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nxdumptool/include/focusable_item.hpp
Pablo Curiel 789a6d6eb8 [skip ci] GameCardTab: reflect current gamecard dump options
Other changes include:

* gamecard: rename gamecardGetDecryptedCardInfoArea() -> gamecardGetPlaintextCardInfoArea().

* FocusableItem, FocusableTable: add positional arguments for the FocusableItem class constructor.
2024-04-12 13:40:50 +02:00

84 lines
2.7 KiB
C++

/*
* focusable_item.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __FOCUSABLE_ITEM_HPP__
#define __FOCUSABLE_ITEM_HPP__
#include <borealis.hpp>
namespace nxdt::views
{
template<typename ViewType>
class FocusableItem: public ViewType
{
private:
bool highlight, highlight_bg;
protected:
brls::View* getDefaultFocus(void) override
{
return this;
}
bool isHighlightBackgroundEnabled(void) override
{
return this->highlight_bg;
}
void onFocusGained(void) override
{
if (this->highlight)
{
/* Focus and highlight view. */
brls::View::onFocusGained();
} else {
/* Focus view without highlighting it. */
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
}
public:
template<typename... Types>
FocusableItem(bool highlight, bool highlight_bg, Types... args) : ViewType(args...), highlight(highlight), highlight_bg(highlight_bg) { }
};
/* Define templated classes for the focusable items we're gonna use. */
class FocusableLabel: public FocusableItem<brls::Label>
{
public:
template<typename... Types>
FocusableLabel(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Label>(highlight, highlight_bg, args...) { }
};
class FocusableTable: public FocusableItem<brls::Table>
{
public:
template<typename... Types>
FocusableTable(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Table>(highlight, highlight_bg, args...) { }
};
}
#endif /* __FOCUSABLE_ITEM_HPP__ */