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https://github.com/DarkMatterCore/nxdumptool.git
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08b2aed130
Useful to wait for gamecard status changes on other threads.
1074 lines
35 KiB
C
1074 lines
35 KiB
C
/*
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* Copyright (c) 2020 DarkMatterCore
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <threads.h>
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#include "gamecard.h"
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#include "utils.h"
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#define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0" */
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#define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB */
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#define GAMECARD_ACCESS_WAIT_TIME 3 /* Seconds */
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#define GAMECARD_UPDATE_TID (u64)0x0100000000000816
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#define GAMECARD_ECC_BLOCK_SIZE 0x200
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#define GAMECARD_ECC_DATA_SIZE 0x24
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#define GAMECARD_STORAGE_AREA_NAME(x) ((x) == GameCardStorageArea_Normal ? "normal" : ((x) == GameCardStorageArea_Secure ? "secure" : "none"))
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#define GAMECARD_CAPACITY_1GiB (u64)0x40000000
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#define GAMECARD_CAPACITY_2GiB (u64)0x80000000
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#define GAMECARD_CAPACITY_4GiB (u64)0x100000000
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#define GAMECARD_CAPACITY_8GiB (u64)0x200000000
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#define GAMECARD_CAPACITY_16GiB (u64)0x400000000
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#define GAMECARD_CAPACITY_32GiB (u64)0x800000000
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/* Type definitions. */
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typedef struct {
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u32 magic; ///< "HFS0".
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u32 entry_count;
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u32 name_table_size;
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u8 reserved[0x4];
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} GameCardHashFileSystemHeader;
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typedef struct {
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u64 offset;
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u64 size;
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u32 name_offset;
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u32 hash_target_size;
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u64 hash_target_offset;
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u8 hash[SHA256_HASH_SIZE];
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} GameCardHashFileSystemEntry;
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typedef enum {
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GameCardStorageArea_None = 0,
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GameCardStorageArea_Normal = 1,
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GameCardStorageArea_Secure = 2
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} GameCardStorageArea;
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typedef struct {
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u64 offset; ///< Relative to the start of the gamecard header.
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u64 size; ///< Whole partition size.
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u64 header_size; ///< Full header size.
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u8 *header; ///< GameCardHashFileSystemHeader + (GameCardHashFileSystemEntry * entry_count) + Name Table.
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} GameCardHashFileSystemPartitionInfo;
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/* Global variables. */
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static Mutex g_gamecardMutex = 0;
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static bool g_gamecardInterfaceInit = false;
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static FsDeviceOperator g_deviceOperator = {0};
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static FsEventNotifier g_gameCardEventNotifier = {0};
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static Event g_gameCardKernelEvent = {0};
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static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false;
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static thrd_t g_gameCardDetectionThread;
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static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0};
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static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false;
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static FsGameCardHandle g_gameCardHandle = {0};
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static FsStorage g_gameCardStorage = {0};
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static u8 g_gameCardStorageCurrentArea = GameCardStorageArea_None;
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static u8 *g_gameCardReadBuf = NULL;
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static GameCardHeader g_gameCardHeader = {0};
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static u64 g_gameCardStorageNormalAreaSize = 0, g_gameCardStorageSecureAreaSize = 0;
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static u64 g_gameCardCapacity = 0;
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static u8 *g_gameCardHfsRootHeader = NULL; /// GameCardHashFileSystemHeader + (entry_count * GameCardHashFileSystemEntry) + Name Table.
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static GameCardHashFileSystemPartitionInfo *g_gameCardHfsPartitions = NULL;
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/* Function prototypes. */
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static bool gamecardCreateDetectionThread(void);
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static void gamecardDestroyDetectionThread(void);
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static int gamecardDetectionThreadFunc(void *arg);
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NX_INLINE bool gamecardIsInserted(void);
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static void gamecardLoadInfo(void);
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static void gamecardFreeInfo(void);
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static bool gamecardGetHandle(void);
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NX_INLINE void gamecardCloseHandle(void);
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static bool gamecardOpenStorageArea(u8 area);
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static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock);
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static void gamecardCloseStorageArea(void);
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static bool gamecardGetStorageAreasSizes(void);
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NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size);
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static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx);
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NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx);
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NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header);
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NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx);
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NX_INLINE bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx);
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bool gamecardInitialize(void)
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{
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mutexLock(&g_gamecardMutex);
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Result rc = 0;
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bool ret = g_gamecardInterfaceInit;
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if (ret) goto out;
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/* Allocate memory for the gamecard read buffer */
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g_gameCardReadBuf = malloc(GAMECARD_READ_BUFFER_SIZE);
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if (!g_gameCardReadBuf)
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{
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LOGFILE("Unable to allocate memory for the gamecard read buffer!");
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goto out;
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}
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/* Open device operator */
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rc = fsOpenDeviceOperator(&g_deviceOperator);
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if (R_FAILED(rc))
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{
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LOGFILE("fsOpenDeviceOperator failed! (0x%08X)", rc);
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goto out;
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}
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g_openDeviceOperator = true;
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/* Open gamecard detection event notifier */
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rc = fsOpenGameCardDetectionEventNotifier(&g_gameCardEventNotifier);
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if (R_FAILED(rc))
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{
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LOGFILE("fsOpenGameCardDetectionEventNotifier failed! (0x%08X)", rc);
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goto out;
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}
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g_openEventNotifier = true;
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/* Retrieve gamecard detection kernel event */
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rc = fsEventNotifierGetEventHandle(&g_gameCardEventNotifier, &g_gameCardKernelEvent, true);
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if (R_FAILED(rc))
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{
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LOGFILE("fsEventNotifierGetEventHandle failed! (0x%08X)", rc);
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goto out;
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}
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g_loadKernelEvent = true;
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/* Create usermode exit event */
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ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
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/* Create usermode gamecard status change event */
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ueventCreate(&g_gameCardStatusChangeEvent, true);
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/* Create gamecard detection thread */
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if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto out;
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ret = g_gamecardInterfaceInit = true;
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out:
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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void gamecardExit(void)
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{
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mutexLock(&g_gamecardMutex);
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/* Destroy gamecard detection thread */
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if (g_gameCardDetectionThreadCreated)
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{
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gamecardDestroyDetectionThread();
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g_gameCardDetectionThreadCreated = false;
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}
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/* Close gamecard detection kernel event */
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if (g_loadKernelEvent)
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{
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eventClose(&g_gameCardKernelEvent);
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g_loadKernelEvent = false;
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}
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/* Close gamecard detection event notifier */
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if (g_openEventNotifier)
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{
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fsEventNotifierClose(&g_gameCardEventNotifier);
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g_openEventNotifier = false;
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}
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/* Close device operator */
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if (g_openDeviceOperator)
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{
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fsDeviceOperatorClose(&g_deviceOperator);
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g_openDeviceOperator = false;
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}
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/* Free gamecard read buffer */
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if (g_gameCardReadBuf)
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{
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free(g_gameCardReadBuf);
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g_gameCardReadBuf = NULL;
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}
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g_gamecardInterfaceInit = false;
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mutexUnlock(&g_gamecardMutex);
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}
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UEvent *gamecardGetStatusChangeUserEvent(void)
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{
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mutexLock(&g_gamecardMutex);
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UEvent *event = (g_gamecardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL);
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mutexUnlock(&g_gamecardMutex);
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return event;
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}
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bool gamecardIsReady(void)
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{
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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ret = (g_gameCardInserted && g_gameCardInfoLoaded);
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardReadStorage(void *out, u64 read_size, u64 offset)
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{
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return gamecardReadStorageArea(out, read_size, offset, true);
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}
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bool gamecardGetHeader(GameCardHeader *out)
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{
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && out)
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{
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memcpy(out, &g_gameCardHeader, sizeof(GameCardHeader));
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ret = true;
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetTotalSize(u64 *out)
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{
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && out)
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{
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*out = (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize);
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ret = true;
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetTrimmedSize(u64 *out)
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{
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && out)
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{
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*out = (sizeof(GameCardHeader) + ((u64)g_gameCardHeader.valid_data_end_address * GAMECARD_MEDIA_UNIT_SIZE));
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ret = true;
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetRomCapacity(u64 *out)
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{
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && out)
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{
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*out = g_gameCardCapacity;
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ret = true;
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetCertificate(FsGameCardCertificate *out)
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{
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Result rc = 0;
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardHandle.value && out)
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{
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rc = fsDeviceOperatorGetGameCardDeviceCertificate(&g_deviceOperator, &g_gameCardHandle, out);
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if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorGetGameCardDeviceCertificate failed! (0x%08X)", rc);
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ret = R_SUCCEEDED(rc);
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetBundledFirmwareUpdateVersion(u32 *out)
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{
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Result rc = 0;
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u64 update_id = 0;
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u32 update_version = 0;
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bool ret = false;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardHandle.value && out)
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{
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rc = fsDeviceOperatorUpdatePartitionInfo(&g_deviceOperator, &g_gameCardHandle, &update_version, &update_id);
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if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorUpdatePartitionInfo failed! (0x%08X)", rc);
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ret = (R_SUCCEEDED(rc) && update_id == GAMECARD_UPDATE_TID);
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if (ret) *out = update_version;
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetEntryCountFromHashFileSystemPartition(u8 hfs_partition_type, u32 *out_count)
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{
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bool ret = false;
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GameCardHashFileSystemHeader *fs_header = NULL;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && out_count)
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{
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fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, NULL);
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if (fs_header)
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{
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*out_count = fs_header->entry_count;
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ret = true;
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} else {
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LOGFILE("Failed to retrieve hash FS partition header!");
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}
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}
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetEntryInfoFromHashFileSystemPartitionByIndex(u8 hfs_partition_type, u32 idx, u64 *out_offset, u64 *out_size, char **out_name)
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{
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bool ret = false;
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char *entry_name = NULL;
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u32 hfs_partition_idx = 0;
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GameCardHashFileSystemHeader *fs_header = NULL;
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GameCardHashFileSystemEntry *fs_entry = NULL;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size || out_name))
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{
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fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx);
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if (!fs_header)
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{
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LOGFILE("Failed to retrieve hash FS partition header!");
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goto out;
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}
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fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, idx);
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if (!fs_entry)
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{
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LOGFILE("Failed to retrieve hash FS partition entry by index!");
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goto out;
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}
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if (out_offset)
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{
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if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root)
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{
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*out_offset = g_gameCardHfsPartitions[idx].offset; /* No need to recalculate what we already have */
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} else {
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*out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset);
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}
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}
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if (out_size) *out_size = fs_entry->size;
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if (out_name)
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{
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entry_name = gamecardGetHashFileSystemEntryNameByIndex(fs_header, idx);
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if (!entry_name || !strlen(entry_name))
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{
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LOGFILE("Invalid hash FS partition entry name!");
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goto out;
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}
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*out_name = strdup(entry_name);
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if (!*out_name)
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{
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LOGFILE("Failed to duplicate hash FS partition entry name!");
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goto out;
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}
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}
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ret = true;
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}
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out:
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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bool gamecardGetEntryInfoFromHashFileSystemPartitionByName(u8 hfs_partition_type, const char *name, u64 *out_offset, u64 *out_size)
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{
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bool ret = false;
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u32 hfs_partition_idx = 0, fs_entry_idx = 0;
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GameCardHashFileSystemHeader *fs_header = NULL;
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GameCardHashFileSystemEntry *fs_entry = NULL;
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mutexLock(&g_gamecardMutex);
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if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size))
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{
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fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx);
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if (!fs_header)
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{
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LOGFILE("Failed to retrieve hash FS partition header!");
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goto out;
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}
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if (!gamecardGetHashFileSystemEntryIndexByName(fs_header, name, &fs_entry_idx))
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{
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LOGFILE("Failed to retrieve hash FS partition entry index by name!");
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goto out;
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}
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fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, fs_entry_idx);
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if (!fs_entry)
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{
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LOGFILE("Failed to retrieve hash FS partition entry by index!");
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goto out;
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}
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if (out_offset)
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{
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if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root)
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{
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*out_offset = g_gameCardHfsPartitions[fs_entry_idx].offset; /* No need to recalculate what we already have */
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} else {
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*out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset);
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}
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}
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if (out_size) *out_size = fs_entry->size;
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ret = true;
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}
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out:
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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static bool gamecardCreateDetectionThread(void)
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{
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if (thrd_create(&g_gameCardDetectionThread, gamecardDetectionThreadFunc, NULL) != thrd_success)
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{
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LOGFILE("Failed to create gamecard detection thread!");
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return false;
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}
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return true;
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}
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|
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static void gamecardDestroyDetectionThread(void)
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{
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/* Signal the exit event to terminate the gamecard detection thread */
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ueventSignal(&g_gameCardDetectionThreadExitEvent);
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|
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/* Wait for the gamecard detection thread to exit */
|
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thrd_join(g_gameCardDetectionThread, NULL);
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}
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|
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static int gamecardDetectionThreadFunc(void *arg)
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{
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(void)arg;
|
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|
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Result rc = 0;
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int idx = 0;
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bool prev_status = false;
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|
|
Waiter gamecard_event_waiter = waiterForEvent(&g_gameCardKernelEvent);
|
|
Waiter exit_event_waiter = waiterForUEvent(&g_gameCardDetectionThreadExitEvent);
|
|
|
|
/* Retrieve initial gamecard insertion status */
|
|
/* Load gamecard info right away if a gamecard is inserted */
|
|
g_gameCardInserted = prev_status = gamecardIsInserted();
|
|
if (g_gameCardInserted) gamecardLoadInfo();
|
|
ueventSignal(&g_gameCardStatusChangeEvent);
|
|
|
|
while(true)
|
|
{
|
|
/* Wait until an event is triggered */
|
|
rc = waitMulti(&idx, -1, gamecard_event_waiter, exit_event_waiter);
|
|
if (R_FAILED(rc)) continue;
|
|
|
|
/* Exit event triggered */
|
|
if (idx == 1) break;
|
|
|
|
/* Retrieve current gamecard insertion status */
|
|
/* Only proceed if we're dealing with a status change */
|
|
mutexLock(&g_gamecardMutex);
|
|
|
|
g_gameCardInserted = gamecardIsInserted();
|
|
|
|
if (!prev_status && g_gameCardInserted)
|
|
{
|
|
/* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules */
|
|
utilsSleep(GAMECARD_ACCESS_WAIT_TIME);
|
|
|
|
/* Load gamecard info */
|
|
gamecardLoadInfo();
|
|
} else {
|
|
/* Free gamecard info */
|
|
gamecardFreeInfo();
|
|
}
|
|
|
|
prev_status = g_gameCardInserted;
|
|
|
|
mutexUnlock(&g_gamecardMutex);
|
|
|
|
ueventSignal(&g_gameCardStatusChangeEvent);
|
|
}
|
|
|
|
/* Free gamecard info and close gamecard handle */
|
|
gamecardFreeInfo();
|
|
g_gameCardInserted = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
NX_INLINE bool gamecardIsInserted(void)
|
|
{
|
|
bool inserted = false;
|
|
Result rc = fsDeviceOperatorIsGameCardInserted(&g_deviceOperator, &inserted);
|
|
if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorIsGameCardInserted failed! (0x%08X)", rc);
|
|
return (R_SUCCEEDED(rc) && inserted);
|
|
}
|
|
|
|
static void gamecardLoadInfo(void)
|
|
{
|
|
if (g_gameCardInfoLoaded) return;
|
|
|
|
GameCardHashFileSystemHeader *fs_header = NULL;
|
|
GameCardHashFileSystemEntry *fs_entry = NULL;
|
|
|
|
/* Retrieve gamecard storage area sizes */
|
|
/* gamecardReadStorageArea() actually checks if the storage area sizes are greater than zero, so we must first perform this step */
|
|
if (!gamecardGetStorageAreasSizes())
|
|
{
|
|
LOGFILE("Failed to retrieve gamecard storage area sizes!");
|
|
goto out;
|
|
}
|
|
|
|
/* Read gamecard header */
|
|
if (!gamecardReadStorageArea(&g_gameCardHeader, sizeof(GameCardHeader), 0, false))
|
|
{
|
|
LOGFILE("Failed to read gamecard header!");
|
|
goto out;
|
|
}
|
|
|
|
/* Check magic word from gamecard header */
|
|
if (__builtin_bswap32(g_gameCardHeader.magic) != GAMECARD_HEAD_MAGIC)
|
|
{
|
|
LOGFILE("Invalid gamecard header magic word! (0x%08X)", __builtin_bswap32(g_gameCardHeader.magic));
|
|
goto out;
|
|
}
|
|
|
|
/* Get gamecard capacity */
|
|
g_gameCardCapacity = gamecardGetCapacityFromRomSizeValue(g_gameCardHeader.rom_size);
|
|
if (!g_gameCardCapacity)
|
|
{
|
|
LOGFILE("Invalid gamecard capacity value! (0x%02X)", g_gameCardHeader.rom_size);
|
|
goto out;
|
|
}
|
|
|
|
if (utilsGetCustomFirmwareType() == UtilsCustomFirmwareType_SXOS)
|
|
{
|
|
/* The total size for the secure storage area is maxed out under SX OS */
|
|
/* Let's try to calculate it manually */
|
|
g_gameCardStorageSecureAreaSize = ((g_gameCardCapacity - ((g_gameCardCapacity / GAMECARD_ECC_BLOCK_SIZE) * GAMECARD_ECC_DATA_SIZE)) - g_gameCardStorageNormalAreaSize);
|
|
}
|
|
|
|
/* Allocate memory for the root hash FS header */
|
|
g_gameCardHfsRootHeader = calloc(g_gameCardHeader.partition_fs_header_size, sizeof(u8));
|
|
if (!g_gameCardHfsRootHeader)
|
|
{
|
|
LOGFILE("Unable to allocate memory for the root hash FS header!");
|
|
goto out;
|
|
}
|
|
|
|
/* Read root hash FS header */
|
|
if (!gamecardReadStorageArea(g_gameCardHfsRootHeader, g_gameCardHeader.partition_fs_header_size, g_gameCardHeader.partition_fs_header_address, false))
|
|
{
|
|
LOGFILE("Failed to read root hash FS header from offset 0x%lX!", g_gameCardHeader.partition_fs_header_address);
|
|
goto out;
|
|
}
|
|
|
|
fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
|
|
|
|
if (__builtin_bswap32(fs_header->magic) != GAMECARD_HFS0_MAGIC)
|
|
{
|
|
LOGFILE("Invalid magic word in root hash FS header! (0x%08X)", __builtin_bswap32(fs_header->magic));
|
|
goto out;
|
|
}
|
|
|
|
if (!fs_header->entry_count || !fs_header->name_table_size || \
|
|
(sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry)) + fs_header->name_table_size) > g_gameCardHeader.partition_fs_header_size)
|
|
{
|
|
LOGFILE("Invalid file count and/or name table size in root hash FS header!");
|
|
goto out;
|
|
}
|
|
|
|
/* Allocate memory for the hash FS partitions info */
|
|
g_gameCardHfsPartitions = calloc(fs_header->entry_count, sizeof(GameCardHashFileSystemEntry));
|
|
if (!g_gameCardHfsPartitions)
|
|
{
|
|
LOGFILE("Unable to allocate memory for the hash FS partitions info!");
|
|
goto out;
|
|
}
|
|
|
|
/* Read hash FS partitions */
|
|
for(u32 i = 0; i < fs_header->entry_count; i++)
|
|
{
|
|
fs_entry = gamecardGetHashFileSystemEntryByIndex(g_gameCardHfsRootHeader, i);
|
|
if (!fs_entry || !fs_entry->size)
|
|
{
|
|
LOGFILE("Invalid hash FS partition entry!");
|
|
goto out;
|
|
}
|
|
|
|
g_gameCardHfsPartitions[i].offset = (g_gameCardHeader.partition_fs_header_address + g_gameCardHeader.partition_fs_header_size + fs_entry->offset);
|
|
g_gameCardHfsPartitions[i].size = fs_entry->size;
|
|
|
|
/* Partially read the current hash FS partition header */
|
|
GameCardHashFileSystemHeader partition_header = {0};
|
|
if (!gamecardReadStorageArea(&partition_header, sizeof(GameCardHashFileSystemHeader), g_gameCardHfsPartitions[i].offset, false))
|
|
{
|
|
LOGFILE("Failed to partially read hash FS partition #%u header from offset 0x%lX!", i, g_gameCardHfsPartitions[i].offset);
|
|
goto out;
|
|
}
|
|
|
|
if (__builtin_bswap32(partition_header.magic) != GAMECARD_HFS0_MAGIC)
|
|
{
|
|
LOGFILE("Invalid magic word in hash FS partition #%u header! (0x%08X)", i, __builtin_bswap32(partition_header.magic));
|
|
goto out;
|
|
}
|
|
|
|
if (!partition_header.name_table_size)
|
|
{
|
|
LOGFILE("Invalid name table size in hash FS partition #%u header!", i);
|
|
goto out;
|
|
}
|
|
|
|
/* Calculate the full header size for the current hash FS partition and round it to a GAMECARD_MEDIA_UNIT_SIZE bytes boundary */
|
|
g_gameCardHfsPartitions[i].header_size = (sizeof(GameCardHashFileSystemHeader) + (partition_header.entry_count * sizeof(GameCardHashFileSystemEntry)) + partition_header.name_table_size);
|
|
g_gameCardHfsPartitions[i].header_size = ALIGN_UP(g_gameCardHfsPartitions[i].header_size, GAMECARD_MEDIA_UNIT_SIZE);
|
|
|
|
/* Allocate memory for the hash FS partition header */
|
|
g_gameCardHfsPartitions[i].header = calloc(g_gameCardHfsPartitions[i].header_size, sizeof(u8));
|
|
if (!g_gameCardHfsPartitions[i].header)
|
|
{
|
|
LOGFILE("Unable to allocate memory for the hash FS partition #%u header!", i);
|
|
goto out;
|
|
}
|
|
|
|
/* Finally, read the full hash FS partition header */
|
|
if (!gamecardReadStorageArea(g_gameCardHfsPartitions[i].header, g_gameCardHfsPartitions[i].header_size, g_gameCardHfsPartitions[i].offset, false))
|
|
{
|
|
LOGFILE("Failed to read full hash FS partition #%u header from offset 0x%lX!", i, g_gameCardHfsPartitions[i].offset);
|
|
goto out;
|
|
}
|
|
}
|
|
|
|
g_gameCardInfoLoaded = true;
|
|
|
|
out:
|
|
if (!g_gameCardInfoLoaded) gamecardFreeInfo();
|
|
}
|
|
|
|
static void gamecardFreeInfo(void)
|
|
{
|
|
memset(&g_gameCardHeader, 0, sizeof(GameCardHeader));
|
|
|
|
g_gameCardStorageNormalAreaSize = 0;
|
|
g_gameCardStorageSecureAreaSize = 0;
|
|
|
|
g_gameCardCapacity = 0;
|
|
|
|
if (g_gameCardHfsRootHeader)
|
|
{
|
|
if (g_gameCardHfsPartitions)
|
|
{
|
|
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
|
|
|
|
for(u32 i = 0; i < fs_header->entry_count; i++)
|
|
{
|
|
if (g_gameCardHfsPartitions[i].header) free(g_gameCardHfsPartitions[i].header);
|
|
}
|
|
}
|
|
|
|
free(g_gameCardHfsRootHeader);
|
|
g_gameCardHfsRootHeader = NULL;
|
|
}
|
|
|
|
if (g_gameCardHfsPartitions)
|
|
{
|
|
free(g_gameCardHfsPartitions);
|
|
g_gameCardHfsPartitions = NULL;
|
|
}
|
|
|
|
gamecardCloseStorageArea();
|
|
|
|
g_gameCardInfoLoaded = false;
|
|
}
|
|
|
|
static bool gamecardGetHandle(void)
|
|
{
|
|
if (!g_gameCardInserted)
|
|
{
|
|
LOGFILE("Gamecard not inserted!");
|
|
return false;
|
|
}
|
|
|
|
Result rc1 = 0, rc2 = 0;
|
|
FsStorage tmp_storage = {0};
|
|
|
|
/* 10 tries */
|
|
for(u8 i = 0; i < 10; i++)
|
|
{
|
|
/* First try to open a gamecard storage area using the current gamecard handle */
|
|
rc1 = fsOpenGameCardStorage(&tmp_storage, &g_gameCardHandle, 0);
|
|
if (R_SUCCEEDED(rc1))
|
|
{
|
|
fsStorageClose(&tmp_storage);
|
|
break;
|
|
}
|
|
|
|
/* If the previous call failed, we may have an invalid handle, so let's close the current one and try to retrieve a new one */
|
|
gamecardCloseHandle();
|
|
rc2 = fsDeviceOperatorGetGameCardHandle(&g_deviceOperator, &g_gameCardHandle);
|
|
}
|
|
|
|
if (R_FAILED(rc1) || R_FAILED(rc2))
|
|
{
|
|
/* Close leftover gamecard handle */
|
|
gamecardCloseHandle();
|
|
|
|
if (R_FAILED(rc1)) LOGFILE("fsOpenGameCardStorage failed! (0x%08X)", rc1);
|
|
if (R_FAILED(rc2)) LOGFILE("fsDeviceOperatorGetGameCardHandle failed! (0x%08X)", rc2);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
NX_INLINE void gamecardCloseHandle(void)
|
|
{
|
|
svcCloseHandle(g_gameCardHandle.value);
|
|
g_gameCardHandle.value = 0;
|
|
}
|
|
|
|
static bool gamecardOpenStorageArea(u8 area)
|
|
{
|
|
if (!g_gameCardInserted || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure))
|
|
{
|
|
LOGFILE("Invalid parameters!");
|
|
return false;
|
|
}
|
|
|
|
if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardStorageCurrentArea == area) return true;
|
|
|
|
gamecardCloseStorageArea();
|
|
|
|
Result rc = 0;
|
|
u32 partition = (area - 1); /* Zero-based index */
|
|
|
|
/* Retrieve a new gamecard handle */
|
|
if (!gamecardGetHandle())
|
|
{
|
|
LOGFILE("Failed to retrieve gamecard handle!");
|
|
return false;
|
|
}
|
|
|
|
/* Open storage area */
|
|
rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition);
|
|
if (R_FAILED(rc))
|
|
{
|
|
LOGFILE("fsOpenGameCardStorage failed to open %s storage area! (0x%08X)", GAMECARD_STORAGE_AREA_NAME(area), rc);
|
|
gamecardCloseHandle();
|
|
return false;
|
|
}
|
|
|
|
g_gameCardStorageCurrentArea = area;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock)
|
|
{
|
|
if (lock) mutexLock(&g_gamecardMutex);
|
|
|
|
bool success = false;
|
|
|
|
if (!g_gameCardInserted || !g_gameCardStorageNormalAreaSize || !g_gameCardStorageSecureAreaSize || !out || !read_size || \
|
|
offset >= (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize) || (offset + read_size) > (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize))
|
|
{
|
|
LOGFILE("Invalid parameters!");
|
|
goto exit;
|
|
}
|
|
|
|
Result rc = 0;
|
|
u8 *out_u8 = (u8*)out;
|
|
u8 area = (offset < g_gameCardStorageNormalAreaSize ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
|
|
|
|
/* Handle reads that span both the normal and secure gamecard storage areas */
|
|
if (area == GameCardStorageArea_Normal && (offset + read_size) > g_gameCardStorageNormalAreaSize)
|
|
{
|
|
/* Calculate normal storage area size difference */
|
|
u64 diff_size = (g_gameCardStorageNormalAreaSize - offset);
|
|
|
|
if (!gamecardReadStorageArea(out_u8, diff_size, offset, false)) goto exit;
|
|
|
|
/* Adjust variables to read right from the start of the secure storage area */
|
|
read_size -= diff_size;
|
|
offset = g_gameCardStorageNormalAreaSize;
|
|
out_u8 += diff_size;
|
|
area = GameCardStorageArea_Secure;
|
|
}
|
|
|
|
/* Open a storage area if needed */
|
|
/* If the right storage area has already been opened, this will return true */
|
|
if (!gamecardOpenStorageArea(area))
|
|
{
|
|
LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
|
|
goto exit;
|
|
}
|
|
|
|
/* Calculate appropiate storage area offset and retrieve the right storage area pointer */
|
|
u64 base_offset = (area == GameCardStorageArea_Normal ? offset : (offset - g_gameCardStorageNormalAreaSize));
|
|
|
|
if (!(base_offset % GAMECARD_MEDIA_UNIT_SIZE) && !(read_size % GAMECARD_MEDIA_UNIT_SIZE))
|
|
{
|
|
/* Optimization for reads that are already aligned to a GAMECARD_MEDIA_UNIT_SIZE boundary */
|
|
rc = fsStorageRead(&g_gameCardStorage, base_offset, out_u8, read_size);
|
|
if (R_FAILED(rc))
|
|
{
|
|
LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (aligned)", read_size, base_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
|
|
goto exit;
|
|
}
|
|
|
|
success = true;
|
|
} else {
|
|
/* Fix offset and/or size to avoid unaligned reads */
|
|
u64 block_start_offset = ALIGN_DOWN(base_offset, GAMECARD_MEDIA_UNIT_SIZE);
|
|
u64 block_end_offset = ALIGN_UP(base_offset + read_size, GAMECARD_MEDIA_UNIT_SIZE);
|
|
u64 block_size = (block_end_offset - block_start_offset);
|
|
|
|
u64 data_start_offset = (base_offset - block_start_offset);
|
|
u64 chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? GAMECARD_READ_BUFFER_SIZE : block_size);
|
|
u64 out_chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? (GAMECARD_READ_BUFFER_SIZE - data_start_offset) : read_size);
|
|
|
|
rc = fsStorageRead(&g_gameCardStorage, block_start_offset, g_gameCardReadBuf, chunk_size);
|
|
if (R_FAILED(rc))
|
|
{
|
|
LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (unaligned)", chunk_size, block_start_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
|
|
goto exit;
|
|
}
|
|
|
|
memcpy(out_u8, g_gameCardReadBuf + data_start_offset, out_chunk_size);
|
|
|
|
success = (block_size > GAMECARD_READ_BUFFER_SIZE ? gamecardReadStorageArea(out_u8 + out_chunk_size, read_size - out_chunk_size, base_offset + out_chunk_size, false) : true);
|
|
}
|
|
|
|
exit:
|
|
if (lock) mutexUnlock(&g_gamecardMutex);
|
|
|
|
return success;
|
|
}
|
|
|
|
static void gamecardCloseStorageArea(void)
|
|
{
|
|
if (serviceIsActive(&(g_gameCardStorage.s)))
|
|
{
|
|
fsStorageClose(&g_gameCardStorage);
|
|
memset(&g_gameCardStorage, 0, sizeof(FsStorage));
|
|
}
|
|
|
|
gamecardCloseHandle();
|
|
|
|
g_gameCardStorageCurrentArea = GameCardStorageArea_None;
|
|
}
|
|
|
|
static bool gamecardGetStorageAreasSizes(void)
|
|
{
|
|
if (!g_gameCardInserted)
|
|
{
|
|
LOGFILE("Gamecard not inserted!");
|
|
return false;
|
|
}
|
|
|
|
for(u8 i = 0; i < 2; i++)
|
|
{
|
|
Result rc = 0;
|
|
u64 area_size = 0;
|
|
u8 area = (i == 0 ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
|
|
|
|
if (!gamecardOpenStorageArea(area))
|
|
{
|
|
LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
|
|
return false;
|
|
}
|
|
|
|
rc = fsStorageGetSize(&g_gameCardStorage, (s64*)&area_size);
|
|
|
|
gamecardCloseStorageArea();
|
|
|
|
if (R_FAILED(rc) || !area_size)
|
|
{
|
|
LOGFILE("fsStorageGetSize failed to retrieve %s storage area size! (0x%08X)", GAMECARD_STORAGE_AREA_NAME(area), rc);
|
|
g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = 0;
|
|
return false;
|
|
}
|
|
|
|
if (area == GameCardStorageArea_Normal)
|
|
{
|
|
g_gameCardStorageNormalAreaSize = area_size;
|
|
} else {
|
|
g_gameCardStorageSecureAreaSize = area_size;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size)
|
|
{
|
|
u64 capacity = 0;
|
|
|
|
switch(rom_size)
|
|
{
|
|
case GameCardRomSize_1GiB:
|
|
capacity = GAMECARD_CAPACITY_1GiB;
|
|
break;
|
|
case GameCardRomSize_2GiB:
|
|
capacity = GAMECARD_CAPACITY_2GiB;
|
|
break;
|
|
case GameCardRomSize_4GiB:
|
|
capacity = GAMECARD_CAPACITY_4GiB;
|
|
break;
|
|
case GameCardRomSize_8GiB:
|
|
capacity = GAMECARD_CAPACITY_8GiB;
|
|
break;
|
|
case GameCardRomSize_16GiB:
|
|
capacity = GAMECARD_CAPACITY_16GiB;
|
|
break;
|
|
case GameCardRomSize_32GiB:
|
|
capacity = GAMECARD_CAPACITY_32GiB;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return capacity;
|
|
}
|
|
|
|
static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx)
|
|
{
|
|
if (hfs_partition_type > GameCardHashFileSystemPartitionType_Secure) return NULL;
|
|
|
|
u32 hfs_partition_idx = 0;
|
|
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
|
|
|
|
if (hfs_partition_type != GameCardHashFileSystemPartitionType_Root)
|
|
{
|
|
if (gamecardGetHashFileSystemEntryIndexByName(fs_header, GAMECARD_HFS_PARTITION_NAME(hfs_partition_type), &hfs_partition_idx))
|
|
{
|
|
fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsPartitions[hfs_partition_idx].header;
|
|
if (out_hfs_partition_idx) *out_hfs_partition_idx = hfs_partition_idx;
|
|
} else {
|
|
fs_header = NULL;
|
|
}
|
|
}
|
|
|
|
return fs_header;
|
|
}
|
|
|
|
NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx)
|
|
{
|
|
if (!header || idx >= ((GameCardHashFileSystemHeader*)header)->entry_count) return NULL;
|
|
return (GameCardHashFileSystemEntry*)((u8*)header + sizeof(GameCardHashFileSystemHeader) + (idx * sizeof(GameCardHashFileSystemEntry)));
|
|
}
|
|
|
|
NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header)
|
|
{
|
|
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header;
|
|
if (!fs_header || !fs_header->entry_count) return NULL;
|
|
return ((char*)header + sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry)));
|
|
}
|
|
|
|
NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx)
|
|
{
|
|
GameCardHashFileSystemEntry *fs_entry = gamecardGetHashFileSystemEntryByIndex(header, idx);
|
|
char *name_table = gamecardGetHashFileSystemNameTable(header);
|
|
if (!fs_entry || !name_table) return NULL;
|
|
return (name_table + fs_entry->name_offset);
|
|
}
|
|
|
|
NX_INLINE bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx)
|
|
{
|
|
size_t name_len = 0;
|
|
GameCardHashFileSystemEntry *fs_entry = NULL;
|
|
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header;
|
|
char *name_table = gamecardGetHashFileSystemNameTable(header);
|
|
if (!fs_header || !fs_header->entry_count || !name_table || !name || !(name_len = strlen(name)) || !out_idx) return false;
|
|
|
|
for(u32 i = 0; i < fs_header->entry_count; i++)
|
|
{
|
|
if (!(fs_entry = gamecardGetHashFileSystemEntryByIndex(header, i))) return false;
|
|
|
|
if (!strncmp(name_table + fs_entry->name_offset, name, name_len))
|
|
{
|
|
*out_idx = i;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|