ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
514a6b07ee
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
12783f8105
shader: Add missing new lines
2021-07-22 21:51:25 -04:00
ameerj
6c51f49632
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
39a379632e
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
51475e21ba
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9
shader: Fix structured control flow on KIL instructions
...
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
32c5483beb
shader: Implement SHFL
2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9
shader: Fix F2I
2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ameerj
3d07cef009
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab
shader: Implement F2F
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f91859efd2
shader: Implement I2F
2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ameerj
72990df7ba
shader: Implement DADD
2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f
shader: Implement CSET and CSETP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
8dd0acfaeb
shader: Fix instruction transitions in and out of Phi
2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7
shader: Implement TEXS
2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63
shader: Implement FMNMX
...
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
2d422b2498
shader: Fix rebase issue
2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4
shader: Implement FCMP
...
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp
3a63fa0477
shader: Partial implementation of LDC
2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ameerj
7d6ba5b984
shader: Implement R2P
2021-07-22 21:51:23 -04:00
ameerj
924f0a9149
shader: Implement SHF
2021-07-22 21:51:23 -04:00
ameerj
5465cb1561
shader: Implement LEA
2021-07-22 21:51:23 -04:00
ReinUsesLisp
4006929c98
shader: Implement HADD2
2021-07-22 21:51:23 -04:00
ameerj
103b9da4f7
shader: Implement FLO
2021-07-22 21:51:23 -04:00
ameerj
20390c0548
shader: Implement IMNMX
2021-07-22 21:51:22 -04:00
ameerj
a8c41c50d3
shader: Implement POPC
2021-07-22 21:51:22 -04:00
ameerj
cc55d28949
shader: Implement SHR
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e87a502da2
shader: Fix control flow
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00