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nxdumptool/source/main.c

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C
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#include <stdio.h>
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#include <malloc.h>
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#include <switch.h>
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#include <memory.h>
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#include "menu.h"
#include "dumper.h"
#include "ccolor.h"
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#include "filebrowser.h"
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FsDeviceOperator fsOperatorInstance;
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bool shouldExit = false;
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bool shouldWaitForAnyButton = false;
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void menuExit() {
shouldExit = true;
}
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void menuWaitForAnyButton() {
printf(C_DIM "Press any button to return to menu\n");
shouldWaitForAnyButton = true;
}
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void startOperation(const char* title) {
consoleClear();
printf(C_DIM "%s\n\n" C_RESET, title);
}
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void dumpPartitionZeroRaw(MenuItem* item) {
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startOperation("Raw Dump Partition 0 (SysUpdate)");
workaroundPartitionZeroAccess(&fsOperatorInstance);
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dumpPartitionRaw(&fsOperatorInstance, 0);
menuWaitForAnyButton();
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}
void dumpPartitionZeroData(MenuItem* item) {
startOperation("Dump Partition 0 (SysUpdate)");
workaroundPartitionZeroAccess(&fsOperatorInstance);
FsFileSystem fs;
if (openPartitionFs(&fs, &fsOperatorInstance, 0) &&
fsdevMountDevice("gamecard", fs) != -1) {
printf("Copying to /dump_0\n");
if (copyDirectory("gamecard:/", "/dump_0")) {
printf("Done!\n");
}
}
fsdevUnmountDevice("dump");
menuWaitForAnyButton();
}
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void viewPartitionZero() {
startOperation("Mount Partition 0 (SysUpdate)");
workaroundPartitionZeroAccess(&fsOperatorInstance);
FsFileSystem fs;
if (!openPartitionFs(&fs, &fsOperatorInstance, 0)) {
menuWaitForAnyButton();
return;
}
fsdevUnmountDevice("test"); // unmount it if it exists
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if (fsdevMountDevice("test", fs) == -1) {
printf("fsdevMountDevice failed\n");
menuWaitForAnyButton();
return;
}
printFilesInDir("test:/");
}
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MenuItem mainMenu[] = {
{ .text = "Dump Partition 0 (SysUpdate)", .callback = dumpPartitionZeroData },
{ .text = "Raw Dump Partition 0 (SysUpdate)", .callback = dumpPartitionZeroRaw },
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{ .text = "View files on Game Card (SysUpdate)", .callback = viewPartitionZero },
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{ .text = NULL }
};
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void openMainMenu() {
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menuSetCurrent(mainMenu, menuExit);
}
int main(int argc, char **argv) {
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gfxInitDefault();
consoleInit(NULL);
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if (R_FAILED(fsOpenDeviceOperator(&fsOperatorInstance))) {
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printf("Failed to open device operator\n");
return -1;
}
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openMainMenu();
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while(appletMainLoop())
{
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bool btnWait = shouldWaitForAnyButton;
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hidScanInput();
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if (!btnWait)
menuUpdate(&fsOperatorInstance);
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break;
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if (btnWait && kDown) {
shouldWaitForAnyButton = false;
menuPrint();
}
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if (shouldExit)
break;
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gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
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fsDeviceOperatorClose(&fsOperatorInstance);
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gfxExit();
return 0;
}