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renderer_opengl/utils: Skip empty binds

This commit is contained in:
ReinUsesLisp 2019-04-05 19:19:49 -03:00
parent b631c09e72
commit 34c3e2c786

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@ -31,6 +31,9 @@ void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr
void BindBuffersRangePushBuffer::Bind() const {
const std::size_t count{buffers.size()};
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
if (count == 0) {
return;
}
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
sizes.data());
}