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11 commits

Author SHA1 Message Date
Pablo Curiel
98f3f85a31 Bunch of title related changes.
* Improved patch and add-on content title ID verification against a base application title ID.
* Implemented linked lists in TitleInfo structs, which make it easier to deal with multiple patches / add-on contents belonging to the same application.
* TitleApplicationMetadata elements are retrieved with titleGetApplicationMetadataEntries() and used by the UI to display title entries. An 'is_system' filter argument is used to determine which kind of metadata should be retrieved. These are ordered by ID (system titles) or alphabetically (user applications) using qsort().
* Added TitleUserApplicationData struct, which is populated when an user application is selected.
* Tweaked titleRefreshGameCardTitleInfo() behaviour a little bit. Now returns true whenever there are title info changes, so the UI can reload the list.
* Temporarily commented out title info logging from titleInitialize().
* Fixed decrypted key retrieval from the NCA key area for patches with titlekey crypto removed.
* Implemented a very small menu to select a title to dump.
2020-07-27 23:32:08 -04:00
Pablo Curiel
62366327ee Reduce memory footprint + hardcode system title names.
Also increased the USB timeout again, since 1 second seems to be too low for gamecard transfers.

Big thanks to Whovian for helping me format that long system title list.
2020-07-26 04:00:54 -04:00
Pablo Curiel
158e424b96 List content infos as part of title list entries.
Finally got rid of location resolver stuff.
2020-07-26 00:57:12 -04:00
Pablo Curiel
e4a6e0e77a Begin work on title listing stuff. 2020-07-25 01:56:35 -04:00
Pablo Curiel
ee5a08f5d9 Trivial changes. 2020-07-23 17:30:01 -04:00
Pablo Curiel
62cc25805d Update todo.txt 2020-07-22 16:50:10 -04:00
Pablo Curiel
b4d0e595f9 Update todo.txt 2020-07-22 16:37:31 -04:00
Pablo Curiel
b8d80bf260 Functions and wrappers to write generated NCA hash layer patches. 2020-07-22 16:35:23 -04:00
Pablo Curiel
90e0f057bc Bunch of changes.
* Updated NCA structs (including NcaSparseInfo).
* Changed the way NCA header + NCA FS header decryption is handled.
* Changed the way the NCA encrypted key area is handled.
* Unified hierarchical patch generation functions.
* Updated PFS, RomFS and BKTR functions accordingly to reflect NCA handling changes.
* Logfile path is now relative.
* Gamecard initial data lookup code now uses the initial data hash from the gamecard header (a tad bit slower, but way more failproof).
2020-07-22 04:03:28 -04:00
Pablo Curiel
eba26a59a5 Changes to the gamecard key area handling. 2020-07-15 18:50:34 -04:00
Pablo Curiel
24cec26980 Move to-do list out of the readme. 2020-07-07 09:01:17 -04:00