.. |
Optimizations
|
Fix bindless 1D textures having a buffer type on the shader (#3697)
|
2022-09-13 08:53:55 +02:00 |
AggregateType.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
AttributeConsts.cs
|
Fix incorrect tessellation inputs/outputs (#3728)
|
2022-10-01 02:35:52 -03:00 |
AttributeInfo.cs
|
Fix incorrect tessellation inputs/outputs (#3728)
|
2022-10-01 02:35:52 -03:00 |
ControlFlowGraph.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
Dominance.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
|
Improve shader BRX instruction code generation (#3759)
|
2022-10-15 23:20:16 +00:00 |
EmitterContextInsts.cs
|
Implement remaining shader double-precision instructions (#2845)
|
2021-12-08 17:54:12 -03:00 |
FeatureFlags.cs
|
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
|
2021-11-08 13:18:46 -03:00 |
FunctionMatch.cs
|
Add support for fragment shader interlock (#2768)
|
2021-10-28 19:53:12 -03:00 |
GlobalMemory.cs
|
Fix shader 8-bit and 16-bit STS/STG (#2741)
|
2021-10-18 20:24:15 -03:00 |
RegisterUsage.cs
|
|
|
Rewriter.cs
|
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
|
2022-07-23 11:53:14 -03:00 |
ShaderConfig.cs
|
Fix incorrect tessellation inputs/outputs (#3728)
|
2022-10-01 02:35:52 -03:00 |
ShaderHeader.cs
|
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
|
2022-02-16 23:15:39 +01:00 |
Ssa.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
TargetApi.cs
|
Allow shader language and target API to be specified on the shader translator (#2402)
|
2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
|
shadertools: Prepare for new target Languages and APIs (#2465)
|
2021-07-18 12:49:39 +02:00 |
TranslationFlags.cs
|
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
2022-01-21 12:35:21 -03:00 |
TranslationOptions.cs
|
Allow shader language and target API to be specified on the shader translator (#2402)
|
2021-07-06 21:20:06 +02:00 |
Translator.cs
|
Improve shader BRX instruction code generation (#3759)
|
2022-10-15 23:20:16 +00:00 |
TranslatorContext.cs
|
Fix incorrect tessellation inputs/outputs (#3728)
|
2022-10-01 02:35:52 -03:00 |
UInt128.cs
|
Initialize indexed inputs used on next shader stage (#3198)
|
2022-03-14 20:02:50 -03:00 |