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nxdumptool/include/core/title.h

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/*
* title.h
*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
#pragma once
#ifndef __TITLE_H__
#define __TITLE_H__
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#ifdef __cplusplus
extern "C" {
#endif
#define TITLE_PATCH_ID_OFFSET (u64)0x800
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#define TITLE_ADDONCONTENT_ID_OFFSET (u64)0x1000
#define TITLE_ADDONCONTENT_CONVERSION_MASK (u64)0xFFFFFFFFFFFFF000
#define TITLE_ADDONCONTENT_MIN_INDEX 1
#define TITLE_ADDONCONTENT_MAX_INDEX 2000
#define TITLE_DELTA_ID_OFFSET (u64)0xC00
/// Generated using ns application records and/or ncm content meta keys.
/// Used by the UI to display title lists.
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typedef struct {
u64 title_id; ///< Title ID from the application / system title this data belongs to.
NacpLanguageEntry lang_entry; ///< UTF-8 strings in the console language.
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u32 icon_size; ///< JPEG icon size.
u8 *icon; ///< JPEG icon data.
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} TitleApplicationMetadata;
Add DataTransferTaskFrame and GameCardImageDumpTaskFrame classes DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message. GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI. DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask. Other changes include: * DataTransferProgressDisplay: rename setProgress() method to SetProgress(). * DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it. * DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled. * DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known. * DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0. * DumpOptionsFrame: remove UpdateOutputStorages() method. * DumpOptionsFrame: update class to use the cached output storage value from our RootView. * DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem. * DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages(). * DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available. * ErrorFrame: use const references for all input string arguments. * FileWriter: fix a localization stirng name typo. * FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier. * FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View. * gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus(). * GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view. * GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack. * GameCardImageDumpTask: move class into its own header and module files. * GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented). * GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known. * GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own. * GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects. * i18n: add new localization strings. * OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask. * OptionsTab: reflect changes made to DataTransferProgressDisplay. * RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value. * RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand. * RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected. * title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles. * title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements. * usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady(). * UsbHostTask: add GetUsbHostSpeed() method.
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/// Used to display gamecard-specific title information.
typedef struct {
TitleApplicationMetadata *app_metadata; ///< User application metadata.
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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bool has_patch; ///< Set to true if a patch is also available in the inserted gamecard for this user application.
Version version; ///< Reflects the title version stored in the inserted gamecard, either from a base application or a patch.
char display_version[32]; ///< Reflects the title display version from the NACP belonging to either a base application or a patch.
u32 dlc_count; ///< Reflects the number of DLCs available for this application in the inserted gamecard.
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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} TitleGameCardApplicationMetadata;
Add DataTransferTaskFrame and GameCardImageDumpTaskFrame classes DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message. GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI. DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask. Other changes include: * DataTransferProgressDisplay: rename setProgress() method to SetProgress(). * DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it. * DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled. * DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known. * DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0. * DumpOptionsFrame: remove UpdateOutputStorages() method. * DumpOptionsFrame: update class to use the cached output storage value from our RootView. * DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem. * DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages(). * DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available. * ErrorFrame: use const references for all input string arguments. * FileWriter: fix a localization stirng name typo. * FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier. * FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View. * gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus(). * GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view. * GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack. * GameCardImageDumpTask: move class into its own header and module files. * GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented). * GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known. * GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own. * GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects. * i18n: add new localization strings. * OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask. * OptionsTab: reflect changes made to DataTransferProgressDisplay. * RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value. * RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand. * RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected. * title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles. * title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements. * usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady(). * UsbHostTask: add GetUsbHostSpeed() method.
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/// Generated using ncm calls.
/// User applications: the previous/next pointers reference other user applications with the same ID.
/// Patches: the previous/next pointers reference other patches with the same ID.
/// Add-on contents: the previous/next pointers reference sibling add-on contents.
/// Add-on content patches: the previous/next pointers reference other patches with the same ID and/or other patches for sibling add-on contents.
typedef struct _TitleInfo {
u8 storage_id; ///< NcmStorageId.
NcmContentMetaKey meta_key; ///< Used with ncm calls.
Version version; ///< Holds the same value from meta_key.version.
u32 content_count; ///< Content info count.
NcmContentInfo *content_infos; ///< Content info entries from this title.
u64 size; ///< Total title size.
char size_str[32]; ///< Total title size string.
TitleApplicationMetadata *app_metadata; ///< User application metadata.
struct _TitleInfo *previous, *next; ///< Linked lists.
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} TitleInfo;
/// Used to deal with user applications stored in the eMMC, SD card and/or gamecard.
/// The previous and next pointers from the TitleInfo elements are used to traverse through multiple user applications, patches, add-on contents and or add-on content patches.
typedef struct {
TitleInfo *app_info; ///< Pointer to a TitleInfo element for the first detected user application entry matching the provided application ID.
TitleInfo *patch_info; ///< Pointer to a TitleInfo element for the first detected patch entry matching the provided application ID.
TitleInfo *aoc_info; ///< Pointer to a TitleInfo element for the first detected add-on content entry matching the provided application ID.
TitleInfo *aoc_patch_info; ///< Pointer to a TitleInfo element for the first detected add-on content patch entry matching the provided application ID.
} TitleUserApplicationData;
typedef enum {
TitleNamingConvention_Full = 0, ///< Individual titles: "{Name} [{Id}][v{Version}][{Type}]".
///< Gamecards: "{Name1} [{Id1}][v{Version1}] + ... + {NameN} [{IdN}][v{VersionN}]".
TitleNamingConvention_IdAndVersionOnly = 1, ///< Individual titles: "{Id}_v{Version}_{Type}".
///< Gamecards: "{TitleId1}_v{TitleVersion1}_{TitleType1} + ... + {TitleIdN}_v{TitleVersionN}_{TitleTypeN}".
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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TitleNamingConvention_Count = 2 ///< Total values supported by this enum.
} TitleNamingConvention;
typedef enum {
TitleFileNameIllegalCharReplaceType_None = 0,
TitleFileNameIllegalCharReplaceType_IllegalFsChars = 1,
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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TitleFileNameIllegalCharReplaceType_KeepAsciiCharsOnly = 2,
TitleFileNameIllegalCharReplaceType_Count = 3 ///< Total values supported by this enum.
} TitleFileNameIllegalCharReplaceType;
/// Initializes the title interface.
bool titleInitialize(void);
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/// Closes the title interface.
void titleExit(void);
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/// Returns a pointer to a ncm database handle using a NcmStorageId value.
NcmContentMetaDatabase *titleGetNcmDatabaseByStorageId(u8 storage_id);
/// Returns a pointer to a ncm storage handle using a NcmStorageId value.
NcmContentStorage *titleGetNcmStorageByStorageId(u8 storage_id);
/// Returns a pointer to a dynamically allocated array of pointers to TitleApplicationMetadata entries, as well as their count. Returns NULL if an error occurs.
/// If 'is_system' is true, TitleApplicationMetadata entries from available system titles (NcmStorageId_BuiltInSystem) will be returned.
/// Otherwise, TitleApplicationMetadata entries from user applications with available content data (NcmStorageId_BuiltInUser, NcmStorageId_SdCard, NcmStorageId_GameCard) will be returned.
Add DataTransferTaskFrame and GameCardImageDumpTaskFrame classes DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message. GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI. DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask. Other changes include: * DataTransferProgressDisplay: rename setProgress() method to SetProgress(). * DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it. * DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled. * DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known. * DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0. * DumpOptionsFrame: remove UpdateOutputStorages() method. * DumpOptionsFrame: update class to use the cached output storage value from our RootView. * DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem. * DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages(). * DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available. * ErrorFrame: use const references for all input string arguments. * FileWriter: fix a localization stirng name typo. * FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier. * FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View. * gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus(). * GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view. * GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack. * GameCardImageDumpTask: move class into its own header and module files. * GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented). * GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known. * GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own. * GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects. * i18n: add new localization strings. * OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask. * OptionsTab: reflect changes made to DataTransferProgressDisplay. * RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value. * RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand. * RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected. * title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles. * title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements. * usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady(). * UsbHostTask: add GetUsbHostSpeed() method.
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/// The allocated buffer must be freed by the caller using free().
TitleApplicationMetadata **titleGetApplicationMetadataEntries(bool is_system, u32 *out_count);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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/// Returns a pointer to a dynamically allocated array of TitleGameCardApplicationMetadata elements generated from gamecard user titles, as well as their count.
Add DataTransferTaskFrame and GameCardImageDumpTaskFrame classes DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message. GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI. DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask. Other changes include: * DataTransferProgressDisplay: rename setProgress() method to SetProgress(). * DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it. * DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled. * DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known. * DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0. * DumpOptionsFrame: remove UpdateOutputStorages() method. * DumpOptionsFrame: update class to use the cached output storage value from our RootView. * DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem. * DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages(). * DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available. * ErrorFrame: use const references for all input string arguments. * FileWriter: fix a localization stirng name typo. * FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier. * FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View. * gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus(). * GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view. * GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack. * GameCardImageDumpTask: move class into its own header and module files. * GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented). * GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known. * GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own. * GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects. * i18n: add new localization strings. * OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask. * OptionsTab: reflect changes made to DataTransferProgressDisplay. * RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value. * RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand. * RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected. * title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles. * title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements. * usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady(). * UsbHostTask: add GetUsbHostSpeed() method.
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/// Returns NULL if an error occurs.
/// The allocated buffer must be freed by the caller using free().
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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TitleGameCardApplicationMetadata *titleGetGameCardApplicationMetadataEntries(u32 *out_count);
/// Returns a pointer to a dynamically allocated TitleInfo element with a matching storage ID and title ID. Returns NULL if an error occurs.
/// If NcmStorageId_Any is used, the first entry with a matching title ID is returned.
/// Use titleFreeTitleInfo() to free the returned data.
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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TitleInfo *titleGetTitleInfoEntryFromStorageByTitleId(u8 storage_id, u64 title_id);
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/// Frees a dynamically allocated TitleInfo element.
void titleFreeTitleInfo(TitleInfo **info);
/// Populates a TitleUserApplicationData element with dynamically allocated data using a user application ID.
/// Use titleFreeUserApplicationData() to free the populated data.
bool titleGetUserApplicationData(u64 app_id, TitleUserApplicationData *out);
/// Frees data populated by titleGetUserApplicationData().
void titleFreeUserApplicationData(TitleUserApplicationData *user_app_data);
/// Takes an input TitleInfo object with meta type NcmContentMetaType_AddOnContent or NcmContentMetaType_DataPatch.
/// Returns a linked list of TitleInfo elements with title IDs matching the corresponding base/patch title ID, depending on the meta type of the input TitleInfo object.
/// Particularly useful to display add-on-content base/patch titles related to a specific add-on-content (patch) entry.
/// Use titleFreeTitleInfo() to free the returned data.
TitleInfo *titleGetAddOnContentBaseOrPatchList(TitleInfo *title_info);
/// Returns true if orphan titles are available.
/// Orphan titles are patches or add-on contents with no NsApplicationControlData available for their parent user application ID.
bool titleAreOrphanTitlesAvailable(void);
/// Returns a pointer to a dynamically allocated array of orphan TitleInfo entries, as well as their count. Returns NULL if an error occurs.
/// Use titleFreeOrphanTitles() to free the returned data.
TitleInfo **titleGetOrphanTitles(u32 *out_count);
/// Frees orphan title info data returned by titleGetInfoFromOrphanTitles().
void titleFreeOrphanTitles(TitleInfo ***orphan_info);
/// Checks if a gamecard status update has been detected by the background gamecard title info thread (e.g. after a new gamecard has been inserted, of after the current one has been taken out).
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/// If this function returns true and functions such as titleGetTitleInfoEntryFromStorageByTitleId(), titleGetUserApplicationData() or titleGetInfoFromOrphanTitles() have been previously called:
/// 1. Their returned data must be freed.
/// 2. They must be called again.
bool titleIsGameCardInfoUpdated(void);
/// Returns a pointer to a dynamically allocated buffer that holds a filename string suitable for output title dumps. Returns NULL if an error occurs.
char *titleGenerateFileName(TitleInfo *title_info, u8 naming_convention, u8 illegal_char_replace_type);
/// Returns a pointer to a dynamically allocated buffer that holds a filename string suitable for output gamecard dumps. Returns NULL if an error occurs.
/// A valid gamecard must be inserted, and title info must have been loaded from it accordingly.
char *titleGenerateGameCardFileName(u8 naming_convention, u8 illegal_char_replace_type);
/// Returns a pointer to a dynamically allocated buffer that holds a CSV representation of all available user/system title records, depending on the 'is_system' argument.
/// 'out_csv_size' must be a valid pointer. It is used to store the size of the allocated buffer.
/// 'out_proc_title_cnt' may optionally be provided. If available, it will be used to store the number of processed title records.
/// If 'is_system' is false and 'use_gamecard' is true, gamecard title records will be appended to the output buffer.
/// Both 'is_system' and 'use_gamecard' may not be set to true at the same time.
/// Furthermore, if 'is_system' is set to false and orphan titles are available, their records will get appended to the output buffer.
/// Returns NULL if an error occurs.
char *titleGenerateTitleRecordsCsv(size_t *out_csv_size, u32 *out_proc_title_cnt, bool is_system, bool use_gamecard);
/// Returns a pointer to a string holding a user-friendly name for the provided NcmStorageId value. Returns NULL if the provided value is invalid.
const char *titleGetNcmStorageIdName(u8 storage_id);
/// Returns a pointer to a string holding the name of the provided NcmContentType value. Returns NULL if the provided value is invalid.
const char *titleGetNcmContentTypeName(u8 content_type);
/// Returns a pointer to a string holding the name of the provided NcmContentMetaType value. Returns NULL if the provided value is invalid.
const char *titleGetNcmContentMetaTypeName(u8 content_meta_type);
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/// Miscellaneous functions.
NX_INLINE bool titleIsValidInfoBlock(TitleInfo *title_info)
{
return (title_info && title_info->storage_id >= NcmStorageId_GameCard && title_info->storage_id <= NcmStorageId_SdCard && title_info->meta_key.id && \
((title_info->meta_key.type >= NcmContentMetaType_SystemProgram && title_info->meta_key.type <= NcmContentMetaType_BootImagePackageSafe) || \
(title_info->meta_key.type >= NcmContentMetaType_Application && title_info->meta_key.type <= NcmContentMetaType_DataPatch)) && \
title_info->content_count && title_info->content_infos);
}
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NX_INLINE u64 titleGetPatchIdByApplicationId(u64 app_id)
{
return (app_id + TITLE_PATCH_ID_OFFSET);
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}
NX_INLINE u64 titleGetApplicationIdByPatchId(u64 patch_id)
{
return (patch_id - TITLE_PATCH_ID_OFFSET);
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}
NX_INLINE bool titleCheckIfPatchIdBelongsToApplicationId(u64 app_id, u64 patch_id)
{
return (patch_id == titleGetPatchIdByApplicationId(app_id));
}
NX_INLINE u64 titleGetAddOnContentBaseIdByApplicationId(u64 app_id)
{
return ((app_id & TITLE_ADDONCONTENT_CONVERSION_MASK) + TITLE_ADDONCONTENT_ID_OFFSET);
}
NX_INLINE u64 titleGetAddOnContentMinIdByBaseId(u64 aoc_base_id)
{
return (aoc_base_id + TITLE_ADDONCONTENT_MIN_INDEX);
}
NX_INLINE u64 titleGetAddOnContentMaxIdByBaseId(u64 aoc_base_id)
{
return (aoc_base_id + TITLE_ADDONCONTENT_MAX_INDEX);
}
NX_INLINE u64 titleGetApplicationIdByAddOnContentId(u64 aoc_id)
{
return ((aoc_id - TITLE_ADDONCONTENT_ID_OFFSET) & TITLE_ADDONCONTENT_CONVERSION_MASK);
}
NX_INLINE bool titleIsAddOnContentIdValid(u64 aoc_id, u64 aoc_min_id, u64 aoc_max_id)
{
return (aoc_min_id <= aoc_id && aoc_id <= aoc_max_id);
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}
NX_INLINE bool titleCheckIfAddOnContentIdBelongsToApplicationId(u64 app_id, u64 aoc_id)
{
u64 aoc_base_id = titleGetAddOnContentBaseIdByApplicationId(app_id);
u64 aoc_min_id = titleGetAddOnContentMinIdByBaseId(aoc_base_id);
u64 aoc_max_id = titleGetAddOnContentMaxIdByBaseId(aoc_base_id);
return titleIsAddOnContentIdValid(aoc_id, aoc_min_id, aoc_max_id);
}
NX_INLINE bool titleCheckIfAddOnContentIdsAreSiblings(u64 aoc_id_1, u64 aoc_id_2)
{
u64 app_id_1 = titleGetApplicationIdByAddOnContentId(aoc_id_1);
u64 app_id_2 = titleGetApplicationIdByAddOnContentId(aoc_id_2);
return (app_id_1 == app_id_2 && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id_1, aoc_id_1) && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id_2, aoc_id_2));
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}
/// Nintendo uses one-based indexes for IDs... but we won't.
NX_INLINE u64 titleGetAddOnContentIdByApplicationIdAndIndex(u64 app_id, u16 idx)
{
return (titleGetAddOnContentBaseIdByApplicationId(app_id) + 1 + idx);
}
NX_INLINE u64 titleGetDeltaIdByApplicationId(u64 app_id)
{
return (app_id + TITLE_DELTA_ID_OFFSET);
}
NX_INLINE u64 titleGetApplicationIdByDeltaId(u64 delta_id)
{
return (delta_id - TITLE_DELTA_ID_OFFSET);
}
NX_INLINE bool titleCheckIfDeltaIdBelongsToApplicationId(u64 app_id, u64 delta_id)
{
return (delta_id == titleGetDeltaIdByApplicationId(app_id));
}
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
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NX_INLINE u64 titleGetDataPatchIdByAddOnContentId(u64 aoc_id)
{
return (aoc_id + TITLE_PATCH_ID_OFFSET);
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
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}
NX_INLINE u64 titleGetAddOnContentIdByDataPatchId(u64 data_patch_id)
{
return (data_patch_id - TITLE_PATCH_ID_OFFSET);
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
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}
NX_INLINE bool titleCheckIfDataPatchIdBelongsToAddOnContentId(u64 aoc_id, u64 data_patch_id)
{
return (data_patch_id == titleGetDataPatchIdByAddOnContentId(aoc_id));
}
NX_INLINE u64 titleGetApplicationIdByDataPatchId(u64 data_patch_id)
{
return titleGetApplicationIdByAddOnContentId(titleGetAddOnContentIdByDataPatchId(data_patch_id));
}
NX_INLINE bool titleCheckIfDataPatchIdBelongsToApplicationId(u64 app_id, u64 data_patch_id)
{
return titleCheckIfAddOnContentIdBelongsToApplicationId(app_id, titleGetAddOnContentIdByDataPatchId(data_patch_id));
}
NX_INLINE bool titleCheckIfDataPatchIdsAreSiblings(u64 data_patch_id_1, u64 data_patch_id_2)
{
u64 app_id_1 = titleGetApplicationIdByDataPatchId(data_patch_id_1);
u64 app_id_2 = titleGetApplicationIdByDataPatchId(data_patch_id_2);
return (app_id_1 == app_id_2 && titleCheckIfDataPatchIdBelongsToApplicationId(app_id_1, data_patch_id_1) && titleCheckIfDataPatchIdBelongsToApplicationId(app_id_2, data_patch_id_2));
}
NX_INLINE u32 titleGetContentCountByType(TitleInfo *info, u8 content_type)
{
if (!info || !info->content_count || !info->content_infos || content_type > NcmContentType_DeltaFragment) return 0;
u32 cnt = 0;
for(u32 i = 0; i < info->content_count; i++)
{
if (info->content_infos[i].content_type == content_type) cnt++;
}
return cnt;
}
NX_INLINE NcmContentInfo *titleGetContentInfoByTypeAndIdOffset(TitleInfo *info, u8 content_type, u8 id_offset)
{
if (!info || !info->content_count || !info->content_infos || content_type > NcmContentType_DeltaFragment) return NULL;
for(u32 i = 0; i < info->content_count; i++)
{
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NcmContentInfo *cur_content_info = &(info->content_infos[i]);
if (cur_content_info->content_type == content_type && cur_content_info->id_offset == id_offset) return cur_content_info;
}
return NULL;
}
NX_INLINE u32 titleGetCountFromInfoBlock(TitleInfo *title_info)
{
if (!title_info) return 0;
u32 count = 1;
TitleInfo *cur_info = title_info->previous;
while(cur_info)
{
count++;
cur_info = cur_info->previous;
}
cur_info = title_info->next;
while(cur_info)
{
count++;
cur_info = cur_info->next;
}
return count;
}
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#ifdef __cplusplus
}
#endif
#endif /* __TITLE_H__ */