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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

409 lines
14 KiB
C#

using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using IrConsts = IntermediateRepresentation.IrConsts;
using IrOperandType = IntermediateRepresentation.OperandType;
partial class CodeGenContext : Module
{
private const uint SpirvVersionMajor = 1;
private const uint SpirvVersionMinor = 3;
private const uint SpirvVersionRevision = 0;
private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
public int InputVertices { get; }
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
public Instruction SupportBuffer { get; set; }
public Instruction UniformBuffersArray { get; set; }
public Instruction StorageBuffersArray { get; set; }
public Instruction LocalMemory { get; set; }
public Instruction SharedMemory { get; set; }
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
public Instruction CoordTemp { get; set; }
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
private class BlockState
{
private int _entryCount;
private readonly List<Instruction> _labels = new List<Instruction>();
public Instruction GetNextLabel(CodeGenContext context)
{
return GetLabel(context, _entryCount);
}
public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
{
return GetLabel(context, _entryCount++);
}
public Instruction GetLabel(CodeGenContext context, int index)
{
while (index >= _labels.Count)
{
_labels.Add(context.Label());
}
return _labels[index];
}
}
private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
public AstBlock CurrentBlock { get; private set; }
public SpirvDelegates Delegates { get; }
public CodeGenContext(
StructuredProgramInfo info,
ShaderConfig config,
GeneratorPool<Instruction> instPool,
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
{
Info = info;
Config = config;
if (config.Stage == ShaderStage.Geometry)
{
InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
InputVertices = inPrimitive switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 3,
_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
};
}
AddCapability(Capability.Shader);
AddCapability(Capability.Float64);
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
Delegates = new SpirvDelegates(this);
}
public void StartFunction()
{
_locals.Clear();
_localForArgs.Clear();
_funcArgs.Clear();
}
public void EnterBlock(AstBlock block)
{
CurrentBlock = block;
AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
}
public Instruction GetFirstLabel(AstBlock block)
{
return GetBlockStateLazy(block).GetLabel(this, 0);
}
public Instruction GetNextLabel(AstBlock block)
{
return GetBlockStateLazy(block).GetNextLabel(this);
}
private BlockState GetBlockStateLazy(AstBlock block)
{
if (!_labels.TryGetValue(block, out var blockState))
{
blockState = new BlockState();
_labels.Add(block, blockState);
}
return blockState;
}
public Instruction NewBlock()
{
var label = Label();
Branch(label);
AddLabel(label);
return label;
}
public Instruction[] GetMainInterface()
{
var mainInterface = new List<Instruction>();
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);
mainInterface.AddRange(InputsPerPatch.Values);
mainInterface.AddRange(OutputsPerPatch.Values);
return mainInterface.ToArray();
}
public void DeclareLocal(AstOperand local, Instruction spvLocal)
{
_locals.Add(local, spvLocal);
}
public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
{
_localForArgs.Add(funcIndex, spvLocals);
}
public void DeclareArgument(int argIndex, Instruction spvLocal)
{
_funcArgs.Add(argIndex, spvLocal);
}
public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
{
_functions.Add(funcIndex, (function, spvFunc));
}
public Instruction GetFP32(IAstNode node)
{
return Get(AggregateType.FP32, node);
}
public Instruction GetFP64(IAstNode node)
{
return Get(AggregateType.FP64, node);
}
public Instruction GetS32(IAstNode node)
{
return Get(AggregateType.S32, node);
}
public Instruction GetU32(IAstNode node)
{
return Get(AggregateType.U32, node);
}
public Instruction Get(AggregateType type, IAstNode node)
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
}
else if (node is AstOperand operand)
{
return operand.Type switch
{
IrOperandType.Argument => GetArgument(type, operand),
IrOperandType.Constant => GetConstant(type, operand),
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
IrOperandType.LocalVariable => GetLocal(type, operand),
IrOperandType.Undefined => GetUndefined(type),
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
throw new NotImplementedException(node.GetType().Name);
}
public Instruction GetWithType(IAstNode node, out AggregateType type)
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
type = opResult.Type;
return opResult.Value;
}
else if (node is AstOperand operand)
{
switch (operand.Type)
{
case IrOperandType.LocalVariable:
type = operand.VarType;
return GetLocal(type, operand);
default:
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
}
throw new NotImplementedException(node.GetType().Name);
}
private Instruction GetUndefined(AggregateType type)
{
return type switch
{
AggregateType.Bool => ConstantFalse(TypeBool()),
AggregateType.FP32 => Constant(TypeFP32(), 0f),
AggregateType.FP64 => Constant(TypeFP64(), 0d),
_ => Constant(GetType(type), 0)
};
}
public Instruction GetConstant(AggregateType type, AstOperand operand)
{
return type switch
{
AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
AggregateType.S32 => Constant(TypeS32(), operand.Value),
AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
_ => throw new ArgumentException($"Invalid type \"{type}\".")
};
}
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
{
var i1 = Constant(TypeS32(), 0);
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
Instruction elemPointer;
if (UniformBuffersArray != null)
{
var ubVariable = UniformBuffersArray;
var i0 = Constant(TypeS32(), operand.CbufSlot);
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
}
else
{
var ubVariable = UniformBuffers[operand.CbufSlot];
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
}
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
}
public Instruction GetLocalPointer(AstOperand local)
{
return _locals[local];
}
public Instruction[] GetLocalForArgsPointers(int funcIndex)
{
return _localForArgs[funcIndex];
}
public Instruction GetArgumentPointer(AstOperand funcArg)
{
return _funcArgs[funcArg.Value];
}
public Instruction GetLocal(AggregateType dstType, AstOperand local)
{
var srcType = local.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
}
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
{
var srcType = funcArg.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
}
public (StructuredFunction, Instruction) GetFunction(int funcIndex)
{
return _functions[funcIndex];
}
public Instruction GetType(AggregateType type, int length = 1)
{
if ((type & AggregateType.Array) != 0)
{
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
}
else if ((type & AggregateType.ElementCountMask) != 0)
{
int vectorLength = (type & AggregateType.ElementCountMask) switch
{
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
};
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
}
return type switch
{
AggregateType.Void => TypeVoid(),
AggregateType.Bool => TypeBool(),
AggregateType.FP32 => TypeFP32(),
AggregateType.FP64 => TypeFP64(),
AggregateType.S32 => TypeS32(),
AggregateType.U32 => TypeU32(),
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
{
if (dstType == srcType)
{
return value;
}
if (dstType == AggregateType.Bool)
{
return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
}
else if (srcType == AggregateType.Bool)
{
var intTrue = Constant(TypeS32(), IrConsts.True);
var intFalse = Constant(TypeS32(), IrConsts.False);
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
}
else
{
return Bitcast(GetType(dstType, 1), value);
}
}
public Instruction TypeS32()
{
return TypeInt(32, true);
}
public Instruction TypeU32()
{
return TypeInt(32, false);
}
public Instruction TypeFP32()
{
return TypeFloat(32);
}
public Instruction TypeFP64()
{
return TypeFloat(64);
}
}
}