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Atmosphere/stratosphere/loader/source/ldr_launch_queue.cpp

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#include "ldr_launch_queue.hpp"
#include <switch.h>
namespace LaunchQueue {
static LaunchItem g_launch_queue[LAUNCH_QUEUE_SIZE];
Result add(LaunchItem *item) {
if(item->arg_size > LAUNCH_QUEUE_ARG_SIZE_MAX) {
return 0x209;
}
int idx = get_free_index(item->tid);
if(idx == LAUNCH_QUEUE_FULL)
return 0x409;
g_launch_queue[idx] = *item;
return 0x0;
}
int get_index(u64 tid) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == tid) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
int get_free_index(u64 tid) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == tid || g_launch_queue[i].tid == 0x0) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
bool contains(u64 tid) {
return get_index(tid) != LAUNCH_QUEUE_FULL;
}
void clear() {
for (unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
g_launch_queue[i].tid = 0;
}
}
}