mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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184 lines
6.5 KiB
C
184 lines
6.5 KiB
C
#pragma once
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#ifndef __UTIL_H__
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#define __UTIL_H__
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#include <switch.h>
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#include "nca.h"
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#define KiB (1024.0)
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#define MiB (1024.0 * KiB)
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#define GiB (1024.0 * MiB)
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#define NAME_BUF_LEN 4096
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#define SOCK_BUFFERSIZE 65536
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#define META_DB_REGULAR_APPLICATION 0x80
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#define META_DB_PATCH 0x81
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#define META_DB_ADDON 0x82
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#define APPLICATION_PATCH_BITMASK (u64)0x800
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#define APPLICATION_ADDON_BITMASK (u64)0xFFFFFFFFFFFF0000
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#define FILENAME_MAX_CNT 20000
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#define FILENAME_BUFFER_SIZE (512 * FILENAME_MAX_CNT) // 10000 KiB
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#define NACP_APPNAME_LEN 0x200
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#define NACP_AUTHOR_LEN 0x100
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#define VERSION_STR_LEN 0x40
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#define GAMECARD_WAIT_TIME 3 // 3 seconds
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#define GAMECARD_HEADER_SIZE 0x200
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#define GAMECARD_SIZE_ADDR 0x10D
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#define GAMECARD_DATAEND_ADDR 0x118
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#define HFS0_OFFSET_ADDR 0x130
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#define HFS0_SIZE_ADDR 0x138
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#define HFS0_MAGIC (u32)0x48465330 // "HFS0"
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#define HFS0_FILE_COUNT_ADDR 0x04
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#define HFS0_STR_TABLE_SIZE_ADDR 0x08
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#define HFS0_ENTRY_TABLE_ADDR 0x10
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#define MEDIA_UNIT_SIZE 0x200
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#define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2)
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#define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3)
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#define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown"))
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#define GAMECARD_TYPE1_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Normal" : ((x) == 2 ? "Secure" : "Unknown")))
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#define GAMECARD_TYPE2_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Logo" : ((x) == 2 ? "Normal" : ((x) == 3 ? "Secure" : "Unknown"))))
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#define GAMECARD_PARTITION_NAME(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? GAMECARD_TYPE1_PART_NAMES(y) : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? GAMECARD_TYPE2_PART_NAMES(y) : "Unknown"))
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#define HFS0_TO_ISTORAGE_IDX(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? ((y) < 2 ? 0 : 1) : ((y) < 3 ? 0 : 1))
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#define GAMECARD_SIZE_1GiB (u64)0x40000000
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#define GAMECARD_SIZE_2GiB (u64)0x80000000
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#define GAMECARD_SIZE_4GiB (u64)0x100000000
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#define GAMECARD_SIZE_8GiB (u64)0x200000000
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#define GAMECARD_SIZE_16GiB (u64)0x400000000
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#define GAMECARD_SIZE_32GiB (u64)0x800000000
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/* Reference: https://switchbrew.org/wiki/Title_list */
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#define GAMECARD_UPDATE_TITLEID (u64)0x0100000000000816
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#define SYSUPDATE_100 (u32)450
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#define SYSUPDATE_200 (u32)65796
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#define SYSUPDATE_210 (u32)131162
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#define SYSUPDATE_220 (u32)196628
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#define SYSUPDATE_230 (u32)262164
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#define SYSUPDATE_300 (u32)201327002
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#define SYSUPDATE_301 (u32)201392178
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#define SYSUPDATE_302 (u32)201457684
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#define SYSUPDATE_400 (u32)268435656
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#define SYSUPDATE_401 (u32)268501002
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#define SYSUPDATE_410 (u32)269484082
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#define SYSUPDATE_500 (u32)335544750
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#define SYSUPDATE_501 (u32)335609886
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#define SYSUPDATE_502 (u32)335675432
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#define SYSUPDATE_510 (u32)336592976
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#define SYSUPDATE_600 (u32)402653544
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#define SYSUPDATE_601 (u32)402718730
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#define SYSUPDATE_610 (u32)403701850
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#define SYSUPDATE_620 (u32)404750376
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#define SYSUPDATE_700 (u32)469762248
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#define SYSUPDATE_701 (u32)469827614
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#define SYSUPDATE_800 (u32)536871442
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#define NACP_ICON_SQUARE_DIMENSION 256
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#define NACP_ICON_DOWNSCALED 96
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#define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
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#define round_up(x, y) ((x) + (((y) - ((x) % (y))) % (y))) // Aligns 'x' bytes to a 'y' bytes boundary
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typedef struct {
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u64 file_offset;
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u64 file_size;
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u32 filename_offset;
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u32 hashed_region_size;
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u64 reserved;
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u8 hashed_region_sha256[0x20];
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} PACKED hfs0_entry_table;
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typedef struct {
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int line_offset;
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u64 totalSize;
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char totalSizeStr[32];
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u64 curOffset;
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char curOffsetStr[32];
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u8 progress;
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u64 start;
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u64 now;
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u64 remainingTime;
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char etaInfo[32];
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double lastSpeed;
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double averageSpeed;
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} PACKED progress_ctx_t;
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bool isGameCardInserted();
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void fsGameCardDetectionThreadFunc(void *arg);
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void delay(u8 seconds);
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void formatETAString(u64 curTime, char *output, u32 outSize);
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void convertTitleVersionToDecimal(u32 version, char *versionBuf, size_t versionBufSize);
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void removeIllegalCharacters(char *name);
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void strtrim(char *str);
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void freeStringsPtr(char **var);
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void initRomFsContext();
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void freeRomFsContext();
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void freeGameCardInfo();
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void loadGameCardInfo();
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bool getHfs0EntryDetails(u8 *hfs0Header, u64 hfs0HeaderOffset, u64 hfs0HeaderSize, u32 num_entries, u32 entry_idx, bool isRoot, u32 partitionIndex, u64 *out_offset, u64 *out_size);
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bool getPartitionHfs0Header(u32 partition);
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bool getHfs0FileList(u32 partition);
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u8 *getPartitionHfs0FileByName(FsStorage *gameCardStorage, const char *filename, u64 *outSize);
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bool calculateRomFsExtractedDataSize(u64 *out);
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bool readProgramNcaRomFs(u32 appIndex);
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bool getRomFsFileList(u32 dir_offset);
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int getSdCardFreeSpace(u64 *out);
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void convertSize(u64 size, char *out, int bufsize);
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char *generateDumpFullName();
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char *generateNSPDumpName(nspDumpType selectedNspDumpType, u32 titleIndex);
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void retrieveDescriptionForPatchOrAddOn(u64 titleID, u32 version, bool addOn, const char *prefix);
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void waitForButtonPress();
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void printProgressBar(progress_ctx_t *progressCtx, bool calcData, u64 chunkSize);
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void setProgressBarError(progress_ctx_t *progressCtx);
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void convertDataToHexString(const u8 *data, const u32 dataSize, char *outBuf, const u32 outBufSize);
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void addStringToFilenameBuffer(const char *string, char **nextFilename);
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void removeDirectory(const char *path);
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void gameCardDumpNSWDBCheck(u32 crc);
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void updateNSWDBXml();
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void updateApplication();
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#endif
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