1
0
Fork 0
mirror of https://github.com/DarkMatterCore/nxdumptool.git synced 2024-11-10 12:41:47 +00:00
Commit graph

33 commits

Author SHA1 Message Date
Pablo Curiel
15431ec2c8 Many changes.
* AES: moved CTR initializing/updating functions here from nca.c.
* BKTR/RomFS/PFS: check if we're dealing with a NCA with titlekey crypto and the titlekey hasn't been retrieved.
* BFTTF: use void pointers for output font data.
* Mem: Only exclude Unmapped/Uo/ThreadLocal/Reserved memory pages if dealing with FS.
* NCA: use content type context pointers inside NCA contexts to manage ContentMeta, ProgramInfo, Nacp and LegalInfo contexts.
* NCA: added 'written' bool elements to patch structs to indicate patch write completion.
* NPDM: remove unnecessary inline functions, generate PFS patch right after changing ACID data, add a pfsWriteEntryPatchToMemoryBuffer wrapper.
* PFS: added PartitionFileSystemFileContext and related functions to deal with NSP headers.
* ProgramInfo: removed unnecessary inline functions.
* Save: added commented code to dump a full system savefile - will probably use it down the road.
* Tik: added support for volatile tickets (thanks to @shchmue and @Whovian9369!), added a rights ID string representation to the Ticket struct, clear Volatile and ELicenseRequired flags in conversions to common tickets.
* Title: added a function to calculate the number of titles (current + siblings) from a TItleInfo block.
* Utils: added a function to generate a dynamically allocated path string using a prefix, a filename and a extension.
* Removed explicit offset checks throughout all the code.
* Codestyle fixes.
* Updated to-do.
2020-10-21 00:27:48 -04:00
Pablo Curiel
bd98fd4c32 Replace unnecessary strlen() calls with pointer dereferences or calculations using info available at runtime (when possible).
This should probably improve performance a little bit in certain sections.
2020-10-14 20:06:53 -04:00
Pablo Curiel
5b22fe07f2 More code cleanup. 2020-10-14 14:58:33 -04:00
Pablo Curiel
d385d40862 NACP parsing (part 1).
God, I'm so tired. I'll go play some good old MGS3 and continue this stuff at a later time. It builds, though.
2020-10-03 13:09:29 -04:00
Pablo Curiel
083874bd4e Fix unaligned reads from the gamecard secure storage area.
Big thanks to Whovian for finding the bug and testing the change.
2020-09-19 06:21:23 -04:00
Pablo Curiel
a19d3f2338 Ditched C threads in favor of libnx threads.
Preemptive multithreading is still used, just like libnx's newlib implementation.

Also changed the version number because the rewrite deserves it.
2020-08-18 01:04:13 -04:00
Pablo Curiel
032a4fc22c Perform gamecard initial data area lookup only on demand. 2020-08-01 01:17:08 -04:00
Pablo Curiel
7c4e7a4db0 New test app: system title NCA section dumper. 2020-07-29 17:02:21 -04:00
Pablo Curiel
2521ac3f15 List titles from the inserted gamecard. 2020-07-25 14:50:42 -04:00
Pablo Curiel
e4a6e0e77a Begin work on title listing stuff. 2020-07-25 01:56:35 -04:00
Pablo Curiel
8a54ea4823 Supress unnecessary log messages. 2020-07-23 17:57:43 -04:00
Pablo Curiel
90e0f057bc Bunch of changes.
* Updated NCA structs (including NcaSparseInfo).
* Changed the way NCA header + NCA FS header decryption is handled.
* Changed the way the NCA encrypted key area is handled.
* Unified hierarchical patch generation functions.
* Updated PFS, RomFS and BKTR functions accordingly to reflect NCA handling changes.
* Logfile path is now relative.
* Gamecard initial data lookup code now uses the initial data hash from the gamecard header (a tad bit slower, but way more failproof).
2020-07-22 04:03:28 -04:00
Pablo Curiel
cddf57363c Remove wrong references to ECC data in gamecards. 2020-07-17 14:42:48 -04:00
Pablo Curiel
6bee2c5d20 Tweaked gamecard code.
Modified gamecard handle retrieval and storage area mounting. Added gamecard status codes.
2020-07-17 01:01:31 -04:00
Pablo Curiel
88d3e0de8d Support for the "boot" partition in Terra gamecards. 2020-07-15 19:43:58 -04:00
Pablo Curiel
eba26a59a5 Changes to the gamecard key area handling. 2020-07-15 18:50:34 -04:00
Pablo Curiel
73861bc52f Normalize goto tag names + support for gamecard key area.
Big thanks to SciresM.
2020-07-13 02:36:17 -04:00
Pablo Curiel
b71f0d7b87 Some more changes.
* Codestyle fixes.
* NCA contexts for NCAs with titlekey crypto will now be generated even if the ticket can't be retrieved, in order to be able to use ncaReadContentFile() with them.
* Moved aes128XtsNintendoCrypt() out of nca.c.
2020-07-05 20:10:07 -04:00
Pablo Curiel
99429fd7b4 Bunch of changes.
* Updated disclaimer in all source files.
* Improved signed payload (certificate, ticket) handling.
* Prefer strlen + strcmp over strncmp whenever possible.
* Simplify header file inclusions in source files.
* Simplify background gamecard thread logic.
* Properly close keys file handle if there's a key parse error.
* Update NcaKeyGeneration enum.
* Small changes to save.c/h.

Will probably have to revert some USB changes...
2020-07-03 05:31:22 -04:00
Pablo Curiel
08b2aed130 Gamecard usermode status change event.
Useful to wait for gamecard status changes on other threads.
2020-05-03 04:40:08 -04:00
Pablo Curiel
109913cb18 Fix gamecard deadlock. 2020-05-02 20:36:09 -04:00
Pablo Curiel
2e48a22f8c Improve thread-safety. 2020-05-02 19:40:50 -04:00
Pablo Curiel
c6eaf3c8b6 PFS0 mod data + RomFS start. 2020-04-26 04:35:01 -04:00
Pablo Curiel
7c8bf5c831 PFS0 context. 2020-04-24 05:38:13 -04:00
Pablo Curiel
76550adab8 NCA read finished. 2020-04-22 16:53:20 -04:00
Pablo Curiel
0e5683b880 NCA read (almost) done.
Missing BKTR stuff.
2020-04-21 06:23:33 -04:00
Pablo Curiel
ccf36f4963 NCA process done. 2020-04-20 06:39:41 -04:00
Pablo Curiel
cf8ab4d4ac More improvements. 2020-04-19 18:44:22 -04:00
Pablo Curiel
1b45cdf05a Mooooore baby steps.
I can finally continue the NCA handler.
2020-04-17 17:59:05 -04:00
Pablo Curiel
9679eb72bb Hash FS start. 2020-04-16 06:13:11 -04:00
Pablo Curiel
d3ad9d84b6 More changes. 2020-04-16 00:37:16 -04:00
Pablo Curiel
c83858311b More baby steps. 2020-04-15 20:06:41 -04:00
Pablo Curiel
eccd3f0c1c Baby steps. 2020-04-15 16:50:07 -04:00
Renamed from source/new/gamecard.c (Browse further)