re3/src
Greg V 1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
..
animation VC replays 2020-09-26 21:10:23 +03:00
audio fixed top gear 2020-11-11 12:21:30 +03:00
collision Move ColStore to collision 2020-11-16 12:49:23 +02:00
control small fix of fix 2020-11-16 12:28:20 +03:00
core Merge pull request #816 from erorcun/miami 2020-11-18 01:45:28 +03:00
entities Make collision code placement more like original (+ small fixes) 2020-11-16 00:36:54 +02:00
extras more fixes to librw stuff 2020-11-18 11:15:27 +01:00
fakerw changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
math Merge branch 'master' into miami 2020-10-18 17:15:49 +03:00
modelinfo Model indices edits 2020-10-24 21:33:15 +03:00
objects pragma twice 2020-11-16 15:05:29 +02:00
peds CPed review part2; and reverting some stylistic changes 2020-11-16 09:57:33 +01:00
render fix wrong blend mode (original bug) 2020-11-11 19:10:22 +01:00
rw more fixes to librw stuff 2020-11-18 11:15:27 +01:00
save some fixes 2020-11-13 13:19:54 +03:00
skel Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) 2020-11-18 17:10:56 +03:00
text Messages fix and update librw 2020-10-25 01:21:18 +03:00
vehicles fixed bike collision damage 2020-11-12 20:05:02 +01:00
weapons Merge pull request #812 from Nick007J/miami 2020-11-12 11:40:19 +01:00