..
buffer_cache
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
command_classes
video_core: constify AVCodec for ffmpeg >= 5.0
2022-01-20 11:09:21 +00:00
engines
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
host_shaders
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
2022-01-16 16:13:20 -05:00
macro
common/xbyak_api: Make BuildRegSet() constexpr
2022-01-26 16:29:15 -05:00
renderer_opengl
gl_fence_manager: Minor optimization to signal querying
2022-02-27 17:57:33 -05:00
renderer_vulkan
Merge pull request #7948 from Morph1984/11-11-10-float
2022-02-26 00:09:44 -05:00
texture_cache
Merge pull request #7658 from ameerj/sparse-fixes
2022-01-06 13:50:14 +01:00
textures
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
vulkan_common
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
2022-02-25 23:09:03 -05:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt
video_core/cmake: link against libva explicitly ...
2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu.cpp
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
gpu.h
gpu: Tidy up forward declarations
2022-01-25 13:05:39 -05:00
gpu_thread.cpp
gpu_thread.h
memory_manager.cpp
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
memory_manager.h
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
renderer_base.cpp
renderer_base.h
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
shader_cache.cpp
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:40:41 -05:00
shader_cache.h
video_core/shader_cache: Remove unused algorithm include
2022-02-01 01:41:05 -05:00
shader_environment.cpp
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
shader_environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
shader_notify.cpp
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
shader_notify.h
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
surface.cpp
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
surface.h
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback.h
video_core.cpp
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00
video_core.h
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00