {
LOG_MSG_ERROR("Invalid public exponent for decrypted eTicket RSA device key! Wrong keys? (0x%X).", public_exponent);
}
goto end;
}
/* Test RSA key pair. */
Fix building with latest libnx + QoL changes. libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation. Other changes include: * cnmt: add cnmtVerifyContentHash(). * defines: add SHA256_HASH_STR_SIZE. * fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums. * fs_ext: update FsCardId* structs. * gamecard: change all package_id definitions from u64 -> u8[0x8]. * gamecard: fix misleading struct member names in GameCardHeader. * gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet(). * gamecard_tab: fix Package ID printing. * gamecard_tab: add Card ID Set printing. * host: add executable flag to Python scripts. * keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled. * pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase. * pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly. * poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention. * poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default. * poc: simplified output path generation for extracted NCA FS section dumps. * poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA). * poc: implement NCA checksum validation while generating NSP dumps. * romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL. * usb: use USB_BOS_SIZE only once. * workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 01:22:47 +00:00
success = keysTestEticketRsaDeviceKey(&(eticket_rsa_key->public_exponent), eticket_rsa_key->private_exponent, eticket_rsa_key->modulus);
if (!success) LOG_MSG_ERROR("eTicket RSA device key test failed! Wrong keys?");
Fix building with latest libnx + QoL changes. libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation. Other changes include: * cnmt: add cnmtVerifyContentHash(). * defines: add SHA256_HASH_STR_SIZE. * fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums. * fs_ext: update FsCardId* structs. * gamecard: change all package_id definitions from u64 -> u8[0x8]. * gamecard: fix misleading struct member names in GameCardHeader. * gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet(). * gamecard_tab: fix Package ID printing. * gamecard_tab: add Card ID Set printing. * host: add executable flag to Python scripts. * keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled. * pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase. * pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly. * poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention. * poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default. * poc: simplified output path generation for extracted NCA FS section dumps. * poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA). * poc: implement NCA checksum validation while generating NSP dumps. * romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL. * usb: use USB_BOS_SIZE only once. * workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 01:22:47 +00:00
end:
return success;
}
static bool keysTestEticketRsaDeviceKey(const void *e, const void *d, const void *n)
{
if (!e || !d || !n)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Result rc = 0;
u8 x[RSA2048_BYTES] = {0}, y[RSA2048_BYTES] = {0}, z[RSA2048_BYTES] = {0};
/* 0xCAFEBABE. */
x[0xFC] = 0xCA;
x[0xFD] = 0xFE;
x[0xFE] = 0xBA;
x[0xFF] = 0xBE;
rc = splUserExpMod(x, n, d, RSA2048_BYTES, y);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("splUserExpMod failed! (#1) (0x%X).", rc);
return false;
}
rc = splUserExpMod(y, n, e, 4, z);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("splUserExpMod failed! (#2) (0x%X).", rc);
return false;
}
if (memcmp(x, z, RSA2048_BYTES) != 0)
{
LOG_MSG_ERROR("Invalid RSA key pair!");
return false;
}
return true;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Based on splCryptoGenerateAesKek(). Excludes key sealing and device-unique shenanigans. */
static bool keysGenerateAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, u8 *out_kek)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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bool is_device_unique = (option.fields.is_device_unique == 1);
u8 key_type_idx = option.fields.key_type_idx;
u8 seal_key_idx = option.fields.seal_key_idx;
if (!kek_src || key_generation > NcaKeyGeneration_Max || is_device_unique || key_type_idx >= SmcKeyType_Count || seal_key_idx >= SmcSealKey_Count || \
option.fields.reserved != 0 || !out_kek)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (key_generation) key_generation--;
u8 kekek_src[AES_128_KEY_SIZE] = {0}, kekek[AES_128_KEY_SIZE] = {0};
const u8 *mkey = g_nxKeyset.master_keys[key_generation];
/* Make sure this master key is available. */
if (keysIsKeyEmpty(mkey))
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
LOG_MSG_ERROR("Master key %02X unavailable!", key_generation);
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Derive the KEKEK source using hardcoded data. */
for(u8 i = 0; i < AES_128_KEY_SIZE; i++) kekek_src[i] = (g_smcKeyTypeSources[key_type_idx][i] ^ g_smcSealKeyMasks[seal_key_idx][i]);
/* Derive the KEKEK using the KEKEK source and the master key. */
aes128EcbCrypt(kekek, kekek_src, mkey, false);
/* Derive the KEK using the provided KEK source and the derived KEKEK. */
aes128EcbCrypt(out_kek, kek_src, kekek, false);
return true;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Based on splCryptoLoadAesKey(). Excludes key sealing shenanigans. */
static bool keysLoadAesKey(const u8 *kek, const u8 *key_src, u8 *out_key)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
if (!kek || !key_src || !out_key)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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aes128EcbCrypt(out_key, key_src, kek, false);
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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return true;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Based on splCryptoGenerateAesKey(). Excludes key sealing shenanigans. */
static bool keysGenerateAesKey(const u8 *kek, const u8 *key_src, u8 *out_key)
{
if (!kek || !key_src || !out_key)
{
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
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LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
u8 aes_key[AES_128_KEY_SIZE] = {0};
keysLoadAesKey(kek, g_aesKeyGenerationSource, aes_key);
aes128EcbCrypt(out_key, key_src, aes_key, false);
return true;
}
Runtime key derivation with hardcoded key sources * aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable. * fs_ext: add const keyword to IPC input structs wherever suitable. * key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad). * keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type. * nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt(). * nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode(). * services: remove spl:mig dependency (yay). * smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
2023-04-08 12:34:53 +01:00
/* Wrapper for keysGenerateAesKek() + keysLoadAesKey() to generate a single usable AES key in one shot. */
static bool keysLoadAesKeyFromAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, const u8 *key_src, u8 *out_key)
{
u8 kek[AES_128_KEY_SIZE] = {0};
return (keysGenerateAesKek(kek_src, key_generation, option, kek) && keysLoadAesKey(kek, key_src, out_key));
}
/* Wrapper for keysGenerateAesKek() + keysGenerateAesKey() to generate a single usable AES key in one shot. */
static bool keysGenerateAesKeyFromAesKek(const u8 *kek_src, u8 key_generation, SmcGenerateAesKekOption option, const u8 *key_src, u8 *out_key)
{
u8 kek[AES_128_KEY_SIZE] = {0};
return (keysGenerateAesKek(kek_src, key_generation, option, kek) && keysGenerateAesKey(kek, key_src, out_key));
}