mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 15:02:17 +00:00
9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
409 lines
14 KiB
C#
409 lines
14 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using Spv.Generator;
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using System;
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using System.Collections.Generic;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using IrConsts = IntermediateRepresentation.IrConsts;
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using IrOperandType = IntermediateRepresentation.OperandType;
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partial class CodeGenContext : Module
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{
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private const uint SpirvVersionMajor = 1;
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private const uint SpirvVersionMinor = 3;
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private const uint SpirvVersionRevision = 0;
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private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
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public StructuredProgramInfo Info { get; }
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public ShaderConfig Config { get; }
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public int InputVertices { get; }
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public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
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public Instruction SupportBuffer { get; set; }
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public Instruction UniformBuffersArray { get; set; }
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public Instruction StorageBuffersArray { get; set; }
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public Instruction LocalMemory { get; set; }
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public Instruction SharedMemory { get; set; }
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public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
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public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
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public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
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public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
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public Instruction CoordTemp { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
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private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
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private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
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private class BlockState
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{
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private int _entryCount;
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private readonly List<Instruction> _labels = new List<Instruction>();
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public Instruction GetNextLabel(CodeGenContext context)
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{
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return GetLabel(context, _entryCount);
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}
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public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
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{
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return GetLabel(context, _entryCount++);
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}
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public Instruction GetLabel(CodeGenContext context, int index)
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{
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while (index >= _labels.Count)
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{
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_labels.Add(context.Label());
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}
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return _labels[index];
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}
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}
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private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
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public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
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public AstBlock CurrentBlock { get; private set; }
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public SpirvDelegates Delegates { get; }
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public CodeGenContext(
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StructuredProgramInfo info,
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ShaderConfig config,
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GeneratorPool<Instruction> instPool,
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GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
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{
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Info = info;
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Config = config;
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if (config.Stage == ShaderStage.Geometry)
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{
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InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
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InputVertices = inPrimitive switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines => 2,
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles => 3,
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InputTopology.TrianglesAdjacency => 3,
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_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
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};
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}
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AddCapability(Capability.Shader);
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AddCapability(Capability.Float64);
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SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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Delegates = new SpirvDelegates(this);
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}
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public void StartFunction()
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{
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_locals.Clear();
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_localForArgs.Clear();
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_funcArgs.Clear();
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}
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public void EnterBlock(AstBlock block)
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{
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CurrentBlock = block;
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AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
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}
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public Instruction GetFirstLabel(AstBlock block)
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{
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return GetBlockStateLazy(block).GetLabel(this, 0);
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}
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public Instruction GetNextLabel(AstBlock block)
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{
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return GetBlockStateLazy(block).GetNextLabel(this);
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}
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private BlockState GetBlockStateLazy(AstBlock block)
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{
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if (!_labels.TryGetValue(block, out var blockState))
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{
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blockState = new BlockState();
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_labels.Add(block, blockState);
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}
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return blockState;
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}
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public Instruction NewBlock()
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{
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var label = Label();
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Branch(label);
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AddLabel(label);
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return label;
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}
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public Instruction[] GetMainInterface()
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{
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var mainInterface = new List<Instruction>();
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mainInterface.AddRange(Inputs.Values);
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mainInterface.AddRange(Outputs.Values);
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mainInterface.AddRange(InputsPerPatch.Values);
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mainInterface.AddRange(OutputsPerPatch.Values);
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return mainInterface.ToArray();
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}
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public void DeclareLocal(AstOperand local, Instruction spvLocal)
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{
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_locals.Add(local, spvLocal);
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}
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public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
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{
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_localForArgs.Add(funcIndex, spvLocals);
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}
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public void DeclareArgument(int argIndex, Instruction spvLocal)
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{
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_funcArgs.Add(argIndex, spvLocal);
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}
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public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
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{
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_functions.Add(funcIndex, (function, spvFunc));
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}
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public Instruction GetFP32(IAstNode node)
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{
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return Get(AggregateType.FP32, node);
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}
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public Instruction GetFP64(IAstNode node)
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{
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return Get(AggregateType.FP64, node);
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}
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public Instruction GetS32(IAstNode node)
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{
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return Get(AggregateType.S32, node);
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}
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public Instruction GetU32(IAstNode node)
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{
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return Get(AggregateType.U32, node);
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}
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public Instruction Get(AggregateType type, IAstNode node)
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{
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if (node is AstOperation operation)
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{
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var opResult = Instructions.Generate(this, operation);
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return BitcastIfNeeded(type, opResult.Type, opResult.Value);
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}
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else if (node is AstOperand operand)
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{
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return operand.Type switch
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{
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IrOperandType.Argument => GetArgument(type, operand),
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IrOperandType.Constant => GetConstant(type, operand),
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IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
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IrOperandType.LocalVariable => GetLocal(type, operand),
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IrOperandType.Undefined => GetUndefined(type),
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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};
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}
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throw new NotImplementedException(node.GetType().Name);
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}
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public Instruction GetWithType(IAstNode node, out AggregateType type)
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{
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if (node is AstOperation operation)
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{
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var opResult = Instructions.Generate(this, operation);
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type = opResult.Type;
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return opResult.Value;
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}
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else if (node is AstOperand operand)
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{
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switch (operand.Type)
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{
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case IrOperandType.LocalVariable:
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type = operand.VarType;
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return GetLocal(type, operand);
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default:
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throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
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}
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}
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throw new NotImplementedException(node.GetType().Name);
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}
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private Instruction GetUndefined(AggregateType type)
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{
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return type switch
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{
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AggregateType.Bool => ConstantFalse(TypeBool()),
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AggregateType.FP32 => Constant(TypeFP32(), 0f),
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AggregateType.FP64 => Constant(TypeFP64(), 0d),
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_ => Constant(GetType(type), 0)
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};
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}
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public Instruction GetConstant(AggregateType type, AstOperand operand)
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{
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return type switch
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{
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AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
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AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
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AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
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AggregateType.S32 => Constant(TypeS32(), operand.Value),
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AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
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_ => throw new ArgumentException($"Invalid type \"{type}\".")
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};
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}
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public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
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{
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var i1 = Constant(TypeS32(), 0);
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var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
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var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
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Instruction elemPointer;
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if (UniformBuffersArray != null)
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{
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var ubVariable = UniformBuffersArray;
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var i0 = Constant(TypeS32(), operand.CbufSlot);
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elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
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}
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else
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{
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var ubVariable = UniformBuffers[operand.CbufSlot];
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elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
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}
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return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
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}
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public Instruction GetLocalPointer(AstOperand local)
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{
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return _locals[local];
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}
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public Instruction[] GetLocalForArgsPointers(int funcIndex)
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{
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return _localForArgs[funcIndex];
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}
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public Instruction GetArgumentPointer(AstOperand funcArg)
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{
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return _funcArgs[funcArg.Value];
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}
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public Instruction GetLocal(AggregateType dstType, AstOperand local)
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{
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var srcType = local.VarType;
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return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
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}
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public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
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{
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var srcType = funcArg.VarType;
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return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
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}
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public (StructuredFunction, Instruction) GetFunction(int funcIndex)
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{
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return _functions[funcIndex];
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}
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public Instruction GetType(AggregateType type, int length = 1)
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{
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if ((type & AggregateType.Array) != 0)
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{
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return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
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}
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else if ((type & AggregateType.ElementCountMask) != 0)
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{
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int vectorLength = (type & AggregateType.ElementCountMask) switch
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{
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AggregateType.Vector2 => 2,
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AggregateType.Vector3 => 3,
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AggregateType.Vector4 => 4,
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_ => 1
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};
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return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
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}
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return type switch
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{
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AggregateType.Void => TypeVoid(),
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AggregateType.Bool => TypeBool(),
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AggregateType.FP32 => TypeFP32(),
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AggregateType.FP64 => TypeFP64(),
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AggregateType.S32 => TypeS32(),
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AggregateType.U32 => TypeU32(),
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
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{
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if (dstType == srcType)
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{
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return value;
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}
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if (dstType == AggregateType.Bool)
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{
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return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
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}
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else if (srcType == AggregateType.Bool)
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{
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var intTrue = Constant(TypeS32(), IrConsts.True);
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var intFalse = Constant(TypeS32(), IrConsts.False);
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return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
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}
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else
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{
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return Bitcast(GetType(dstType, 1), value);
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}
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}
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public Instruction TypeS32()
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{
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return TypeInt(32, true);
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}
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public Instruction TypeU32()
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{
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return TypeInt(32, false);
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}
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public Instruction TypeFP32()
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{
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return TypeFloat(32);
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}
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public Instruction TypeFP64()
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{
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return TypeFloat(64);
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}
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}
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}
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