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Add missing GLSL instructions

This commit is contained in:
GPUCode 2022-11-06 21:02:05 +02:00
parent ab75463999
commit e0d528d7bf
4 changed files with 41 additions and 0 deletions

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@ -365,6 +365,17 @@ public:
/// Make a copy of a vector, with a single, variably selected, component modified.
Id OpVectorInsertDynamic(Id result_type, Id vector, Id component, Id index);
/// Select arbitrary components from two vectors to make a new vector.
Id OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, std::span<const Literal> components);
/// Select arbitrary components from two vectors to make a new vector.
template <typename... Ts>
requires(...&& std::is_convertible_v<Ts, Literal>) Id
OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, Ts&&... components) {
const Literal stack_literals[] = {std::forward<Ts>(components)...};
return OpVectorShuffle(result_type, vector_1, vector_2, std::span<const Literal>{stack_literals});
}
/// Make a copy of a composite object, while modifying one part of it.
Id OpCompositeInsert(Id result_type, Id object, Id composite,
std::span<const Literal> indexes = {});
@ -686,6 +697,12 @@ public:
/// Result is the unsigned integer addition of Operand 1 and Operand 2, including its carry.
Id OpIAddCarry(Id result_type, Id operand_1, Id operand_2);
/// Multiplication of floating-point vector Operand 1 with scalar Operand 2.
Id OpVectorTimesScalar(Id result_type, Id operand_1, Id operand_2);
/// Dot product of floating-point vector Operand 1 and vector Operand 2.
Id OpDot(Id result_type, Id operand_1, Id operand_2);
// Extensions
/// Execute an instruction in an imported set of extended instructions.
@ -837,6 +854,18 @@ public:
/// of the pixel specified by offset.
Id OpInterpolateAtOffset(Id result_type, Id interpolant, Id offset);
/// Result is the vector in the same direction as x but with a length of 1.
Id OpNormalize(Id result_type, Id x);
/// Result is the cross product of x and y.
Id OpCross(Id result_type, Id x, Id y);
/// Result is the length of vector x.
Id OpLength(Id result_type, Id x);
/// Result is the linear blend of x and y i.e x * (1 - a) + y * a
Id OpFMix(Id result_type, Id x, Id y, Id a);
// Derivatives
/// Same result as either OpDPdxFine or OpDPdxCoarse on the input.

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@ -40,5 +40,7 @@ DEFINE_BINARY(OpFMod, spv::Op::OpFMod)
DEFINE_BINARY(OpSRem, spv::Op::OpSRem)
DEFINE_BINARY(OpFRem, spv::Op::OpFRem)
DEFINE_BINARY(OpIAddCarry, spv::Op::OpIAddCarry)
DEFINE_BINARY(OpVectorTimesScalar, spv::Op::OpVectorTimesScalar)
DEFINE_BINARY(OpDot, spv::Op::OpDot)
} // namespace Sirit

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@ -72,5 +72,9 @@ DEFINE_UNARY(OpFindUMsb, GLSLstd450FindUMsb)
DEFINE_UNARY(OpInterpolateAtCentroid, GLSLstd450InterpolateAtCentroid)
DEFINE_BINARY(OpInterpolateAtSample, GLSLstd450InterpolateAtSample)
DEFINE_BINARY(OpInterpolateAtOffset, GLSLstd450InterpolateAtOffset)
DEFINE_UNARY(OpNormalize, GLSLstd450Normalize)
DEFINE_BINARY(OpCross, GLSLstd450Cross)
DEFINE_UNARY(OpLength, GLSLstd450Length)
DEFINE_TRINARY(OpFMix, GLSLstd450FMix)
} // namespace Sirit

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@ -46,6 +46,12 @@ Id Module::OpVectorInsertDynamic(Id result_type, Id vector, Id component, Id ind
<< index << EndOp{};
}
Id Module::OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, std::span<const Literal> components) {
code->Reserve(5 + components.size());
return *code << OpId{spv::Op::OpVectorShuffle, result_type} << vector_1 << vector_2
<< components << EndOp{};
}
Id Module::OpCompositeInsert(Id result_type, Id object, Id composite,
std::span<const Literal> indexes) {
code->Reserve(5 + indexes.size());