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14181 commits

Author SHA1 Message Date
Ben Russell
f98a2c42de
common/file_util: Allow access to files on network shares
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.

Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
bunnei
b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
bunnei
449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
Kewlan
848d619aec Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
bunnei
b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
Zach Hilman
26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
bunnei
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
5a66ca4697 Removed leftover test code 2020-04-07 22:45:30 +02:00
SilverBeamx
6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
Rodrigo Locatti
487f9ba525
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
935648ffa9
address nit. 2020-04-07 18:29:30 +07:00
Nguyen Dac Nam
bf1174c114
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
namkazy
9efa51311f shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
namkazy
7f5696513f shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
namkazy
2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
Fernando Sahmkow
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
730f9b55b3 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
namkazy
9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
namkazy
6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
namkazy
69657ff19c clang-format 2020-04-05 12:57:50 +07:00
namkazy
24cc64c5b3 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
namkazy
acd3f0ab37 tweaking. 2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
8370188b3c clang-format 2020-04-05 10:31:31 +07:00
namkazy
3e3afa9be6 cleanup unuse params 2020-04-05 10:31:31 +07:00
namkazy
5cd5857000 cleanup debug code. 2020-04-05 10:31:30 +07:00
namkazy
658112783d reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
namkazy
3ad06e9b2b remove disable optimize 2020-04-05 10:31:30 +07:00
namkazy
f24c2e1103 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
namkazy
58bcb86af5 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
2cefdd92bd clang-fix 2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
1f3d142875 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
08db60392d shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
ed1d8beb13 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
6d235b8631 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00
Zach Hilman
59e75f4372 ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
ReinUsesLisp
60106531b4 shader/other: Add error message for some S2R registers 2020-04-04 03:46:07 -03:00
ReinUsesLisp
8b719e9e1d shader_bytecode: Rename MOV_SYS to S2R 2020-04-04 03:37:51 -03:00
ReinUsesLisp
9d15feb892 shader_bytecode: Add encoding for BAR 2020-04-04 03:36:21 -03:00
ReinUsesLisp
16ae98dbb3 shader_ir: Add error message for EXIT.FCSM_TR 2020-04-04 03:34:08 -03:00
ReinUsesLisp
c02a2dc24a shader_bytecode: Add encoding for VOTE.VTG 2020-04-04 03:28:11 -03:00
ReinUsesLisp
80c4fee4ec Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 41905ee467, reversing
changes made to 35145bd529.

It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
bunnei
0d4ca5a8fc
Merge pull request #3595 from ReinUsesLisp/c4715-silence
shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00