mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-10 12:41:47 +00:00
Fix comments.
This commit is contained in:
parent
dff9b1defa
commit
457f468519
4 changed files with 9 additions and 9 deletions
|
@ -201,10 +201,10 @@ bool gamecardInitialize(void)
|
||||||
|
|
||||||
g_loadKernelEvent = true;
|
g_loadKernelEvent = true;
|
||||||
|
|
||||||
/* Create usermode exit event. */
|
/* Create user-mode exit event. */
|
||||||
ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
|
ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
|
||||||
|
|
||||||
/* Create usermode gamecard status change event. */
|
/* Create user-mode gamecard status change event. */
|
||||||
ueventCreate(&g_gameCardStatusChangeEvent, true);
|
ueventCreate(&g_gameCardStatusChangeEvent, true);
|
||||||
|
|
||||||
/* Create gamecard detection thread. */
|
/* Create gamecard detection thread. */
|
||||||
|
|
|
@ -187,7 +187,7 @@ bool gamecardInitialize(void);
|
||||||
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
|
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
|
||||||
void gamecardExit(void);
|
void gamecardExit(void);
|
||||||
|
|
||||||
/// Returns a usermode gamecard status change event that can be used to wait for status changes on other threads.
|
/// Returns a user-mode gamecard status change event that can be used to wait for status changes on other threads.
|
||||||
/// If the gamecard interface hasn't been initialized, this returns NULL.
|
/// If the gamecard interface hasn't been initialized, this returns NULL.
|
||||||
UEvent *gamecardGetStatusChangeUserEvent(void);
|
UEvent *gamecardGetStatusChangeUserEvent(void);
|
||||||
|
|
||||||
|
|
|
@ -467,7 +467,7 @@ bool titleInitialize(void)
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create usermode exit event. */
|
/* Create user-mode exit event. */
|
||||||
ueventCreate(&g_titleGameCardInfoThreadExitEvent, true);
|
ueventCreate(&g_titleGameCardInfoThreadExitEvent, true);
|
||||||
|
|
||||||
/* Retrieve gamecard status change user event. */
|
/* Retrieve gamecard status change user event. */
|
||||||
|
@ -478,7 +478,7 @@ bool titleInitialize(void)
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create usermode gamecard update info event. */
|
/* Create user-mode gamecard update info event. */
|
||||||
ueventCreate(&g_titleGameCardUpdateInfoUserEvent, true);
|
ueventCreate(&g_titleGameCardUpdateInfoUserEvent, true);
|
||||||
|
|
||||||
/* Create gamecard title info thread. */
|
/* Create gamecard title info thread. */
|
||||||
|
|
|
@ -181,10 +181,10 @@ bool usbInitialize(void)
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create usermode exit event. */
|
/* Create user-mode exit event. */
|
||||||
ueventCreate(&g_usbDetectionThreadExitEvent, true);
|
ueventCreate(&g_usbDetectionThreadExitEvent, true);
|
||||||
|
|
||||||
/* Create usermode USB timeout event. */
|
/* Create user-mode USB timeout event. */
|
||||||
ueventCreate(&g_usbTimeoutEvent, true);
|
ueventCreate(&g_usbTimeoutEvent, true);
|
||||||
|
|
||||||
/* Create USB detection thread. */
|
/* Create USB detection thread. */
|
||||||
|
@ -455,7 +455,7 @@ void usbCancelFileTransfer(void)
|
||||||
/* This will force the client to stop the current session, so a new one will have to be established. */
|
/* This will force the client to stop the current session, so a new one will have to be established. */
|
||||||
usbDsEndpoint_Stall(g_usbDeviceInterface.endpoint_in);
|
usbDsEndpoint_Stall(g_usbDeviceInterface.endpoint_in);
|
||||||
|
|
||||||
/* Signal usermode USB timeout event. */
|
/* Signal user-mode USB timeout event. */
|
||||||
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */
|
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */
|
||||||
ueventSignal(&g_usbTimeoutEvent);
|
ueventSignal(&g_usbTimeoutEvent);
|
||||||
|
|
||||||
|
@ -1222,7 +1222,7 @@ static bool usbTransferData(void *buf, u64 size, UsbDsEndpoint *endpoint)
|
||||||
eventWait(&(endpoint->CompletionEvent), UINT64_MAX);
|
eventWait(&(endpoint->CompletionEvent), UINT64_MAX);
|
||||||
eventClear(&(endpoint->CompletionEvent));
|
eventClear(&(endpoint->CompletionEvent));
|
||||||
|
|
||||||
/* Signal usermode USB timeout event if needed. */
|
/* Signal user-mode USB timeout event if needed. */
|
||||||
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */
|
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */
|
||||||
if (g_usbSessionStarted) ueventSignal(&g_usbTimeoutEvent);
|
if (g_usbSessionStarted) ueventSignal(&g_usbTimeoutEvent);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue