* LayeredErrorFrame: both the error frame and the list are now protected instead of private, letting any expanded classes take more control over the them. SetErrorFrameMessage(), AddListView() and the class destructor have been removed because of this change.
* LayeredErrorFrame: removed views vector and simplified the list element focus check carried out before switching to the error frame.
* Tasks are now immediately started by their constructor function.
* Events are now part of the class of each task type, in order to avoid instantiating each one of them and passing them as a constructor argument.
* GetTaskEvent() has been added to each task class, which returns a pointer to the private event. This will be used to subscribe Borealis views to a particular event.
* Title and UMS tasks now both cache application metadata and UMS device info using private vectors. Pointers to these private vectors can now be retrieved using public functions GetApplicationMetadata() and GetUmsDevices(), respectively.
* core: implemented SCOPED_TRY_LOCK macro. Specific functions are now using it instead of SCOPED_LOCK to avoid potentially locking the Borealis UI.
* UI: implemented background tasks for Borealis, which call functions that now use SCOPED_TRY_LOCK.
* Both gamecard header and decrypted CardInfo area are now retrieved upon gamecard insertion. LAFW version is checked against the CardInfo LAFW version right afterwards.
* Expanded GameCardStatus enum to add NoGameCardPatchEnabled and LotusAsicFirmwareUpdateRequired values.
* Updated utilsReplaceIllegalCharacters() to perform replacements on a per-codepoint basis, which means that invalid multibyte UTF-8 codepoints can now be replaced with a single ASCII underscore.
* Updated utilsGeneratePath() to truncate path elements that exceed 255 UTF-8 codepoints (safe limit for FAT and NTFS filesystems).
* Heavily simplified core logic in title functions by using newly defined TitleStorage elements (which hold the NCM database/storage handles, a TitleInfo array and a title counter) instead of the old, global index-based methods.
* Simplified background gamecard title thread logic by always returning duplicated TitleInfo data to the user.
* Update title API to account for the previously mentioned changes, including functions to free duplicated title data.
* Fallback gamecard filename string now also holds the gamecard package ID whenever possible.
* Implemented HDCP patching for Control NCAs.
* Added custom key sources to derive CardInfo keys at runtime using SPL.
* Implemented CardInfo area decryption.
* Implemented LAFW blob lookup in FS .data segment to retrieve the current LAFW version.
P.S.: still need to move around code to perform the LAFW version check at the places we need. But the current code is good enough for a test.