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debug_utils
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engines
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Corrected F2I None mode to RoundEven.
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2019-02-11 18:46:45 -04:00 |
renderer_opengl
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Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
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2019-02-12 10:20:15 -05:00 |
shader
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Merge pull request #2109 from FernandoS27/fix-f2i
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2019-02-12 10:20:29 -05:00 |
textures
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Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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2019-02-06 20:19:20 -05:00 |
CMakeLists.txt
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gl_shader_disk_cache: Compress GLSL code using LZ4
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2019-02-06 22:23:39 -03:00 |
dma_pusher.cpp
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video_core: Assert on invalid GPU to CPU address queries
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2019-02-03 04:58:40 -03:00 |
dma_pusher.h
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video_core/dma_pusher: Silence C4828 warnings
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2019-01-30 12:36:31 -05:00 |
gpu.cpp
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video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
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2019-01-29 21:49:18 -05:00 |
gpu.h
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video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
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2019-01-29 21:49:18 -05:00 |
macro_interpreter.cpp
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Fixed uninitialized memory due to missing returns in canary
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2018-12-19 12:52:32 +11:00 |
macro_interpreter.h
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memory_manager.cpp
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memory_manager: Check for reserved page status
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2019-02-03 04:58:24 -03:00 |
memory_manager.h
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memory_manager: Do not allow 0 to be a valid GPUVAddr.
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2018-11-23 12:58:55 -05:00 |
morton.cpp
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gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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2018-12-28 15:36:45 -05:00 |
morton.h
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Implemented Tile Width Spacing
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2018-11-26 09:05:12 -04:00 |
rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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gl_rasterizer: Implement a more accurate fermi 2D copy.
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2019-02-06 21:54:21 -05:00 |
renderer_base.cpp
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yuzu, video_core: Screenshot functionality
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2018-12-18 22:54:41 +01:00 |
renderer_base.h
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yuzu, video_core: Screenshot functionality
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2018-12-18 22:54:41 +01:00 |
surface.cpp
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gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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2019-01-29 23:49:02 -03:00 |
surface.h
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video_core: Remove unused Fill surface type
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2019-02-01 02:57:47 -03:00 |
video_core.cpp
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gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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2019-02-06 22:23:40 -03:00 |
video_core.h
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gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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2019-02-06 22:23:40 -03:00 |