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Ryujinx/Ryujinx.Graphics.Texture
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
..
Astc Supper 2D array ASTC compressed texture formats decoding (#1593) 2020-10-02 11:22:23 +10:00
BCnDecoder.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs Initial work 2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs Optimize texture format conversion, and MethodCopyBuffer (#1274) 2020-06-13 19:31:06 -03:00
LayoutConverter.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
OffsetCalculator.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Texture.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
Size.cs Initial work 2020-01-09 02:13:00 +01:00
SizeCalculator.cs Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) 2020-04-25 23:40:20 +10:00
SizeInfo.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00