mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-26 04:02:11 +00:00
Initial commit
This commit is contained in:
commit
e3f450ba7b
5 changed files with 460 additions and 0 deletions
13
.gitignore
vendored
Normal file
13
.gitignore
vendored
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build
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/*.elf
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/*.nacp
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/*.nro
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/*.nso
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/*.map
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/*.pfs0
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/*.lst
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# Clion files
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.idea
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cmake-build-debug
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CMakeLists.txt
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172
Makefile
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172
Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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TARGET := swupdatedumper
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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156
source/fsext.c
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156
source/fsext.c
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#include "fsext.h"
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#include <switch/kernel/ipc.h>
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// IFileSystemProxy
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Result fsOpenGameCard(FsStorage* out, u32 handle, u32 partition) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u32 handle;
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u32 partition;
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} PACKED *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 30;
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raw->handle = handle;
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raw->partition = partition;
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Result rc = serviceIpcDispatch(fsGetServiceSession());
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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serviceCreate(&out->s, r.Handles[0]);
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}
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}
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return rc;
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}
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// IDeviceOperator
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Result fsDeviceOperatorIsGameCardInserted(FsDeviceOperator* d, bool* out) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 200;
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Result rc = serviceIpcDispatch(&d->s);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u8 is_inserted;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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*out = resp->is_inserted != 0;
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}
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}
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return rc;
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}
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Result fsDeviceOperatorGetGameCardHandle(FsDeviceOperator* d, u32* out) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 202;
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Result rc = serviceIpcDispatch(&d->s);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 handle;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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*out = resp->handle;
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}
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}
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return rc;
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}
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// FsStorage
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Result fsStorageGetSize(FsStorage* s, u64* out) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 4;
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Result rc = serviceIpcDispatch(&s->s);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u64 size;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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*out = resp->size;
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}
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}
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return rc;
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}
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16
source/fsext.h
Normal file
16
source/fsext.h
Normal file
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#pragma once
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#include <switch/types.h>
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#include <switch/services/fs.h>
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// IFileSystemProxy
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Result fsOpenGameCard(FsStorage* out, u32 handle, u32 partition);
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// IDeviceOperator
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Result fsDeviceOperatorIsGameCardInserted(FsDeviceOperator* d, bool* out);
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Result fsDeviceOperatorGetGameCardHandle(FsDeviceOperator* d, u32* out);
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// FsStorage
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Result fsStorageGetSize(FsStorage* s, u64* out);
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103
source/main.c
Normal file
103
source/main.c
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <switch.h>
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#include "fsext.h"
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bool isGameCardInserted(FsDeviceOperator* o) {
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bool inserted;
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if (R_FAILED(fsDeviceOperatorIsGameCardInserted(o, &inserted)))
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return false;
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return inserted;
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}
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bool doLogic(FsDeviceOperator* fsOperator) {
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bool cardInserted = isGameCardInserted(fsOperator);
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printf("IsGameCardInserted = %i\n", cardInserted);
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if (!cardInserted)
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return false;
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle))) {
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printf("GetGameCardHandle failed\n");
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return false;
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}
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FsStorage gameCardStorage;
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Result result;
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if (R_FAILED(result = fsOpenGameCard(&gameCardStorage, handle, 0))) {
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printf("MountGameCard failed %i\n", result);
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return false;
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}
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printf("Opened card\n");
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u64 size;
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fsStorageGetSize(&gameCardStorage, &size);
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printf("Size = %li\n", size);
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FILE* outFile = fopen("out.bin", "wb");
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printf("Opened output file\n");
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const size_t bufs = 1024 * 1024;
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char* buf = (char*) malloc(bufs);
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for (u64 off = 0; off < size; off += bufs) {
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u64 n = bufs;
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if (size - off < n)
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n = size - off;
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if (R_FAILED(result = fsStorageRead(&gameCardStorage, off, buf, n))) {
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printf("fsStorageRead error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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if (fwrite(buf, 1, n, outFile) != n) {
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printf("fwrite error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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printf("Dumping %i%% [%li / %li]\n", (int) (off * 100 / size), off, size);
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}
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free(buf);
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fclose(outFile);
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fsStorageClose(&gameCardStorage);
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printf("Done!\n");
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return true;
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}
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int main(int argc, char **argv)
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{
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gfxInitDefault();
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consoleInit(NULL);
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FsDeviceOperator fsOperator;
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if (R_FAILED(fsOpenDeviceOperator(&fsOperator))) {
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printf("Failed to open device operator\n");
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return -1;
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}
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doLogic(&fsOperator);
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fsDeviceOperatorClose(&fsOperator);
|
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|
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|
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while(appletMainLoop())
|
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{
|
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hidScanInput();
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|
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//
|
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|
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
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|
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if (kDown & KEY_PLUS) break;
|
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|
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gfxFlushBuffers();
|
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gfxSwapBuffers();
|
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gfxWaitForVsync();
|
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}
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|
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gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
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