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yuzu/src/video_core
2019-02-06 22:23:41 -03:00
..
debug_utils
engines Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
renderer_opengl gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
shader gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 2019-01-29 21:49:18 -05:00
gpu.h video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 2019-01-29 21:49:18 -05:00
macro_interpreter.cpp Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h memory_manager: Do not allow 0 to be a valid GPUVAddr. 2018-11-23 12:58:55 -05:00
morton.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
morton.h Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
renderer_base.cpp yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
renderer_base.h yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
surface.cpp gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 2019-01-29 23:49:02 -03:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00