2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00
Commit graph

3034 commits

Author SHA1 Message Date
bunnei
8e9b33a34a Merge pull request #1761 from Subv/applets_fb
HLE/Applets: Use the correct size for the framebuffer SharedMemory
2016-05-07 17:21:48 -04:00
bunnei
c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
Subv
6970b7d3d5 HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets. 2016-05-07 10:01:40 -05:00
MerryMage
920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
bunnei
1a6cd7eb4b HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
bunnei
8043a35cf9 Merge pull request #1544 from linkmauve/move-glad-init
Move glad initialisation to the frontend
2016-05-07 00:33:06 -04:00
wwylele
d2182568ad fix:return proper error 2016-05-06 21:42:13 +03:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
75cbfeee58 Merge pull request #1762 from bunnei/global
hle: Get rid of direct global access to g_reschedule
2016-05-05 21:45:57 -04:00
bunnei
4cb2995c61 HLE: Rename RescheduleIsPending to IsReschedulePending. 2016-05-05 21:34:10 -04:00
bunnei
55946cdc11 Merge pull request #1700 from wwylele/gamelist-icon
Qt: display game icon and title in the game list
2016-05-05 18:35:24 -04:00
mailwl
e311398a22 Layout Mii parameters input/output, and return success as result of applet work 2016-05-05 22:31:33 +03:00
bunnei
f5e839066a Merge pull request #1757 from JayFoxRox/rename-vertexloaded-bp
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-05 05:54:14 -04:00
bunnei
07411fb631 Merge pull request #1734 from MerryMage/dsp-hle-source
DSP/HLE: Implement Source processing
2016-05-04 10:13:59 -04:00
wwylele
9da1534237 add missing header 2016-05-04 13:02:49 +03:00
wwylele
0176e2786f make the name column larger as default 2016-05-04 13:02:49 +03:00
wwylele
5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
MerryMage
b242bdf945 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
Jannik Vogel
5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
bunnei
6d02fe39f5 Merge pull request #1750 from JayFoxRox/cleanup-shader-input
Pica: Replace logic in shader.cpp with loop
2016-05-02 20:44:53 -04:00
Jannik Vogel
696cb197a5 Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
bunnei
a6e76c0903 Merge pull request #1732 from wwylele/config00170000
add config block 0x00170000; remove duplicated content
2016-05-02 19:04:20 -04:00
bunnei
15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
wwylele
7e1b76d406 remove duplicated function declaration 2016-05-01 07:44:55 +03:00
Jannik Vogel
aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Emmanuel Gil Peyrot
387d935a54 LCD: Remove unneeded #undef with no matching #define. 2016-04-30 13:58:26 +01:00
linkmauve
d8aa2460ef Merge pull request #1735 from JayFoxRox/remove-tga
Remove TGA dumper
2016-04-30 13:57:45 +01:00
bunnei
c1f0044a4b Merge pull request #1729 from MerryMage/null-sink
Audio Config: Implement null sink and implement sink configuration
2016-04-30 03:49:11 -04:00
Jannik Vogel
49bfe9bf91 Remove TGA dumper 2016-04-30 09:43:59 +02:00
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
MerryMage
8b94422e3e AudioCore: List of sink types 2016-04-30 07:39:48 +01:00
MerryMage
7d106eff10 AudioCore: Implement NullSink 2016-04-30 07:39:37 +01:00
bunnei
594bd182b4 Merge pull request #1650 from JamePeng/update-the-ndm-code
Update the stub code of NDM service!
2016-04-30 00:38:15 -04:00
bunnei
15d21c0dc5 Merge pull request #1647 from mailwl/acu-closeasync
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
2016-04-30 00:11:08 -04:00
bunnei
eb2d6e4015 Merge pull request #1699 from mailwl/gpu-rights
gsp::Gpu: implement AcquireRight, ReleaseRight functions
2016-04-29 20:50:08 -04:00
bunnei
73624b4721 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
bunnei
4c235955cf Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
bunnei
90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
wwylele
84ade0713c add config block 0x00170000 2016-04-29 13:31:29 +03:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
MerryMage
111275bfbd AudioCore: Implement interpolation 2016-04-29 08:05:41 +01:00
Henrik Rydgard
a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgård
90501f20e6 Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)
* Make Citra build with MICROPROFILE_ENABLED set to 0

* Buildfix with microprofile kept on

* moc did not like a dialog to conditionally exist.

* Cleanup

* Fix end of line
2016-04-28 20:17:31 -04:00
Henrik Rydgard
a442ee07f4 Debugger fix 2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f Optimize the vertex loader, nearly doubling its speed. 2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00