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Fix comments.

This commit is contained in:
Pablo Curiel 2020-11-28 02:38:53 -04:00
parent dff9b1defa
commit 457f468519
4 changed files with 9 additions and 9 deletions

View file

@ -201,10 +201,10 @@ bool gamecardInitialize(void)
g_loadKernelEvent = true; g_loadKernelEvent = true;
/* Create usermode exit event. */ /* Create user-mode exit event. */
ueventCreate(&g_gameCardDetectionThreadExitEvent, true); ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
/* Create usermode gamecard status change event. */ /* Create user-mode gamecard status change event. */
ueventCreate(&g_gameCardStatusChangeEvent, true); ueventCreate(&g_gameCardStatusChangeEvent, true);
/* Create gamecard detection thread. */ /* Create gamecard detection thread. */

View file

@ -187,7 +187,7 @@ bool gamecardInitialize(void);
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data. /// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
void gamecardExit(void); void gamecardExit(void);
/// Returns a usermode gamecard status change event that can be used to wait for status changes on other threads. /// Returns a user-mode gamecard status change event that can be used to wait for status changes on other threads.
/// If the gamecard interface hasn't been initialized, this returns NULL. /// If the gamecard interface hasn't been initialized, this returns NULL.
UEvent *gamecardGetStatusChangeUserEvent(void); UEvent *gamecardGetStatusChangeUserEvent(void);

View file

@ -467,7 +467,7 @@ bool titleInitialize(void)
goto end; goto end;
} }
/* Create usermode exit event. */ /* Create user-mode exit event. */
ueventCreate(&g_titleGameCardInfoThreadExitEvent, true); ueventCreate(&g_titleGameCardInfoThreadExitEvent, true);
/* Retrieve gamecard status change user event. */ /* Retrieve gamecard status change user event. */
@ -478,7 +478,7 @@ bool titleInitialize(void)
goto end; goto end;
} }
/* Create usermode gamecard update info event. */ /* Create user-mode gamecard update info event. */
ueventCreate(&g_titleGameCardUpdateInfoUserEvent, true); ueventCreate(&g_titleGameCardUpdateInfoUserEvent, true);
/* Create gamecard title info thread. */ /* Create gamecard title info thread. */

View file

@ -181,10 +181,10 @@ bool usbInitialize(void)
goto end; goto end;
} }
/* Create usermode exit event. */ /* Create user-mode exit event. */
ueventCreate(&g_usbDetectionThreadExitEvent, true); ueventCreate(&g_usbDetectionThreadExitEvent, true);
/* Create usermode USB timeout event. */ /* Create user-mode USB timeout event. */
ueventCreate(&g_usbTimeoutEvent, true); ueventCreate(&g_usbTimeoutEvent, true);
/* Create USB detection thread. */ /* Create USB detection thread. */
@ -455,7 +455,7 @@ void usbCancelFileTransfer(void)
/* This will force the client to stop the current session, so a new one will have to be established. */ /* This will force the client to stop the current session, so a new one will have to be established. */
usbDsEndpoint_Stall(g_usbDeviceInterface.endpoint_in); usbDsEndpoint_Stall(g_usbDeviceInterface.endpoint_in);
/* Signal usermode USB timeout event. */ /* Signal user-mode USB timeout event. */
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */ /* This will "reset" the USB connection by making the background thread wait until a new session is established. */
ueventSignal(&g_usbTimeoutEvent); ueventSignal(&g_usbTimeoutEvent);
@ -1222,7 +1222,7 @@ static bool usbTransferData(void *buf, u64 size, UsbDsEndpoint *endpoint)
eventWait(&(endpoint->CompletionEvent), UINT64_MAX); eventWait(&(endpoint->CompletionEvent), UINT64_MAX);
eventClear(&(endpoint->CompletionEvent)); eventClear(&(endpoint->CompletionEvent));
/* Signal usermode USB timeout event if needed. */ /* Signal user-mode USB timeout event if needed. */
/* This will "reset" the USB connection by making the background thread wait until a new session is established. */ /* This will "reset" the USB connection by making the background thread wait until a new session is established. */
if (g_usbSessionStarted) ueventSignal(&g_usbTimeoutEvent); if (g_usbSessionStarted) ueventSignal(&g_usbTimeoutEvent);