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Add a workaround around the update partition dump error
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parent
71725059cd
commit
c7ef15aab1
3 changed files with 13 additions and 2 deletions
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@ -5,6 +5,16 @@
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#include "ccolor.h"
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#include "util.h"
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void workaroundPartitionZeroAccess(FsDeviceOperator* fsOperator) {
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle)))
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return;
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FsStorage gameCardStorage;
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if (R_FAILED(fsOpenGameCard(&gameCardStorage, handle, 0)))
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return;
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fsStorageClose(&gameCardStorage);
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}
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bool dumpPartitionRaw(FsDeviceOperator* fsOperator, u32 partition) {
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle))) {
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@ -2,4 +2,5 @@
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#include <switch.h>
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void workaroundPartitionZeroAccess(FsDeviceOperator* fsOperator);
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bool dumpPartitionRaw(FsDeviceOperator* fsOperator, u32 partition);
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@ -21,6 +21,7 @@ void startOperation(const char* title) {
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void dumpPartitionZero() {
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startOperation("Raw Dump Partition 0 (SysUpdate)");
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workaroundPartitionZeroAccess(&fsOperatorInstance);
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dumpPartitionRaw(&fsOperatorInstance, 0);
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menuWaitForAnyButton();
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}
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@ -30,8 +31,7 @@ MenuItem mainMenu[] = {
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{ .text = NULL }
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};
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int main(int argc, char **argv)
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{
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int main(int argc, char **argv) {
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gfxInitDefault();
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consoleInit(NULL);
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