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Commit graph

170 commits

Author SHA1 Message Date
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733 shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
514a6b07ee shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
12783f8105 shader: Add missing new lines 2021-07-22 21:51:25 -04:00
ameerj
6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp
39a379632e shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj
51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
ReinUsesLisp
f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj
72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ReinUsesLisp
8dd0acfaeb shader: Fix instruction transitions in and out of Phi 2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
2d422b2498 shader: Fix rebase issue 2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp
3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ameerj
7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
ameerj
924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
ameerj
5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
ReinUsesLisp
4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
ameerj
103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
ameerj
20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
ameerj
a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
ameerj
cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
ReinUsesLisp
e87a502da2 shader: Fix control flow 2021-07-22 21:51:22 -04:00
ReinUsesLisp
e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp
274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00