On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. |
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glfw | ||
win | ||
crossplatform.cpp | ||
crossplatform.h | ||
events.cpp | ||
events.h | ||
platform.h | ||
skeleton.cpp | ||
skeleton.h |