* Added a function to write re-encrypted NCA and/or FS section headers. Getting ready to re-implement NSP dumping.
* Added more CNMT XML fields (thanks 0Liam).
* Updated my to-do list because I'm dummy.
* Added 'encrypted_header' members to both NcaContext and NcaFsSectionContext. In-place re-encryption isn't desirable in this case.
* Fixed FsAccessControl-related type naming for ACI0 blocks.
Also:
* Fixed support for NSOs with invalid module_name, api_info, dynstr and/or dynsym offsets/sizes.
* Updated the XML generator example to generate XML data for all available NCAs, regardless of their ID offset values.
* Updated NCA structs (including NcaSparseInfo).
* Changed the way NCA header + NCA FS header decryption is handled.
* Changed the way the NCA encrypted key area is handled.
* Unified hierarchical patch generation functions.
* Updated PFS, RomFS and BKTR functions accordingly to reflect NCA handling changes.
* Logfile path is now relative.
* Gamecard initial data lookup code now uses the initial data hash from the gamecard header (a tad bit slower, but way more failproof).
* Codestyle fixes.
* NCA contexts for NCAs with titlekey crypto will now be generated even if the ticket can't be retrieved, in order to be able to use ncaReadContentFile() with them.
* Moved aes128XtsNintendoCrypt() out of nca.c.
* Updated disclaimer in all source files.
* Improved signed payload (certificate, ticket) handling.
* Prefer strlen + strcmp over strncmp whenever possible.
* Simplify header file inclusions in source files.
* Simplify background gamecard thread logic.
* Properly close keys file handle if there's a key parse error.
* Update NcaKeyGeneration enum.
* Small changes to save.c/h.
Will probably have to revert some USB changes...