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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
CodeGenContext.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Declarations.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
EnumConversion.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Instructions.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IoMap.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
SpirvDelegates.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SpirvGenerator.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00