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Mai 4ab79a8c02
Merge pull request #2 from GPUCode/master
Implement required ops for Citra
2023-05-09 17:33:04 -04:00
externals Add OpDemoteToHelperInvocation, OpTerminateInvocation 2022-11-23 22:43:28 -03:00
include/sirit Support variadic arguments for OpPhi 2023-05-09 22:51:50 +03:00
src Support variadic arguments for OpPhi 2023-05-09 22:51:50 +03:00
tests Stream SPIR-V instructions directly to a binary 2020-08-01 01:50:01 -03:00
.clang-format Change clang-format settings 2019-03-11 03:26:21 -03:00
.gitignore aloha 2018-08-23 04:59:57 -03:00
.gitmodules aloha 2018-08-23 04:59:57 -03:00
CMakeLists.txt cmake: Support using system SPIRV-Headers 2022-05-14 15:59:52 -03:00
LICENSE.txt Relicense to The BSD 3-clause license 2019-07-14 18:50:44 -03:00
README.md Fix typos in README.md 2019-10-24 03:25:42 -03:00

Sirit

A runtime SPIR-V assembler. It aims to ease dynamic SPIR-V code generation without calling external applications (like Khronos' spirv-as)

Its design aims to move code that does not belong in the application to the library, without limiting its functionality.

What Sirit does for you:

  • Sort declaration opcodes
  • Handle types and constant duplicates
  • Emit SPIR-V opcodes

What Sirit won't do for you:

  • Avoid ID duplicates (e.g. emitting the same label twice)
  • Dump code to disk
  • Handle control flow
  • Compile from a higher level language

It's in early stages of development, many instructions are missing since they are written manually instead of being generated from a file.

Example

class MyModule : public Sirit::Module {
public:
    MyModule() {}
    ~MyModule() = default;

    void Generate() {
        AddCapability(spv::Capability::Shader);
        SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
        
        auto main_type{TypeFunction(TypeVoid())};
        auto main_func{OpFunction(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type)};
        AddLabel(OpLabel());
        OpReturn();
        OpFunctionEnd();

        AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main");
    }
};

// Then...

MyModule module;
module.Generate();

std::vector<std::uint32_t> code{module.Assemble()};