* Placed C++ extern "C" blocks inside include guards.
* Added a "clean_all" rule to the Makefile to avoid recompiling libusbhsfs after each time "clean" is used.
* Added static asserts for all structs that may need it throughout the code.
* Preprocessor macros are now used to generate certificate and ticket structs.
* Added text files with required module information, which can be used with pip.
* Added a batch file to build a ZIP archive with a standalone copy of the script, which can be used to run it under Windows systems without Python.
* Further tweaked the way the progress bar window works.
* Debug messages are no longer printed to the log.
* Rearranged some parts of the code.
* Use Python keywords in conditional blocks.
* Use one-liners whenever possible.
* Removed unused code.
* Only use a progress bar if the overall file size is greater than the hardcoded threshold value.
* Added functions to deal with title info and application metadata reallocations, greatly reducing the number of references to realloc() throughout the code.
* Tweaked gamecardGetHashFileSystemContext() to not return a pointer to a dynamic context.
* Added a type field to Hash FS contexts.
* Ported the logfile handler from libusbhsfs, with some slight modifications.
* Rewrote hash file system handling from scratch. I had been wanting to do this for some months now, it's a lot better now.
* Code cleanup.
This extension was already being used - however, smRegisterService() was also being used as a fallback method.
More than a year and a half has already passed since this feature was introduced, and both SX OS and ReiNX apparently support it now, so it's a justified change.
* Renamed titleRetrieveContentMetaKeysFromDatabase() to titleGenerateTitleInfoFromStorage().
* Moved linked lists generation from titleRetrieveContentMetaKeysFromDatabase() into its own function: titleUpdateTitleInfoLinkedLists().
* Adjusted orphan title checks. It is now explicitly verified if application metadata is available before treating a title as orphan, instead of checking if the parent user application is available.
* Code cleanup in titleRefreshGameCardTitleInfo().
* titleRefreshGameCardTitleInfo() now attempts to update the application metadata pointer in orphan title entries if new application metadata was retrieved after a gamecard was inserted *and* if the orphan title count is currently non-zero.
* Updated titleRemoveGameCardTitleInfoEntries() to make it use titleUpdateTitleInfoLinkedLists().
* The KeyboardInterrupt exception is now being caught.
* The USBError exception is now only being caught while reading a command header, which has a maxed out timeout value. This is used as a way to detect if the console has been disconnected.
* An output path can now be passed as the first argument for the script. User home directory and environment variables are expanded, if needed.
* If no path is provided, the script will proceed to create a 'nxdumptool' directory inside the directory where the script is located, and use it to store all the data sent by the console.
Serves the same purpose as the modded ns-usbloader builds. Supports the full USB ABI command set.
Also fixed a small issue related to ES IPC calls not writing the total number of available rights IDs.
* usb: copy command ID and block size before moving command data within the USB transfer buffer.
* nsp_dumper_usb: now spans a background thread for the dump process, progress is now displayed, process can now be cancelled by holding B, updated to properly make use of the new usbCancelFileTransfer() behavior.
* usb_gc_dumper: updated to properly make use of the new usbCancelFileTransfer() behavior.
* usb_romfs_dumper: updated to properly make use of the new usbCancelFileTransfer() behavior.
* Updated ns-usbloader patch. Must be used on commit `8771d551a4e6fa2d645e519d504a377e34cbd730`.
Keeps alive the current USB session by informing the host device that the user cancelled an ongoing USB transfer, instead of stalling the endpoints.
Also updated the USB ABI specs once again.
* Updated usbSendCommand() to make it send the command header first, and then the command block. Makes it easier for host applications to read and parse command data.
* Let usbSendCommand() take care of handling ZLT packets if required by any command block (only SendNspHeader at this moment), as well as logging status data via usbLogStatusDetail().
* Updated USB ABI specs doc.
* nacp: updated u32 and u64 field functions to let the user choose if the provided value should be printed using decimal or hexadecimal base, fixed codestyle.
* utils: properly implement ALIGN_DOWN() macro.
* gamecard: added more comments, modified gamecardGetBundledFirmwareUpdateVersion() to fill a VersionType1 pointer instead of a u32, fallback to manually reading the gamecard certificate if fsDeviceOperatorGetGameCardDeviceCertificate() fails, updated GameCardFwVersion enum.
* title: tweaked conditions for some functions.
* usb: explicitly defined values for previously omitted struct members while initializing USB comms, imported libusb structs to make it easier to work with the USB BOS, added a few more comments and changed around some code.
* utils: tweaked the illegal filesystem character array to remove some chars that are actually allowed.