muss/mps-player/src/controller.rs

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6.9 KiB
Rust
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use std::sync::mpsc::{channel, Receiver, Sender};
use std::thread::JoinHandle;
use mps_interpreter::tokens::MpsTokenReader;
use super::os_controls::SystemControlWrapper;
use super::player_wrapper::{ControlAction, MpsPlayerServer, PlayerAction};
use super::MpsPlayer;
use super::PlaybackError;
/// A controller for a MpsPlayer running on another thread.
/// This receives and sends events like media buttons and script errors for the MpsPlayer.
pub struct MpsController {
control: Sender<ControlAction>,
event: Receiver<PlayerAction>,
handle: JoinHandle<()>,
sys_ctrl: SystemControlWrapper,
}
impl MpsController {
pub fn create<F: FnOnce() -> MpsPlayer<T> + Send + 'static, T: MpsTokenReader>(
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player_gen: F,
) -> Self {
let (control_tx, control_rx) = channel();
let (event_tx, event_rx) = channel();
let (playback_tx, playback_rx) = channel();
let mut sys_ctrl = SystemControlWrapper::new(control_tx.clone());
sys_ctrl.init(playback_rx);
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let handle = MpsPlayerServer::spawn(
player_gen,
control_tx.clone(),
control_rx,
event_tx,
playback_tx,
false,
);
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Self {
control: control_tx,
event: event_rx,
handle: handle,
sys_ctrl: sys_ctrl,
}
}
pub fn create_repl<F: FnOnce() -> MpsPlayer<T> + Send + 'static, T: MpsTokenReader>(
player_gen: F,
) -> Self {
let (control_tx, control_rx) = channel();
let (event_tx, event_rx) = channel();
let (playback_tx, playback_rx) = channel();
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let mut sys_ctrl = SystemControlWrapper::new(control_tx.clone());
sys_ctrl.init(playback_rx);
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let handle = MpsPlayerServer::spawn(
player_gen,
control_tx.clone(),
control_rx,
event_tx,
playback_tx,
true,
);
Self {
control: control_tx,
event: event_rx,
handle: handle,
sys_ctrl: sys_ctrl,
}
}
fn send_confirm(&self, to_send: ControlAction) -> Result<(), PlaybackError> {
self.control
.send(to_send.clone())
.map_err(PlaybackError::from_err)?;
let mut response = self.event.recv().map_err(PlaybackError::from_err)?;
while !response.is_acknowledgement() {
self.handle_event(response)?;
response = self.event.recv().map_err(PlaybackError::from_err)?;
}
if let PlayerAction::Acknowledge(action) = response {
if action == to_send {
Ok(())
} else {
Err(PlaybackError {
msg: "Incorrect acknowledgement received for MpsController control action"
.into(),
})
}
} else {
Err(PlaybackError {
msg: "Invalid acknowledgement received for MpsController control action".into(),
})
}
}
fn handle_event(&self, event: PlayerAction) -> Result<(), PlaybackError> {
match event {
PlayerAction::Acknowledge(_) => Ok(()),
PlayerAction::Exception(e) => Err(e),
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PlayerAction::End => Ok(()),
PlayerAction::Empty => Ok(()),
//PlayerAction::Enqueued(item) => Ok(()),
}
}
pub fn next(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Next { ack: true })
}
pub fn previous(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Previous { ack: true })
}
pub fn play(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Play { ack: true })
}
pub fn pause(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Pause { ack: true })
}
pub fn stop(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Stop { ack: true })
}
pub fn enqueue(&self, count: usize) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Enqueue {
amount: count,
ack: true,
})
}
pub fn ping(&self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::NoOp { ack: true })
}
pub fn exit(self) -> Result<(), PlaybackError> {
self.send_confirm(ControlAction::Exit { ack: true })?;
self.sys_ctrl.exit();
match self.handle.join() {
Ok(x) => Ok(x),
Err(_) => Err(PlaybackError {
msg: "MpsPlayerServer did not exit correctly".into(),
}),
}
}
pub fn wait_for_done(&self) -> Result<(), PlaybackError> {
loop {
let msg = self.event.recv().map_err(PlaybackError::from_err)?;
if let PlayerAction::End = msg {
break;
} else {
self.handle_event(msg)?;
}
}
Ok(())
}
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pub fn wait_for_empty(&self) -> Result<(), PlaybackError> {
for msg in self.event.try_iter() {
self.handle_event(msg)?;
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}
self.control
.send(ControlAction::CheckEmpty { ack: true })
.map_err(PlaybackError::from_err)?;
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loop {
let msg = self.event.recv().map_err(PlaybackError::from_err)?;
if let PlayerAction::Empty = msg {
break;
} else {
self.handle_event(msg)?;
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}
}
Ok(())
}
/// Check for any errors in the event queue.
/// This is non-blocking, so it only handles events sent since the last time events were handled.
pub fn check(&self) -> Vec<PlaybackError> {
let mut result = Vec::new();
for msg in self.event.try_iter() {
if let Err(e) = self.handle_event(msg) {
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result.push(e);
}
}
result
}
/// Like check(), but it also waits for an acknowledgement to ensure it gets the latest events.
pub fn check_ack(&self) -> Vec<PlaybackError> {
let mut result = self.check(); // clear existing messages first
let to_send = ControlAction::NoOp { ack: true };
if let Err(e) = self
.control
.send(to_send.clone())
.map_err(PlaybackError::from_err)
{
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result.push(e);
}
for msg in self.event.iter() {
if let PlayerAction::Acknowledge(action) = msg {
if action == to_send {
break;
} else {
result.push(PlaybackError {
msg: "Incorrect acknowledgement received for MpsController control action"
.into(),
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});
}
} else if let Err(e) = self.handle_event(msg) {
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result.push(e);
}
}
result
}
}