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Commit graph

3795 commits

Author SHA1 Message Date
Isaac Marovitz
f58920b944 Check for null resources before declaring them resident 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ca30248d97 Fix null sampler crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6fed9b51b5 Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb917a4aa4 Program hash set 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7245193f08 Auto-backed samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2f0235fc37 Refactor binding logic + Bind image arrays 2024-09-28 19:03:01 -04:00
Isaac Marovitz
04c0090653 Fix primitive id in shader gen
Fixes Dark Souls
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5502b02b1 Fix cubemap array length
Fixes crash in Sonic Frontiers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
691b0de6e1 Properly create stencil views of combined formats
Fixes Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b43ff78ba1 Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz
16eb005e8b Fix typo in stride change shader
Fixes Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce23bff285 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6b2bc16dc3 Style 2024-09-28 19:03:01 -04:00
Isaac Marovitz
302ee73f34 Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies

* Fix index count and dispatch size

* Cleanup

* Fix typos
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6a46943af9 Fix null resources breaking arg buffer alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a968ec71fd Remove RenderPipelineDescriptorResult 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d7c71c8a7b D32FS8 to D24S8 Conversion 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f06c869df1 Upstream changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8a579b64be Logic Operations 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e928ec9708 Fix array size query 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c7c80dc2fb Debug Groups 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fc581cf707 IaIndexing
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdb00f3981 Rasterizer Discard + Multisample State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6e3aaa6360 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-09-28 19:03:01 -04:00
riperiperi
fff3a4f8f8 Patch some leaks and only perform copies on valid textures (#37) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
01f41b8b0e Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz
080af8db24 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
29e6f17978 Fix non atomic image loads again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
068a83bdfb Finally fix (most) image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8fa8f3a390 Precise Float Fixes
Fixes artifacts in TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3360740250 Fix image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c77f3b90a9 Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5e19a70bd Image Constant Fixes
Allows Mario Party Superstars to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz
245778bc7e Helper Shader fixes for non float formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4cd15cb1a6 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d9025904a7 InstGenMemory Refactor + Bindless Support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
47b99e6bc3 TextureArray & ImageArray Creation + State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d07f6ed38e Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7490afbdc3 Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62b8d25315 Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz
911389db63 Get Tomb Raider working 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4f6860cfd4 Remove DummyBufferTextures
Mostly gets VTG on Compute working again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8dda2d5ef Properly register TextureBuffer usage + Store Auto ref 2024-09-28 19:03:01 -04:00
Isaac Marovitz
810b5792a8 Partial indirect draw support 2024-09-28 19:03:01 -04:00
Gabriel A
1b9377023a Fixes 2024-09-28 19:03:01 -04:00
Gabriel A
29cca80d9f Start building more accurate vertex as compute usage info 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3214a4cf8e Bind TextureBuffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62602e58b7 Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-09-28 19:03:01 -04:00
Isaac Marovitz
997e8d11f7 Fix compute generation failure in NieR 2024-09-28 19:03:01 -04:00
Isaac Marovitz
42c6611563 Some debug improvements 2024-09-28 19:03:01 -04:00