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143 commits

Author SHA1 Message Date
Lioncash
fc669a97d4 cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash
b5218d9986 cubeb_sink: Correct context name in ListCubebSinkDevices()
This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash
9969a5db1e audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei
60899b80f0
Merge pull request #1298 from lioncash/view
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
MerryMage
957ddab679 audio_core: Flush stream when not playing anything 2018-09-12 18:09:14 +01:00
Lioncash
bad035e9a3 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
MerryMage
55af5bda55 cubeb_sink: Downsample arbitrary number of channels 2018-09-09 09:51:46 +01:00
MerryMage
1aa195a9c0 cubeb_sink: Perform audio stretching 2018-09-08 18:56:38 +01:00
MerryMage
e51bd49f87 audio_core: Add audio stretcher 2018-09-08 18:56:38 +01:00
MerryMage
7e697ab7ff cubeb_sink: Hold last available value instead of writing zeros
This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage
6d9dd1dc6d cubeb_sink: Use RingBuffer 2018-09-08 18:56:38 +01:00
fearlessTobi
a6efff8b02 Add audio stretching support 2018-09-08 18:26:23 +01:00
MerryMage
a76f0d5d06 audio_renderer: Rename AudioOut instance to audio_out 2018-09-08 16:50:12 +01:00
Markus Wick
10bc725944 Update microprofile scopes.
Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash
0057a47e41 audio_core/filter: Add explicit cast to assignment in Process()
Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 -04:00
bunnei
f19b4fab5f
Merge pull request #1033 from MerryMage/interp
audio_core: Interpolate
2018-08-13 12:19:59 -04:00
MerryMage
01d199965a audio_renderer: samples_remaining counts frames, not samples 2018-08-13 11:26:50 +01:00
MerryMage
4b44b8b4fb audio_core: Interpolate 2018-08-13 11:26:50 +01:00
MerryMage
56300f2928 audio_core: Implement low-pass filter 2018-08-13 11:26:50 +01:00
MerryMage
fcc5ffdfdd cubeb_sink: Protect queue with a mutex 2018-08-12 20:41:46 +01:00
David Marcec
094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
KAMiKAZOW
0f5c4615ae
Make building cubeb optional 2018-08-07 13:21:56 +02:00
bunnei
b46df98e93 audio_core: Implement audren_u audio playback. 2018-08-04 21:54:30 -04:00
bunnei
1dee8ceda1 audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
bunnei
f1cb3903ac audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
bunnei
02fccc0940 cubeb_sink: Support variable sample_rate and num_channels. 2018-08-04 15:30:10 -04:00
bunnei
34b3f83498 audio_core: Sinks need unique names as well. 2018-08-04 14:34:12 -04:00
bunnei
9f846d3aa4 audio_core: Streams need unique names for CoreTiming. 2018-08-04 14:34:12 -04:00
bunnei
b6d61abd78
Merge pull request #895 from lioncash/sink
sink_details: std::move std::function instances
2018-08-03 11:00:56 -04:00
Lioncash
c1c397d37c audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
This makes the Buffer::Tag usage consistent with the Stream class's
prototype of GetTagsAndReleaseBuffers().
2018-08-02 05:18:32 -04:00
Lioncash
2bc4ab3958 sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long
type twice
2018-08-01 23:56:02 -04:00
Lioncash
89ebef6571 sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
2018-08-01 23:50:48 -04:00
bunnei
ca84b530a3 audio_core: Add configuration settings. 2018-07-31 22:38:42 -04:00
bunnei
f437c11caf audio_core: Implement Sink and SinkStream interfaces with cubeb. 2018-07-30 21:45:24 -04:00
bunnei
9ef227e09d audio_core: Add interfaces for Sink and SinkStream. 2018-07-30 21:45:24 -04:00
bunnei
0e8a2c7222 audio_core: Misc. improvements to stream/buffer/audio_out. 2018-07-30 18:58:40 -04:00
bunnei
ab756fd068 audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
B3n30
82151d407d CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-08 19:10:25 -05:00
bunnei
bd377908d7 audio: Log dropping frames as trace to reduce spam. 2018-01-07 16:52:59 -05:00
Huw Pascoe
a13ab958cb Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
Subv
d7459354f5 Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
MerryMage
933508e2a2 interpolate: Interpolate on a frame-by-frame basis 2017-08-28 10:54:41 +01:00
Yuri Kunde Schlesner
74afcd5328 CMake: Add SoundTouch include path to target property 2017-05-27 22:09:28 -07:00
Yuri Kunde Schlesner
776cb91785 CMake: Define an interface target for SDL2 definitions 2017-05-27 21:38:49 -07:00
Yuri Kunde Schlesner
7b81903756 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Mat M
0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Jake Merdich
ff28080091 Support looping HLE audio (#2422)
* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
noah the goodra
3545b144f1 fixed the override warning
```
In file included from citra/src/audio_core/sink_details.cpp:11:
citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
    void SetDevice(int device_id);
         ^
citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here
    virtual void SetDevice(int device_id) = 0;
                 ^
```
2017-01-27 14:24:14 -06:00
Kloen Lansfiel
f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Lioncash
efcab1e918 time_stretch: Add missing #pragma once directive 2016-12-12 19:16:46 -05:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
cef0f5b5a7 audio_core: SelectSink should default to auto if sink_id is invalid 2016-12-10 01:26:22 +00:00
freiro
5dd31f204a Improve verbosity of audio errors with SDL_GetError() 2016-11-22 17:28:11 +01:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage
991cdda3fc audio_core: Tweak audio latency 2016-09-07 15:27:32 +01:00
fincs
0bbda3bab4 codec: Fix ADPCM distortion caused by incorrect nibble order
Closes #2049.

Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-09-03 14:06:25 +01:00
MerryMage
904a319694 audio_core: Add EnableStretching to interface so that one can toggle stretching on and off 2016-08-31 16:56:30 +01:00
MerryMage
0ef4185644 sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector 2016-08-31 16:55:10 +01:00
MerryMage
f4d364a60e DSP/HLE: Audio output 2016-05-19 07:25:26 +01:00
MerryMage
6542c60602 DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
Maribel
6f6af6928f AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash
da2400a601 source: Fix missing logging arguments
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei
c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage
920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
bunnei
1a6cd7eb4b HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
MerryMage
b242bdf945 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
MerryMage
8b94422e3e AudioCore: List of sink types 2016-04-30 07:39:48 +01:00
MerryMage
7d106eff10 AudioCore: Implement NullSink 2016-04-30 07:39:37 +01:00
bunnei
73624b4721 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
bunnei
4c235955cf Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
MerryMage
111275bfbd AudioCore: Implement interpolation 2016-04-29 08:05:41 +01:00
bunnei
fda578e19d Merge pull request #1727 from MerryMage/minor-commit
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 09:47:08 -04:00
bunnei
2f76dc6758 Merge pull request #1722 from MerryMage/soundtouch
Externals: Add soundtouch
2016-04-28 09:45:15 -04:00
MerryMage
27ce3b3f51 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
MerryMage
dda9ffe790 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage
a47f149e07 AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame 2016-04-27 06:35:10 +01:00
MerryMage
ff6db69c60 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage
555907ce8d DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage
2a99464ef1 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage
efd1c3f8c3 DSP: Implement audio codecs (PCM8, PCM16, ADPCM) 2016-03-24 03:46:59 +00:00
MerryMage
004991d79e DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00