PowerTools/src/index.tsx

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import {
ButtonItem,
definePlugin,
//DialogButton,
//Menu,
//MenuItem,
PanelSection,
PanelSectionRow,
ServerAPI,
//showContextMenu,
staticClasses,
//SliderField,
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ToggleField,
//Dropdown,
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Field,
//DropdownOption,
//SingleDropdownOption,
//NotchLabel
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//gamepadDialogClasses,
//joinClassNames,
} from "decky-frontend-lib";
import { VFC, useState } from "react";
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import { GiDrill, GiTimeBomb, GiTimeTrap, GiDynamite } from "react-icons/gi";
import { HiRefresh, HiTrash } from "react-icons/hi";
//import * as python from "./python";
import * as backend from "./backend";
import { tr } from "usdpl-front";
import {
BACKEND_INFO,
DRIVER_INFO,
LIMITS_INFO,
CURRENT_BATT,
CHARGE_RATE_BATT,
CHARGE_MODE_BATT,
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CHARGE_LIMIT_BATT,
CHARGE_NOW_BATT,
CHARGE_FULL_BATT,
CHARGE_DESIGN_BATT,
CHARGE_POWER_BATT,
ONLINE_CPUS,
ONLINE_STATUS_CPUS,
SMT_CPU,
CLOCK_MIN_CPU,
CLOCK_MAX_CPU,
CLOCK_MIN_MAX_CPU,
GOVERNOR_CPU,
FAST_PPT_GPU,
SLOW_PPT_GPU,
CLOCK_MIN_GPU,
CLOCK_MAX_GPU,
SLOW_MEMORY_GPU,
PERSISTENT_GEN,
NAME_GEN,
PATH_GEN,
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MESSAGE_LIST,
PERIODICAL_BACKEND_PERIOD,
AUTOMATIC_REAPPLY_WAIT,
} from "./consts";
import { set_value, get_value } from "usdpl-front";
import { Debug } from "./components/debug";
import { Gpu } from "./components/gpu";
import { Battery } from "./components/battery";
import { Cpus } from "./components/cpus";
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import { DevMessages } from "./components/message";
var periodicHook: NodeJS.Timer | null = null;
var lifetimeHook: any = null;
var startHook: any = null;
var endHook: any = null;
var usdplReady = false;
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type MinMax = {
min: number | null;
max: number | null;
}
function countCpus(statii: boolean[]): number {
let count = 0;
for (let i = 0; i < statii.length; i++) {
if (statii[i]) {
count += 1;
}
}
return count;
}
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function syncPlebClockToAdvanced() {
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const cpuCount = (get_value(LIMITS_INFO) as backend.SettingsLimits).cpu.count;
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const minClock = get_value(CLOCK_MIN_CPU);
const maxClock = get_value(CLOCK_MAX_CPU);
let clockArr = [];
for (let i = 0; i < cpuCount; i++) {
clockArr.push({
min: minClock,
max: maxClock,
} as MinMax);
}
set_value(CLOCK_MIN_MAX_CPU, clockArr);
}
const reload = function() {
if (!usdplReady) {return;}
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backend.resolve(backend.getLimits(), (limits) => {
set_value(LIMITS_INFO, limits);
console.debug("POWERTOOLS: got limits ", limits);
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});
backend.resolve(backend.getBatteryCurrent(), (rate: number) => { set_value(CURRENT_BATT, rate) });
backend.resolve_nullable(backend.getBatteryChargeRate(), (rate: number | null) => { set_value(CHARGE_RATE_BATT, rate) });
backend.resolve_nullable(backend.getBatteryChargeMode(), (mode: string | null) => { set_value(CHARGE_MODE_BATT, mode) });
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backend.resolve_nullable(backend.getBatteryChargeLimit(), (limit: number | null) => { set_value(CHARGE_LIMIT_BATT, limit) });
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backend.resolve(backend.getBatteryChargeNow(), (rate: number) => { set_value(CHARGE_NOW_BATT, rate) });
backend.resolve(backend.getBatteryChargeFull(), (rate: number) => { set_value(CHARGE_FULL_BATT, rate) });
backend.resolve(backend.getBatteryChargeDesign(), (rate: number) => { set_value(CHARGE_DESIGN_BATT, rate) });
backend.resolve(backend.getBatteryChargePower(), (rate: number) => { set_value(CHARGE_POWER_BATT, rate) });
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//backend.resolve(backend.getCpuCount(), (count: number) => { set_value(TOTAL_CPUS, count)});
backend.resolve(backend.getCpusOnline(), (statii: boolean[]) => {
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set_value(ONLINE_STATUS_CPUS, statii);
const count = countCpus(statii);
set_value(ONLINE_CPUS, count);
//set_value(SMT_CPU, statii.length > 3 && statii[0] == statii[1] && statii[2] == statii[3]);
});
backend.resolve(backend.getCpuSmt(), (smt: boolean) => {
set_value(SMT_CPU, smt);
});
backend.resolve(backend.getCpuClockLimits(0), (limits: number[]) => {
set_value(CLOCK_MIN_CPU, limits[0]);
set_value(CLOCK_MAX_CPU, limits[1]);
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syncPlebClockToAdvanced();
});
backend.resolve(backend.getCpusGovernor(), (governors: string[]) => {
set_value(GOVERNOR_CPU, governors);
backend.log(backend.LogLevel.Info, "POWERTOOLS: Governors from backend " + governors.toString());
});
backend.resolve(backend.getGpuPpt(), (ppts: number[]) => {
set_value(FAST_PPT_GPU, ppts[0]);
set_value(SLOW_PPT_GPU, ppts[1]);
});
backend.resolve(backend.getGpuClockLimits(), (limits: number[]) => {
set_value(CLOCK_MIN_GPU, limits[0]);
set_value(CLOCK_MAX_GPU, limits[1]);
});
backend.resolve(backend.getGpuSlowMemory(), (status: boolean) => { set_value(SLOW_MEMORY_GPU, status) });
backend.resolve(backend.getGeneralPersistent(), (value: boolean) => { set_value(PERSISTENT_GEN, value) });
backend.resolve(backend.getGeneralSettingsName(), (name: string) => { set_value(NAME_GEN, name) });
backend.resolve(backend.getGeneralSettingsPath(), (path: string) => { set_value(PATH_GEN, path) });
backend.resolve(backend.getInfo(), (info: string) => { set_value(BACKEND_INFO, info) });
backend.resolve(backend.getDriverProviderName("gpu"), (driver: string) => { set_value(DRIVER_INFO, driver) });
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backend.resolve(backend.getMessages(null), (messages: backend.Message[]) => { set_value(MESSAGE_LIST, messages) });
};
// init USDPL WASM and connection to back-end
(async function(){
await backend.initBackend();
usdplReady = true;
reload(); // technically this is only a load
// register Steam callbacks
//@ts-ignore
lifetimeHook = SteamClient.GameSessions.RegisterForAppLifetimeNotifications((update) => {
backend.log(backend.LogLevel.Info, "RegisterForAppLifetimeNotifications callback(" + JSON.stringify(update, null, 2) + ")");
if (update.bRunning) {
//backend.log(backend.LogLevel.Debug, "AppID " + update.unAppID.toString() + " is now running");
} else {
//backend.log(backend.LogLevel.Debug, "AppID " + update.unAppID.toString() + " is no longer running");
backend.resolve(
backend.loadGeneralDefaultSettings(),
(ok: boolean) => {backend.log(backend.LogLevel.Debug, "Loading default settings ok? " + ok)}
);
}
});
//@ts-ignore
startHook = SteamClient.Apps.RegisterForGameActionStart((actionType, id) => {
//@ts-ignore
let gameInfo: any = appStore.GetAppOverviewByGameID(id);
backend.log(backend.LogLevel.Info, "RegisterForGameActionStart callback(" + actionType + ", " + id + ")");
// don't use gameInfo.appid, haha
backend.resolve(
backend.loadGeneralSettings(id.toString(), gameInfo.display_name),
(ok: boolean) => {backend.log(backend.LogLevel.Debug, "Loading settings ok? " + ok)}
);
});
//@ts-ignore
endHook = SteamClient.Apps.RegisterForGameActionEnd((actionType) => {
backend.log(backend.LogLevel.Info, "RegisterForGameActionEnd callback(" + actionType + ")");
setTimeout(() => backend.forceApplySettings(), AUTOMATIC_REAPPLY_WAIT);
});
backend.log(backend.LogLevel.Debug, "Registered PowerTools callbacks, hello!");
})();
const periodicals = function() {
backend.resolve(backend.getPeriodicals(), (periodicals) => {
set_value(CURRENT_BATT, periodicals.battery_current);
set_value(CHARGE_NOW_BATT, periodicals.battery_charge_now);
set_value(CHARGE_FULL_BATT, periodicals.battery_charge_full);
set_value(CHARGE_POWER_BATT, periodicals.battery_charge_power);
const path = periodicals.settings_path;
const oldValue = get_value(PATH_GEN);
set_value(PATH_GEN, path);
if (path != oldValue) {
backend.log(backend.LogLevel.Info, "Frontend values reload triggered by path change: " + oldValue + " -> " + path);
reload();
}
})
};
const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
const [idc, reloadGUI] = useState<any>("/shrug");
if (periodicHook != null) {
clearInterval(periodicHook);
periodicHook = null;
}
periodicHook = setInterval(function() {
periodicals();
reloadGUI("periodic" + (new Date()).getTime().toString());
}, PERIODICAL_BACKEND_PERIOD);
if (!usdplReady || !get_value(LIMITS_INFO)) {
// Not translated on purpose (to avoid USDPL issues)
return (
<PanelSection>
USDPL or PowerTools's backend did not start correctly!
<ButtonItem
layout="below"
onClick={(_: MouseEvent) => {
console.log("POWERTOOLS: manual reload after startup failure");
reload();
}}
>
Reload
</ButtonItem>
</PanelSection>
)
}
return (
<PanelSection>
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<DevMessages idc={idc}/>
<Cpus idc={idc}/>
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<Gpu idc={idc}/>
<Battery idc={idc}/>
{/* Persistence */}
<div className={staticClasses.PanelSectionTitle}>
{tr("Miscellaneous")}
</div>
<PanelSectionRow>
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<ToggleField
checked={get_value(PERSISTENT_GEN)}
label={tr("Persistent Profile")}
description={tr("Save profile and load it next time")}
onChange={(persist: boolean) => {
backend.log(backend.LogLevel.Debug, "Persist is now " + persist.toString());
backend.resolve(
backend.setGeneralPersistent(persist),
(val: boolean) => {set_value(PERSISTENT_GEN, val)}
);
}}
/>
</PanelSectionRow>
<PanelSectionRow>
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<Field
label={tr("Profile")}>
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{get_value(NAME_GEN)}
</Field>
</PanelSectionRow>
<Debug idc={idc}/>
<PanelSectionRow>
<ButtonItem
layout="below"
onClick={(_: MouseEvent) => {
backend.log(backend.LogLevel.Debug, "Reapplying PowerTools settings");
backend.forceApplySettings();
}}
>
<HiRefresh /> {tr("Reapply settings")}
</ButtonItem>
</PanelSectionRow>
<PanelSectionRow>
<ButtonItem
layout="below"
onClick={(_: MouseEvent) => {
backend.log(backend.LogLevel.Debug, "Loading default PowerTools settings");
backend.resolve(
backend.setGeneralPersistent(false),
(val: boolean) => {
set_value(PERSISTENT_GEN, val);
backend.resolve(backend.loadGeneralSystemSettings(), (_) => {
reload();
backend.resolve(backend.waitForComplete(), (_) => {reloadGUI("LoadSystemDefaults")});
});
}
);
}}
>
<HiTrash /> {tr("Defaults")}
</ButtonItem>
</PanelSectionRow>
</PanelSection>
);
};
export default definePlugin((serverApi: ServerAPI) => {
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let ico = <GiDrill />;
let now = new Date();
if (now.getDate() == 1 && now.getMonth() == 3) {
ico = <span><GiDynamite /><GiTimeTrap /><GiTimeBomb /></span>;
}
return {
title: <div className={staticClasses.Title}>I'm a tool</div>,
content: <Content serverAPI={serverApi} />,
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icon: ico,
onDismount() {
backend.log(backend.LogLevel.Debug, "PowerTools shutting down");
clearInterval(periodicHook!);
periodicHook = null;
lifetimeHook?.unregister();
startHook?.unregister();
endHook?.unregister();
//serverApi.routerHook.removeRoute("/decky-plugin-test");
backend.log(backend.LogLevel.Debug, "Unregistered PowerTools callbacks, so long and thanks for all the fish.");
},
};
});