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nxdumptool/source/gamecard.c
Pablo Curiel 15431ec2c8 Many changes.
* AES: moved CTR initializing/updating functions here from nca.c.
* BKTR/RomFS/PFS: check if we're dealing with a NCA with titlekey crypto and the titlekey hasn't been retrieved.
* BFTTF: use void pointers for output font data.
* Mem: Only exclude Unmapped/Uo/ThreadLocal/Reserved memory pages if dealing with FS.
* NCA: use content type context pointers inside NCA contexts to manage ContentMeta, ProgramInfo, Nacp and LegalInfo contexts.
* NCA: added 'written' bool elements to patch structs to indicate patch write completion.
* NPDM: remove unnecessary inline functions, generate PFS patch right after changing ACID data, add a pfsWriteEntryPatchToMemoryBuffer wrapper.
* PFS: added PartitionFileSystemFileContext and related functions to deal with NSP headers.
* ProgramInfo: removed unnecessary inline functions.
* Save: added commented code to dump a full system savefile - will probably use it down the road.
* Tik: added support for volatile tickets (thanks to @shchmue and @Whovian9369!), added a rights ID string representation to the Ticket struct, clear Volatile and ELicenseRequired flags in conversions to common tickets.
* Title: added a function to calculate the number of titles (current + siblings) from a TItleInfo block.
* Utils: added a function to generate a dynamically allocated path string using a prefix, a filename and a extension.
* Removed explicit offset checks throughout all the code.
* Codestyle fixes.
* Updated to-do.
2020-10-21 00:27:48 -04:00

1141 lines
39 KiB
C

/*
* gamecard.c
*
* Copyright (c) 2020, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* nxdumptool is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils.h"
#include "mem.h"
#include "gamecard.h"
#define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0". */
#define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB. */
#define GAMECARD_ACCESS_WAIT_TIME 3 /* Seconds. */
#define GAMECARD_UNUSED_AREA_BLOCK_SIZE 0x24
#define GAMECARD_UNUSED_AREA_SIZE(x) (((x) / GAMECARD_MEDIA_UNIT_SIZE) * GAMECARD_UNUSED_AREA_BLOCK_SIZE)
#define GAMECARD_STORAGE_AREA_NAME(x) ((x) == GameCardStorageArea_Normal ? "normal" : ((x) == GameCardStorageArea_Secure ? "secure" : "none"))
#define GAMECARD_CAPACITY_1GiB (u64)0x40000000
#define GAMECARD_CAPACITY_2GiB (u64)0x80000000
#define GAMECARD_CAPACITY_4GiB (u64)0x100000000
#define GAMECARD_CAPACITY_8GiB (u64)0x200000000
#define GAMECARD_CAPACITY_16GiB (u64)0x400000000
#define GAMECARD_CAPACITY_32GiB (u64)0x800000000
/* Type definitions. */
/// Only kept for documentation purposes, not really used.
/// A copy of the gamecard header without the RSA-2048 signature and a plaintext GameCardHeaderEncryptedArea precedes this struct in FS program memory.
typedef struct {
u32 memory_interface_mode;
u32 asic_status;
u8 card_id_area[0x48];
u8 reserved[0x1B0];
FsGameCardCertificate certificate;
GameCardInitialData initial_data;
} GameCardSecurityInformation;
typedef struct {
u32 magic; ///< "HFS0".
u32 entry_count;
u32 name_table_size;
u8 reserved[0x4];
} GameCardHashFileSystemHeader;
typedef struct {
u64 offset;
u64 size;
u32 name_offset;
u32 hash_target_size;
u64 hash_target_offset;
u8 hash[SHA256_HASH_SIZE];
} GameCardHashFileSystemEntry;
typedef enum {
GameCardStorageArea_None = 0,
GameCardStorageArea_Normal = 1,
GameCardStorageArea_Secure = 2
} GameCardStorageArea;
typedef struct {
u64 offset; ///< Relative to the start of the gamecard header.
u64 size; ///< Whole partition size.
u64 header_size; ///< Full header size.
u8 *header; ///< GameCardHashFileSystemHeader + (GameCardHashFileSystemEntry * entry_count) + Name Table.
} GameCardHashFileSystemPartitionInfo;
/* Global variables. */
static Mutex g_gamecardMutex = 0;
static bool g_gamecardInterfaceInit = false;
static FsDeviceOperator g_deviceOperator = {0};
static FsEventNotifier g_gameCardEventNotifier = {0};
static Event g_gameCardKernelEvent = {0};
static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false;
static Thread g_gameCardDetectionThread = {0};
static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0};
static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false;
static FsGameCardHandle g_gameCardHandle = {0};
static FsStorage g_gameCardStorage = {0};
static u8 g_gameCardStorageCurrentArea = GameCardStorageArea_None;
static u8 *g_gameCardReadBuf = NULL;
static GameCardHeader g_gameCardHeader = {0};
static u64 g_gameCardStorageNormalAreaSize = 0, g_gameCardStorageSecureAreaSize = 0, g_gameCardStorageTotalSize = 0;
static u64 g_gameCardCapacity = 0;
static u8 *g_gameCardHfsRootHeader = NULL; /// GameCardHashFileSystemHeader + (entry_count * GameCardHashFileSystemEntry) + Name Table.
static GameCardHashFileSystemPartitionInfo *g_gameCardHfsPartitions = NULL;
static MemoryLocation g_fsProgramMemory = {
.program_id = FS_SYSMODULE_TID,
.mask = 0,
.data = NULL,
.data_size = 0
};
static const char *g_gameCardHfsPartitionNames[] = {
[GameCardHashFileSystemPartitionType_Root] = "root",
[GameCardHashFileSystemPartitionType_Update] = "update",
[GameCardHashFileSystemPartitionType_Logo] = "logo",
[GameCardHashFileSystemPartitionType_Normal] = "normal",
[GameCardHashFileSystemPartitionType_Secure] = "secure",
[GameCardHashFileSystemPartitionType_Boot] = "boot"
};
/* Function prototypes. */
static bool gamecardCreateDetectionThread(void);
static void gamecardDestroyDetectionThread(void);
static void gamecardDetectionThreadFunc(void *arg);
NX_INLINE bool gamecardIsInserted(void);
static void gamecardLoadInfo(void);
static void gamecardFreeInfo(void);
static bool gamecardReadInitialData(GameCardKeyArea *out);
static bool gamecardGetHandleAndStorage(u32 partition);
NX_INLINE void gamecardCloseHandle(void);
static bool gamecardOpenStorageArea(u8 area);
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock);
static void gamecardCloseStorageArea(void);
static bool gamecardGetStorageAreasSizes(void);
NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size);
static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx);
NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx);
NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header);
NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx);
static bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx);
bool gamecardInitialize(void)
{
mutexLock(&g_gamecardMutex);
Result rc = 0;
bool ret = g_gamecardInterfaceInit;
if (ret) goto end;
/* Allocate memory for the gamecard read buffer. */
g_gameCardReadBuf = malloc(GAMECARD_READ_BUFFER_SIZE);
if (!g_gameCardReadBuf)
{
LOGFILE("Unable to allocate memory for the gamecard read buffer!");
goto end;
}
/* Open device operator. */
rc = fsOpenDeviceOperator(&g_deviceOperator);
if (R_FAILED(rc))
{
LOGFILE("fsOpenDeviceOperator failed! (0x%08X).", rc);
goto end;
}
g_openDeviceOperator = true;
/* Open gamecard detection event notifier. */
rc = fsOpenGameCardDetectionEventNotifier(&g_gameCardEventNotifier);
if (R_FAILED(rc))
{
LOGFILE("fsOpenGameCardDetectionEventNotifier failed! (0x%08X)", rc);
goto end;
}
g_openEventNotifier = true;
/* Retrieve gamecard detection kernel event. */
rc = fsEventNotifierGetEventHandle(&g_gameCardEventNotifier, &g_gameCardKernelEvent, true);
if (R_FAILED(rc))
{
LOGFILE("fsEventNotifierGetEventHandle failed! (0x%08X)", rc);
goto end;
}
g_loadKernelEvent = true;
/* Create usermode exit event. */
ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
/* Create usermode gamecard status change event. */
ueventCreate(&g_gameCardStatusChangeEvent, true);
/* Create gamecard detection thread. */
if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto end;
ret = g_gamecardInterfaceInit = true;
end:
mutexUnlock(&g_gamecardMutex);
return ret;
}
void gamecardExit(void)
{
mutexLock(&g_gamecardMutex);
/* Destroy gamecard detection thread. */
if (g_gameCardDetectionThreadCreated)
{
gamecardDestroyDetectionThread();
g_gameCardDetectionThreadCreated = false;
}
/* Close gamecard detection kernel event. */
if (g_loadKernelEvent)
{
eventClose(&g_gameCardKernelEvent);
g_loadKernelEvent = false;
}
/* Close gamecard detection event notifier. */
if (g_openEventNotifier)
{
fsEventNotifierClose(&g_gameCardEventNotifier);
g_openEventNotifier = false;
}
/* Close device operator. */
if (g_openDeviceOperator)
{
fsDeviceOperatorClose(&g_deviceOperator);
g_openDeviceOperator = false;
}
/* Free gamecard read buffer. */
if (g_gameCardReadBuf)
{
free(g_gameCardReadBuf);
g_gameCardReadBuf = NULL;
}
g_gamecardInterfaceInit = false;
mutexUnlock(&g_gamecardMutex);
}
UEvent *gamecardGetStatusChangeUserEvent(void)
{
mutexLock(&g_gamecardMutex);
UEvent *event = (g_gamecardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL);
mutexUnlock(&g_gamecardMutex);
return event;
}
u8 gamecardGetStatus(void)
{
mutexLock(&g_gamecardMutex);
u8 status = (g_gameCardInserted ? (g_gameCardInfoLoaded ? GameCardStatus_InsertedAndInfoLoaded : GameCardStatus_InsertedAndInfoNotLoaded) : GameCardStatus_NotInserted);
mutexUnlock(&g_gamecardMutex);
return status;
}
bool gamecardReadStorage(void *out, u64 read_size, u64 offset)
{
return gamecardReadStorageArea(out, read_size, offset, true);
}
bool gamecardGetKeyArea(GameCardKeyArea *out)
{
/* Read full FS program memory to retrieve the GameCardInitialData block, which is part of the GameCardKeyArea block. */
/* In FS program memory, this is stored as part of the GameCardSecurityInformation struct, which is returned by Lotus command "ChangeToSecureMode" (0xF). */
/* This means it is only available *after* the gamecard secure area has been mounted, which is taken care of in gamecardReadInitialData(). */
/* The GameCardSecurityInformation struct is only kept for documentation purposes. It isn't used at all to retrieve the GameCardInitialData block. */
mutexLock(&g_gamecardMutex);
bool ret = gamecardReadInitialData(out);
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetHeader(GameCardHeader *out)
{
mutexLock(&g_gamecardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) memcpy(out, &g_gameCardHeader, sizeof(GameCardHeader));
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetCertificate(FsGameCardCertificate *out)
{
Result rc = 0;
bool ret = false;
mutexLock(&g_gamecardMutex);
if (g_gameCardInserted && g_gameCardHandle.value && out)
{
rc = fsDeviceOperatorGetGameCardDeviceCertificate(&g_deviceOperator, &g_gameCardHandle, out);
if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorGetGameCardDeviceCertificate failed! (0x%08X)", rc);
ret = R_SUCCEEDED(rc);
}
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetTotalSize(u64 *out)
{
mutexLock(&g_gamecardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = g_gameCardStorageTotalSize;
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetTrimmedSize(u64 *out)
{
mutexLock(&g_gamecardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = (sizeof(GameCardHeader) + GAMECARD_MEDIA_UNIT_OFFSET(g_gameCardHeader.valid_data_end_address));
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetRomCapacity(u64 *out)
{
mutexLock(&g_gamecardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = g_gameCardCapacity;
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetBundledFirmwareUpdateVersion(u32 *out)
{
Result rc = 0;
u64 update_id = 0;
u32 update_version = 0;
bool ret = false;
mutexLock(&g_gamecardMutex);
if (g_gameCardInserted && g_gameCardHandle.value && out)
{
rc = fsDeviceOperatorUpdatePartitionInfo(&g_deviceOperator, &g_gameCardHandle, &update_version, &update_id);
if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorUpdatePartitionInfo failed! (0x%08X)", rc);
ret = (R_SUCCEEDED(rc) && update_id == GAMECARD_UPDATE_TID);
if (ret) *out = update_version;
}
mutexUnlock(&g_gamecardMutex);
return ret;
}
const char *gamecardGetHashFileSystemPartitionName(u8 hfs_partition_type)
{
return (hfs_partition_type < GameCardHashFileSystemPartitionType_Count ? g_gameCardHfsPartitionNames[hfs_partition_type] : NULL);
}
bool gamecardGetEntryCountFromHashFileSystemPartition(u8 hfs_partition_type, u32 *out_count)
{
bool ret = false;
GameCardHashFileSystemHeader *fs_header = NULL;
mutexLock(&g_gamecardMutex);
if (g_gameCardInserted && g_gameCardInfoLoaded && out_count)
{
fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, NULL);
if (fs_header)
{
*out_count = fs_header->entry_count;
ret = true;
} else {
LOGFILE("Failed to retrieve hash FS partition header!");
}
}
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetEntryInfoFromHashFileSystemPartitionByIndex(u8 hfs_partition_type, u32 idx, u64 *out_offset, u64 *out_size, char **out_name)
{
bool ret = false;
char *entry_name = NULL;
u32 hfs_partition_idx = 0;
GameCardHashFileSystemHeader *fs_header = NULL;
GameCardHashFileSystemEntry *fs_entry = NULL;
mutexLock(&g_gamecardMutex);
if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size || out_name))
{
fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx);
if (!fs_header)
{
LOGFILE("Failed to retrieve hash FS partition header!");
goto end;
}
fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, idx);
if (!fs_entry)
{
LOGFILE("Failed to retrieve hash FS partition entry by index!");
goto end;
}
if (out_offset)
{
if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root)
{
*out_offset = g_gameCardHfsPartitions[idx].offset; /* No need to recalculate what we already have. */
} else {
*out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset);
}
}
if (out_size) *out_size = fs_entry->size;
if (out_name)
{
entry_name = gamecardGetHashFileSystemEntryNameByIndex(fs_header, idx);
if (!entry_name || !*entry_name)
{
LOGFILE("Invalid hash FS partition entry name!");
goto end;
}
*out_name = strdup(entry_name);
if (!*out_name)
{
LOGFILE("Failed to duplicate hash FS partition entry name!");
goto end;
}
}
ret = true;
}
end:
mutexUnlock(&g_gamecardMutex);
return ret;
}
bool gamecardGetEntryInfoFromHashFileSystemPartitionByName(u8 hfs_partition_type, const char *name, u64 *out_offset, u64 *out_size)
{
bool ret = false;
u32 hfs_partition_idx = 0, fs_entry_idx = 0;
GameCardHashFileSystemHeader *fs_header = NULL;
GameCardHashFileSystemEntry *fs_entry = NULL;
mutexLock(&g_gamecardMutex);
if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size))
{
fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx);
if (!fs_header)
{
LOGFILE("Failed to retrieve hash FS partition header!");
goto end;
}
if (!gamecardGetHashFileSystemEntryIndexByName(fs_header, name, &fs_entry_idx))
{
LOGFILE("Failed to retrieve hash FS partition entry index by name!");
goto end;
}
fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, fs_entry_idx);
if (!fs_entry)
{
LOGFILE("Failed to retrieve hash FS partition entry by index!");
goto end;
}
if (out_offset)
{
if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root)
{
*out_offset = g_gameCardHfsPartitions[fs_entry_idx].offset; /* No need to recalculate what we already have. */
} else {
*out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset);
}
}
if (out_size) *out_size = fs_entry->size;
ret = true;
}
end:
mutexUnlock(&g_gamecardMutex);
return ret;
}
static bool gamecardCreateDetectionThread(void)
{
if (!utilsCreateThread(&g_gameCardDetectionThread, gamecardDetectionThreadFunc, NULL, 1))
{
LOGFILE("Failed to create gamecard detection thread!");
return false;
}
return true;
}
static void gamecardDestroyDetectionThread(void)
{
/* Signal the exit event to terminate the gamecard detection thread. */
ueventSignal(&g_gameCardDetectionThreadExitEvent);
/* Wait for the gamecard detection thread to exit. */
utilsJoinThread(&g_gameCardDetectionThread);
}
static void gamecardDetectionThreadFunc(void *arg)
{
(void)arg;
Result rc = 0;
int idx = 0;
Waiter gamecard_event_waiter = waiterForEvent(&g_gameCardKernelEvent);
Waiter exit_event_waiter = waiterForUEvent(&g_gameCardDetectionThreadExitEvent);
/* Retrieve initial gamecard insertion status. */
/* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */
mutexLock(&g_gamecardMutex);
g_gameCardInserted = gamecardIsInserted();
if (g_gameCardInserted) gamecardLoadInfo();
mutexUnlock(&g_gamecardMutex);
ueventSignal(&g_gameCardStatusChangeEvent);
while(true)
{
/* Wait until an event is triggered. */
rc = waitMulti(&idx, -1, gamecard_event_waiter, exit_event_waiter);
if (R_FAILED(rc)) continue;
/* Exit event triggered. */
if (idx == 1) break;
mutexLock(&g_gamecardMutex);
/* Retrieve current gamecard insertion status. */
/* Only proceed if we're dealing with a status change. */
g_gameCardInserted = gamecardIsInserted();
gamecardFreeInfo();
if (g_gameCardInserted)
{
/* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */
utilsSleep(GAMECARD_ACCESS_WAIT_TIME);
/* Load gamecard info. */
gamecardLoadInfo();
}
mutexUnlock(&g_gamecardMutex);
/* Signal user mode gamecard status change event. */
ueventSignal(&g_gameCardStatusChangeEvent);
}
/* Free gamecard info and close gamecard handle. */
gamecardFreeInfo();
g_gameCardInserted = false;
threadExit();
}
NX_INLINE bool gamecardIsInserted(void)
{
bool inserted = false;
Result rc = fsDeviceOperatorIsGameCardInserted(&g_deviceOperator, &inserted);
if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorIsGameCardInserted failed! (0x%08X)", rc);
return (R_SUCCEEDED(rc) && inserted);
}
static void gamecardLoadInfo(void)
{
if (g_gameCardInfoLoaded) return;
GameCardHashFileSystemHeader *fs_header = NULL;
GameCardHashFileSystemEntry *fs_entry = NULL;
/* Retrieve gamecard storage area sizes. */
/* gamecardReadStorageArea() actually checks if the storage area sizes are greater than zero, so we must first perform this step. */
if (!gamecardGetStorageAreasSizes())
{
LOGFILE("Failed to retrieve gamecard storage area sizes!");
goto end;
}
/* Read gamecard header. */
if (!gamecardReadStorageArea(&g_gameCardHeader, sizeof(GameCardHeader), 0, false))
{
LOGFILE("Failed to read gamecard header!");
goto end;
}
/* Check magic word from gamecard header. */
if (__builtin_bswap32(g_gameCardHeader.magic) != GAMECARD_HEAD_MAGIC)
{
LOGFILE("Invalid gamecard header magic word! (0x%08X)", __builtin_bswap32(g_gameCardHeader.magic));
goto end;
}
/* Get gamecard capacity. */
g_gameCardCapacity = gamecardGetCapacityFromRomSizeValue(g_gameCardHeader.rom_size);
if (!g_gameCardCapacity)
{
LOGFILE("Invalid gamecard capacity value! (0x%02X).", g_gameCardHeader.rom_size);
goto end;
}
if (utilsGetCustomFirmwareType() == UtilsCustomFirmwareType_SXOS)
{
/* The total size for the secure storage area is maxed out under SX OS. */
/* Let's try to calculate it manually. */
g_gameCardStorageSecureAreaSize = (g_gameCardCapacity - (g_gameCardStorageNormalAreaSize + GAMECARD_UNUSED_AREA_SIZE(g_gameCardCapacity)));
}
/* Allocate memory for the root hash FS header. */
g_gameCardHfsRootHeader = calloc(g_gameCardHeader.partition_fs_header_size, sizeof(u8));
if (!g_gameCardHfsRootHeader)
{
LOGFILE("Unable to allocate memory for the root hash FS header!");
goto end;
}
/* Read root hash FS header. */
if (!gamecardReadStorageArea(g_gameCardHfsRootHeader, g_gameCardHeader.partition_fs_header_size, g_gameCardHeader.partition_fs_header_address, false))
{
LOGFILE("Failed to read root hash FS header from offset 0x%lX!", g_gameCardHeader.partition_fs_header_address);
goto end;
}
fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
if (__builtin_bswap32(fs_header->magic) != GAMECARD_HFS0_MAGIC)
{
LOGFILE("Invalid magic word in root hash FS header! (0x%08X).", __builtin_bswap32(fs_header->magic));
goto end;
}
if (!fs_header->entry_count || !fs_header->name_table_size || \
(sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry)) + fs_header->name_table_size) > g_gameCardHeader.partition_fs_header_size)
{
LOGFILE("Invalid file count and/or name table size in root hash FS header!");
goto end;
}
/* Allocate memory for the hash FS partitions info. */
g_gameCardHfsPartitions = calloc(fs_header->entry_count, sizeof(GameCardHashFileSystemEntry));
if (!g_gameCardHfsPartitions)
{
LOGFILE("Unable to allocate memory for the hash FS partitions info!");
goto end;
}
/* Read hash FS partitions. */
for(u32 i = 0; i < fs_header->entry_count; i++)
{
GameCardHashFileSystemPartitionInfo *hfs_partition = &(g_gameCardHfsPartitions[i]);
fs_entry = gamecardGetHashFileSystemEntryByIndex(g_gameCardHfsRootHeader, i);
if (!fs_entry || !fs_entry->size)
{
LOGFILE("Invalid hash FS partition entry!");
goto end;
}
hfs_partition->offset = (g_gameCardHeader.partition_fs_header_address + g_gameCardHeader.partition_fs_header_size + fs_entry->offset);
hfs_partition->size = fs_entry->size;
/* Partially read the current hash FS partition header. */
GameCardHashFileSystemHeader partition_header = {0};
if (!gamecardReadStorageArea(&partition_header, sizeof(GameCardHashFileSystemHeader), hfs_partition->offset, false))
{
LOGFILE("Failed to partially read hash FS partition #%u header from offset 0x%lX!", i, hfs_partition->offset);
goto end;
}
if (__builtin_bswap32(partition_header.magic) != GAMECARD_HFS0_MAGIC)
{
LOGFILE("Invalid magic word in hash FS partition #%u header! (0x%08X).", i, __builtin_bswap32(partition_header.magic));
goto end;
}
if (!partition_header.name_table_size)
{
LOGFILE("Invalid name table size in hash FS partition #%u header!", i);
goto end;
}
/* Calculate the full header size for the current hash FS partition and round it to a GAMECARD_MEDIA_UNIT_SIZE bytes boundary. */
hfs_partition->header_size = (sizeof(GameCardHashFileSystemHeader) + (partition_header.entry_count * sizeof(GameCardHashFileSystemEntry)) + partition_header.name_table_size);
hfs_partition->header_size = ALIGN_UP(hfs_partition->header_size, GAMECARD_MEDIA_UNIT_SIZE);
/* Allocate memory for the hash FS partition header. */
hfs_partition->header = calloc(hfs_partition->header_size, sizeof(u8));
if (!hfs_partition->header)
{
LOGFILE("Unable to allocate memory for the hash FS partition #%u header!", i);
goto end;
}
/* Finally, read the full hash FS partition header. */
if (!gamecardReadStorageArea(hfs_partition->header, hfs_partition->header_size, hfs_partition->offset, false))
{
LOGFILE("Failed to read full hash FS partition #%u header from offset 0x%lX!", i, hfs_partition->offset);
goto end;
}
}
g_gameCardInfoLoaded = true;
end:
if (!g_gameCardInfoLoaded) gamecardFreeInfo();
}
static void gamecardFreeInfo(void)
{
memset(&g_gameCardHeader, 0, sizeof(GameCardHeader));
g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0;
g_gameCardCapacity = 0;
if (g_gameCardHfsRootHeader)
{
if (g_gameCardHfsPartitions)
{
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
for(u32 i = 0; i < fs_header->entry_count; i++)
{
if (g_gameCardHfsPartitions[i].header) free(g_gameCardHfsPartitions[i].header);
}
}
free(g_gameCardHfsRootHeader);
g_gameCardHfsRootHeader = NULL;
}
if (g_gameCardHfsPartitions)
{
free(g_gameCardHfsPartitions);
g_gameCardHfsPartitions = NULL;
}
gamecardCloseStorageArea();
g_gameCardInfoLoaded = false;
}
static bool gamecardReadInitialData(GameCardKeyArea *out)
{
if (!g_gameCardInserted || !g_gameCardInfoLoaded || !out)
{
LOGFILE("Invalid parameters!");
return false;
}
/* Clear output. */
memset(out, 0, sizeof(GameCardKeyArea));
/* Open secure storage area. */
if (!gamecardOpenStorageArea(GameCardStorageArea_Secure))
{
LOGFILE("Failed to open secure storage area!");
return false;
}
bool found = false;
u8 tmp_hash[SHA256_HASH_SIZE] = {0};
/* Retrieve full FS program memory dump. */
if (!memRetrieveFullProgramMemory(&g_fsProgramMemory))
{
LOGFILE("Failed to retrieve full FS program memory dump!");
return false;
}
/* Look for the initial data block in the FS memory dump using the package ID and the initial data hash from the gamecard header. */
for(u64 offset = 0; offset < g_fsProgramMemory.data_size; offset++)
{
if ((g_fsProgramMemory.data_size - offset) < sizeof(GameCardInitialData)) break;
if (memcmp(g_fsProgramMemory.data + offset, &(g_gameCardHeader.package_id), sizeof(g_gameCardHeader.package_id)) != 0) continue;
sha256CalculateHash(tmp_hash, g_fsProgramMemory.data + offset, sizeof(GameCardInitialData));
if (!memcmp(tmp_hash, g_gameCardHeader.initial_data_hash, SHA256_HASH_SIZE))
{
/* Jackpot. */
memcpy(&(out->initial_data), g_fsProgramMemory.data + offset, sizeof(GameCardInitialData));
found = true;
break;
}
}
/* Free FS memory dump. */
memFreeMemoryLocation(&g_fsProgramMemory);
return found;
}
static bool gamecardGetHandleAndStorage(u32 partition)
{
if (!g_gameCardInserted || partition > 1)
{
LOGFILE("Invalid parameters!");
return false;
}
Result rc = 0;
/* 10 tries. */
for(u8 i = 0; i < 10; i++)
{
/* 100 ms wait in case there was an error in the previous loop. */
if (R_FAILED(rc)) svcSleepThread(100000000);
/* First, let's try to retrieve a gamecard handle. */
/* This can return 0x140A02 if the "nogc" patch is enabled by the running CFW. */
rc = fsDeviceOperatorGetGameCardHandle(&g_deviceOperator, &g_gameCardHandle);
if (R_FAILED(rc))
{
//LOGFILE("fsDeviceOperatorGetGameCardHandle failed on try #%u! (0x%08X).", i + 1, rc);
continue;
}
/* If the previous call succeeded, let's try to open the desired gamecard storage area. */
rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition);
if (R_FAILED(rc))
{
gamecardCloseHandle(); /* Close invalid gamecard handle. */
//LOGFILE("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc);
continue;
}
/* If we got up to this point, both a valid gamecard handle and a valid storage area handle are guaranteed. */
break;
}
if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorGetGameCardHandle / fsOpenGameCardStorage failed! (0x%08X).", rc);
return R_SUCCEEDED(rc);
}
NX_INLINE void gamecardCloseHandle(void)
{
/* I need to find a way to properly close a gamecard handle... */
if (!g_gameCardHandle.value) return;
svcCloseHandle(g_gameCardHandle.value);
g_gameCardHandle.value = 0;
}
static bool gamecardOpenStorageArea(u8 area)
{
if (!g_gameCardInserted || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure))
{
LOGFILE("Invalid parameters!");
return false;
}
/* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */
if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardStorageCurrentArea == area) return true;
/* Close both gamecard handle and open storage area. */
gamecardCloseStorageArea();
/* Retrieve both a new gamecard handle and a storage area handle. */
if (!gamecardGetHandleAndStorage(area - 1)) /* Zero-based index. */
{
LOGFILE("Failed to retrieve gamecard handle and storage area handle!");
return false;
}
/* Update current gamecard storage area. */
g_gameCardStorageCurrentArea = area;
return true;
}
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock)
{
if (lock) mutexLock(&g_gamecardMutex);
bool success = false;
if (!g_gameCardInserted || !g_gameCardStorageNormalAreaSize || !g_gameCardStorageSecureAreaSize || !out || !read_size || (offset + read_size) > g_gameCardStorageTotalSize)
{
LOGFILE("Invalid parameters!");
goto end;
}
Result rc = 0;
u8 *out_u8 = (u8*)out;
u8 area = (offset < g_gameCardStorageNormalAreaSize ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
/* Handle reads that span both the normal and secure gamecard storage areas. */
if (area == GameCardStorageArea_Normal && (offset + read_size) > g_gameCardStorageNormalAreaSize)
{
/* Calculate normal storage area size difference. */
u64 diff_size = (g_gameCardStorageNormalAreaSize - offset);
if (!gamecardReadStorageArea(out_u8, diff_size, offset, false)) goto end;
/* Adjust variables to read right from the start of the secure storage area. */
read_size -= diff_size;
offset = g_gameCardStorageNormalAreaSize;
out_u8 += diff_size;
area = GameCardStorageArea_Secure;
}
/* Open a storage area if needed. */
/* If the right storage area has already been opened, this will return true. */
if (!gamecardOpenStorageArea(area))
{
LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
goto end;
}
/* Calculate appropiate storage area offset and retrieve the right storage area pointer. */
u64 base_offset = (area == GameCardStorageArea_Normal ? offset : (offset - g_gameCardStorageNormalAreaSize));
if (!(base_offset % GAMECARD_MEDIA_UNIT_SIZE) && !(read_size % GAMECARD_MEDIA_UNIT_SIZE))
{
/* Optimization for reads that are already aligned to a GAMECARD_MEDIA_UNIT_SIZE boundary. */
rc = fsStorageRead(&g_gameCardStorage, base_offset, out_u8, read_size);
if (R_FAILED(rc))
{
LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (aligned).", read_size, base_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
goto end;
}
success = true;
} else {
/* Fix offset and/or size to avoid unaligned reads. */
u64 block_start_offset = ALIGN_DOWN(base_offset, GAMECARD_MEDIA_UNIT_SIZE);
u64 block_end_offset = ALIGN_UP(base_offset + read_size, GAMECARD_MEDIA_UNIT_SIZE);
u64 block_size = (block_end_offset - block_start_offset);
u64 data_start_offset = (base_offset - block_start_offset);
u64 chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? GAMECARD_READ_BUFFER_SIZE : block_size);
u64 out_chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? (GAMECARD_READ_BUFFER_SIZE - data_start_offset) : read_size);
rc = fsStorageRead(&g_gameCardStorage, block_start_offset, g_gameCardReadBuf, chunk_size);
if (R_FAILED(rc))
{
LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (unaligned).", chunk_size, block_start_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
goto end;
}
memcpy(out_u8, g_gameCardReadBuf + data_start_offset, out_chunk_size);
success = (block_size > GAMECARD_READ_BUFFER_SIZE ? gamecardReadStorageArea(out_u8 + out_chunk_size, read_size - out_chunk_size, offset + out_chunk_size, false) : true);
}
end:
if (lock) mutexUnlock(&g_gamecardMutex);
return success;
}
static void gamecardCloseStorageArea(void)
{
if (serviceIsActive(&(g_gameCardStorage.s)))
{
fsStorageClose(&g_gameCardStorage);
memset(&g_gameCardStorage, 0, sizeof(FsStorage));
}
gamecardCloseHandle();
g_gameCardStorageCurrentArea = GameCardStorageArea_None;
}
static bool gamecardGetStorageAreasSizes(void)
{
if (!g_gameCardInserted)
{
LOGFILE("Gamecard not inserted!");
return false;
}
for(u8 i = 0; i < 2; i++)
{
Result rc = 0;
u64 area_size = 0;
u8 area = (i == 0 ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
if (!gamecardOpenStorageArea(area))
{
LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
return false;
}
rc = fsStorageGetSize(&g_gameCardStorage, (s64*)&area_size);
gamecardCloseStorageArea();
if (R_FAILED(rc) || !area_size)
{
LOGFILE("fsStorageGetSize failed to retrieve %s storage area size! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(area), rc);
g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0;
return false;
}
if (area == GameCardStorageArea_Normal)
{
g_gameCardStorageNormalAreaSize = area_size;
} else {
g_gameCardStorageSecureAreaSize = area_size;
}
}
g_gameCardStorageTotalSize = (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize);
return true;
}
NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size)
{
u64 capacity = 0;
switch(rom_size)
{
case GameCardRomSize_1GiB:
capacity = GAMECARD_CAPACITY_1GiB;
break;
case GameCardRomSize_2GiB:
capacity = GAMECARD_CAPACITY_2GiB;
break;
case GameCardRomSize_4GiB:
capacity = GAMECARD_CAPACITY_4GiB;
break;
case GameCardRomSize_8GiB:
capacity = GAMECARD_CAPACITY_8GiB;
break;
case GameCardRomSize_16GiB:
capacity = GAMECARD_CAPACITY_16GiB;
break;
case GameCardRomSize_32GiB:
capacity = GAMECARD_CAPACITY_32GiB;
break;
default:
break;
}
return capacity;
}
static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx)
{
if (hfs_partition_type > GameCardHashFileSystemPartitionType_Secure) return NULL;
u32 hfs_partition_idx = 0;
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader;
if (hfs_partition_type != GameCardHashFileSystemPartitionType_Root)
{
if (gamecardGetHashFileSystemEntryIndexByName(fs_header, gamecardGetHashFileSystemPartitionName(hfs_partition_type), &hfs_partition_idx))
{
fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsPartitions[hfs_partition_idx].header;
if (out_hfs_partition_idx) *out_hfs_partition_idx = hfs_partition_idx;
} else {
fs_header = NULL;
}
}
return fs_header;
}
NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx)
{
if (!header || idx >= ((GameCardHashFileSystemHeader*)header)->entry_count) return NULL;
return (GameCardHashFileSystemEntry*)((u8*)header + sizeof(GameCardHashFileSystemHeader) + (idx * sizeof(GameCardHashFileSystemEntry)));
}
NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header)
{
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header;
if (!fs_header || !fs_header->entry_count) return NULL;
return ((char*)header + sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry)));
}
NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx)
{
GameCardHashFileSystemEntry *fs_entry = gamecardGetHashFileSystemEntryByIndex(header, idx);
char *name_table = gamecardGetHashFileSystemNameTable(header);
if (!fs_entry || !name_table) return NULL;
return (name_table + fs_entry->name_offset);
}
static bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx)
{
size_t name_len = 0;
GameCardHashFileSystemEntry *fs_entry = NULL;
GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header;
char *name_table = gamecardGetHashFileSystemNameTable(header);
if (!fs_header || !fs_header->entry_count || !name_table || !name || !(name_len = strlen(name)) || !out_idx) return false;
for(u32 i = 0; i < fs_header->entry_count; i++)
{
if (!(fs_entry = gamecardGetHashFileSystemEntryByIndex(header, i))) return false;
if (strlen(name_table + fs_entry->name_offset) == name_len && !strcmp(name_table + fs_entry->name_offset, name))
{
*out_idx = i;
return true;
}
}
return false;
}